applyParameters variant for ActorMovementController
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@ -192,7 +192,12 @@ class ActorMovementController() : MovementController() {
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fun resetBaseParameters(base: ActorMovementParameters) {
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fun resetBaseParameters(base: ActorMovementParameters) {
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actorMovementParameters = Globals.actorMovementParameters.merge(base)
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actorMovementParameters = Globals.actorMovementParameters.merge(base)
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movementParameters = calculateMovementParameters(actorMovementParameters)
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updateParameters(calculateMovementParameters(actorMovementParameters))
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}
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fun applyParameters(parameters: ActorMovementParameters) {
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actorMovementParameters = actorMovementParameters.merge(parameters)
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updateParameters(calculateMovementParameters(actorMovementParameters))
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}
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}
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fun clearControls() {
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fun clearControls() {
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