Fix orientation update not updating spatial index
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@ -400,6 +400,9 @@ open class WorldObject(val config: Registry.Entry<ObjectDefinition>) : TileEntit
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} else {
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} else {
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declaredMaterialSpaces.clear()
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declaredMaterialSpaces.clear()
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}
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}
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updateSpatialPosition()
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markSpacesDirty()
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}
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}
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override fun onPositionUpdated() {
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override fun onPositionUpdated() {
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