Sparse chunk map instead of infinite chunk map, allowing to create huge worlds, without complexity of "infinite" worlds

This commit is contained in:
DBotThePony 2023-10-19 00:47:53 +07:00
parent 93deb62d4b
commit 8afef646ae
Signed by: DBot
GPG Key ID: DCC23B5715498507
4 changed files with 17 additions and 44 deletions

View File

@ -78,7 +78,7 @@ fun main() {
var reader = DataInputStream(BufferedInputStream(InflaterInputStream(ByteArrayInputStream(data), Inflater())))
reader.skipBytes(3)
val chunk = client.world!!.chunkMap.compute(chunkX - 2, chunkY)
val chunk = client.world!!.chunkMap.compute(chunkX, chunkY)
if (chunk != null) {
for (y in 0 .. 31) {

View File

@ -32,7 +32,7 @@ import java.util.concurrent.Future
class ClientWorld(
val client: StarboundClient,
seed: Long,
size: Vector2i? = null,
size: Vector2i,
loopX: Boolean = false,
loopY: Boolean = false
) : World<ClientWorld, ClientChunk>(seed, size, loopX, loopY) {
@ -49,13 +49,13 @@ class ClientWorld(
override val isClient: Boolean
get() = true
val renderRegionWidth = if (size == null) 16 else determineChunkSize(size.x)
val renderRegionHeight = if (size == null) 16 else determineChunkSize(size.y)
val renderRegionsX = if (size == null) 0 else size.x / renderRegionWidth
val renderRegionsY = if (size == null) 0 else size.y / renderRegionHeight
val renderRegionWidth = determineChunkSize(size.x)
val renderRegionHeight = determineChunkSize(size.y)
val renderRegionsX = size.x / renderRegionWidth
val renderRegionsY = size.y / renderRegionHeight
fun isValidRenderRegionX(value: Int): Boolean {
if (size == null || loopX) {
if (loopX) {
return true
} else {
return value in 0 .. renderRegionsX
@ -63,7 +63,7 @@ class ClientWorld(
}
fun isValidRenderRegionY(value: Int): Boolean {
if (size == null || loopY) {
if (loopY) {
return true
} else {
return value in 0 .. renderRegionsY

View File

@ -37,23 +37,6 @@ abstract class CoordinateMapper {
open fun isValidCellIndex(value: Int): Boolean = inBoundsCell(value)
open fun isValidChunkIndex(value: Int): Boolean = inBoundsChunk(value)
object Infinite : CoordinateMapper() {
override val chunks: Int
get() = Int.MAX_VALUE
override fun cell(value: Int): Int = value
override fun cell(value: Double): Double = value
override fun cell(value: Float): Float = value
override fun chunk(value: Int): Int = value
override fun chunkFromCell(value: Int): Int {
return value shr CHUNK_SIZE_BITS
}
override fun inBoundsCell(value: Int) = true
override fun inBoundsChunk(value: Int) = true
}
class Wrapper(private val cells: Int) : CoordinateMapper() {
override val chunks = divideUp(cells, CHUNK_SIZE)

View File

@ -26,15 +26,14 @@ import java.util.concurrent.ForkJoinPool
import java.util.concurrent.locks.ReentrantLock
import java.util.random.RandomGenerator
@Suppress("UNCHECKED_CAST")
abstract class World<This : World<This, ChunkType>, ChunkType : Chunk<This, ChunkType>>(
val seed: Long,
val size: Vector2i?,
val size: Vector2i,
val loopX: Boolean,
val loopY: Boolean
) : ICellAccess {
val x: CoordinateMapper = if (size == null) CoordinateMapper.Infinite else if (loopX) CoordinateMapper.Wrapper(size.x) else CoordinateMapper.Clamper(size.x)
val y: CoordinateMapper = if (size == null) CoordinateMapper.Infinite else if (loopY) CoordinateMapper.Wrapper(size.y) else CoordinateMapper.Clamper(size.y)
val x: CoordinateMapper = if (loopX) CoordinateMapper.Wrapper(size.x) else CoordinateMapper.Clamper(size.x)
val y: CoordinateMapper = if (loopY) CoordinateMapper.Wrapper(size.y) else CoordinateMapper.Clamper(size.y)
// whenever provided cell position is within actual world borders, ignoring wrapping
fun inBounds(x: Int, y: Int) = this.x.inBoundsCell(x) && this.y.inBoundsCell(y)
@ -96,8 +95,7 @@ abstract class World<This : World<This, ChunkType>, ChunkType : Chunk<This, Chun
}
}
// hash chunk map is around 30% slower than rectangular one
inner class HashChunkMap : ChunkMap() {
inner class SparseChunkMap : ChunkMap() {
private val map = Long2ObjectOpenHashMap<ChunkType>()
override fun getCell(x: Int, y: Int): AbstractCell {
@ -107,13 +105,8 @@ abstract class World<This : World<This, ChunkType>, ChunkType : Chunk<This, Chun
return this[this@World.x.chunkFromCell(ix), this@World.y.chunkFromCell(iy)]?.getCell(ix and CHUNK_SIZE_MASK, iy and CHUNK_SIZE_MASK) ?: AbstractCell.NULL
}
@Suppress("NAME_SHADOWING")
override fun get(x: Int, y: Int): ChunkType? {
if (!this@World.x.isValidChunkIndex(x) || !this@World.y.isValidChunkIndex(y)) return null
val x = this@World.x.chunk(x)
val y = this@World.y.chunk(y)
if (!this@World.x.inBoundsChunk(x) || !this@World.y.inBoundsChunk(y)) return null
return map[ChunkPos.toLong(x, y)]
}
@ -137,10 +130,7 @@ abstract class World<This : World<This, ChunkType>, ChunkType : Chunk<This, Chun
}
inner class ArrayChunkMap : ChunkMap() {
val width = size!!.x
val height = size!!.y
private val map = Object2DArray.nulls<ChunkType>(divideUp(width, CHUNK_SIZE), divideUp(height, CHUNK_SIZE))
private val map = Object2DArray.nulls<ChunkType>(divideUp(size.x, CHUNK_SIZE), divideUp(size.y, CHUNK_SIZE))
private fun getRaw(x: Int, y: Int): ChunkType {
return map[x, y] ?: create(x, y).also { map[x, y] = it }
@ -166,8 +156,8 @@ abstract class World<This : World<This, ChunkType>, ChunkType : Chunk<This, Chun
}
override fun get(x: Int, y: Int): ChunkType? {
if (!this@World.x.isValidChunkIndex(x) || !this@World.y.isValidChunkIndex(y)) return null
return getRaw(this@World.x.chunk(x), this@World.y.chunk(y))
if (!this@World.x.inBoundsChunk(x) || !this@World.y.inBoundsChunk(y)) return null
return getRaw(x, y)
}
override fun remove(x: Int, y: Int) {
@ -175,7 +165,7 @@ abstract class World<This : World<This, ChunkType>, ChunkType : Chunk<This, Chun
}
}
val chunkMap: ChunkMap = if (size != null) ArrayChunkMap() else HashChunkMap()
val chunkMap: ChunkMap = if (size.x <= 32000 && size.y <= 32000) ArrayChunkMap() else SparseChunkMap()
val random: RandomGenerator = RandomGenerator.of("Xoroshiro128PlusPlus")
var gravity = Vector2d(0.0, -EARTH_FREEFALL_ACCELERATION)