Sparse chunk map instead of infinite chunk map, allowing to create huge worlds, without complexity of "infinite" worlds
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@ -78,7 +78,7 @@ fun main() {
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var reader = DataInputStream(BufferedInputStream(InflaterInputStream(ByteArrayInputStream(data), Inflater())))
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reader.skipBytes(3)
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val chunk = client.world!!.chunkMap.compute(chunkX - 2, chunkY)
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val chunk = client.world!!.chunkMap.compute(chunkX, chunkY)
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if (chunk != null) {
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for (y in 0 .. 31) {
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@ -32,7 +32,7 @@ import java.util.concurrent.Future
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class ClientWorld(
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val client: StarboundClient,
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seed: Long,
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size: Vector2i? = null,
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size: Vector2i,
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loopX: Boolean = false,
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loopY: Boolean = false
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) : World<ClientWorld, ClientChunk>(seed, size, loopX, loopY) {
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@ -49,13 +49,13 @@ class ClientWorld(
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override val isClient: Boolean
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get() = true
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val renderRegionWidth = if (size == null) 16 else determineChunkSize(size.x)
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val renderRegionHeight = if (size == null) 16 else determineChunkSize(size.y)
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val renderRegionsX = if (size == null) 0 else size.x / renderRegionWidth
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val renderRegionsY = if (size == null) 0 else size.y / renderRegionHeight
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val renderRegionWidth = determineChunkSize(size.x)
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val renderRegionHeight = determineChunkSize(size.y)
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val renderRegionsX = size.x / renderRegionWidth
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val renderRegionsY = size.y / renderRegionHeight
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fun isValidRenderRegionX(value: Int): Boolean {
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if (size == null || loopX) {
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if (loopX) {
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return true
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} else {
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return value in 0 .. renderRegionsX
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@ -63,7 +63,7 @@ class ClientWorld(
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}
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fun isValidRenderRegionY(value: Int): Boolean {
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if (size == null || loopY) {
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if (loopY) {
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return true
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} else {
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return value in 0 .. renderRegionsY
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@ -37,23 +37,6 @@ abstract class CoordinateMapper {
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open fun isValidCellIndex(value: Int): Boolean = inBoundsCell(value)
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open fun isValidChunkIndex(value: Int): Boolean = inBoundsChunk(value)
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object Infinite : CoordinateMapper() {
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override val chunks: Int
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get() = Int.MAX_VALUE
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override fun cell(value: Int): Int = value
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override fun cell(value: Double): Double = value
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override fun cell(value: Float): Float = value
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override fun chunk(value: Int): Int = value
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override fun chunkFromCell(value: Int): Int {
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return value shr CHUNK_SIZE_BITS
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}
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override fun inBoundsCell(value: Int) = true
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override fun inBoundsChunk(value: Int) = true
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}
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class Wrapper(private val cells: Int) : CoordinateMapper() {
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override val chunks = divideUp(cells, CHUNK_SIZE)
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@ -26,15 +26,14 @@ import java.util.concurrent.ForkJoinPool
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import java.util.concurrent.locks.ReentrantLock
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import java.util.random.RandomGenerator
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@Suppress("UNCHECKED_CAST")
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abstract class World<This : World<This, ChunkType>, ChunkType : Chunk<This, ChunkType>>(
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val seed: Long,
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val size: Vector2i?,
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val size: Vector2i,
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val loopX: Boolean,
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val loopY: Boolean
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) : ICellAccess {
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val x: CoordinateMapper = if (size == null) CoordinateMapper.Infinite else if (loopX) CoordinateMapper.Wrapper(size.x) else CoordinateMapper.Clamper(size.x)
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val y: CoordinateMapper = if (size == null) CoordinateMapper.Infinite else if (loopY) CoordinateMapper.Wrapper(size.y) else CoordinateMapper.Clamper(size.y)
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val x: CoordinateMapper = if (loopX) CoordinateMapper.Wrapper(size.x) else CoordinateMapper.Clamper(size.x)
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val y: CoordinateMapper = if (loopY) CoordinateMapper.Wrapper(size.y) else CoordinateMapper.Clamper(size.y)
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// whenever provided cell position is within actual world borders, ignoring wrapping
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fun inBounds(x: Int, y: Int) = this.x.inBoundsCell(x) && this.y.inBoundsCell(y)
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@ -96,8 +95,7 @@ abstract class World<This : World<This, ChunkType>, ChunkType : Chunk<This, Chun
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}
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}
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// hash chunk map is around 30% slower than rectangular one
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inner class HashChunkMap : ChunkMap() {
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inner class SparseChunkMap : ChunkMap() {
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private val map = Long2ObjectOpenHashMap<ChunkType>()
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override fun getCell(x: Int, y: Int): AbstractCell {
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@ -107,13 +105,8 @@ abstract class World<This : World<This, ChunkType>, ChunkType : Chunk<This, Chun
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return this[this@World.x.chunkFromCell(ix), this@World.y.chunkFromCell(iy)]?.getCell(ix and CHUNK_SIZE_MASK, iy and CHUNK_SIZE_MASK) ?: AbstractCell.NULL
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}
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@Suppress("NAME_SHADOWING")
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override fun get(x: Int, y: Int): ChunkType? {
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if (!this@World.x.isValidChunkIndex(x) || !this@World.y.isValidChunkIndex(y)) return null
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val x = this@World.x.chunk(x)
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val y = this@World.y.chunk(y)
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if (!this@World.x.inBoundsChunk(x) || !this@World.y.inBoundsChunk(y)) return null
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return map[ChunkPos.toLong(x, y)]
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}
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@ -137,10 +130,7 @@ abstract class World<This : World<This, ChunkType>, ChunkType : Chunk<This, Chun
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}
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inner class ArrayChunkMap : ChunkMap() {
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val width = size!!.x
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val height = size!!.y
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private val map = Object2DArray.nulls<ChunkType>(divideUp(width, CHUNK_SIZE), divideUp(height, CHUNK_SIZE))
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private val map = Object2DArray.nulls<ChunkType>(divideUp(size.x, CHUNK_SIZE), divideUp(size.y, CHUNK_SIZE))
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private fun getRaw(x: Int, y: Int): ChunkType {
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return map[x, y] ?: create(x, y).also { map[x, y] = it }
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@ -166,8 +156,8 @@ abstract class World<This : World<This, ChunkType>, ChunkType : Chunk<This, Chun
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}
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override fun get(x: Int, y: Int): ChunkType? {
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if (!this@World.x.isValidChunkIndex(x) || !this@World.y.isValidChunkIndex(y)) return null
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return getRaw(this@World.x.chunk(x), this@World.y.chunk(y))
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if (!this@World.x.inBoundsChunk(x) || !this@World.y.inBoundsChunk(y)) return null
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return getRaw(x, y)
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}
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override fun remove(x: Int, y: Int) {
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@ -175,7 +165,7 @@ abstract class World<This : World<This, ChunkType>, ChunkType : Chunk<This, Chun
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}
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}
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val chunkMap: ChunkMap = if (size != null) ArrayChunkMap() else HashChunkMap()
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val chunkMap: ChunkMap = if (size.x <= 32000 && size.y <= 32000) ArrayChunkMap() else SparseChunkMap()
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val random: RandomGenerator = RandomGenerator.of("Xoroshiro128PlusPlus")
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var gravity = Vector2d(0.0, -EARTH_FREEFALL_ACCELERATION)
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