Move root bindings to native Lua

This commit is contained in:
DBotThePony 2024-12-17 20:50:52 +07:00
parent e2b8c0ed29
commit d627526088
Signed by: DBot
GPG Key ID: DCC23B5715498507
9 changed files with 733 additions and 547 deletions

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@ -17,6 +17,7 @@ import ru.dbotthepony.kommons.util.XXHash64
import ru.dbotthepony.kstarbound.io.StreamCodec
import ru.dbotthepony.kstarbound.io.readInternedString
import ru.dbotthepony.kstarbound.util.limit
import ru.dbotthepony.kstarbound.util.sbIntern
import java.io.DataInputStream
import java.io.DataOutputStream
import java.util.Collections
@ -223,8 +224,11 @@ class Registry<T : Any>(val name: String, val storeJson: Boolean = true) {
fun refOrThrow(index: String): Ref<T> = get(index)?.ref ?: throw NoSuchElementException("No such $name: ${index.limit()}")
fun ref(index: String): Ref<T> = lock.write {
keyRefs.computeIfAbsent(index, Object2ObjectFunction {
val ref = RefImpl(Either.left(it as String))
var lookup = keyRefs[index]
if (lookup == null) {
val it = index.sbIntern()
val ref = RefImpl(Either.left(it))
ref.entry = keysInternal[it]
if (hasBeenValidated && ref.entry == null) {
@ -236,10 +240,12 @@ class Registry<T : Any>(val name: String, val storeJson: Boolean = true) {
}
}
ref
}).also {
it.references++
keyRefs[it] = ref
lookup = ref
}
lookup.references++
lookup
}
/**
@ -306,6 +312,7 @@ class Registry<T : Any>(val name: String, val storeJson: Boolean = true) {
isBuiltin: Boolean = false
): Entry<T> {
require(key != "") { "Adding $name with empty name (empty name is reserved)" }
val key = key.sbIntern()
lock.write {
if (key in keysInternal) {

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@ -105,7 +105,7 @@ import java.util.random.RandomGenerator
import kotlin.NoSuchElementException
import kotlin.collections.ArrayList
object Starbound : BlockableEventLoop("Universe Thread"), Scheduler, ISBFileLocator {
object Starbound : BlockableEventLoop("Multiverse Thread"), Scheduler, ISBFileLocator {
const val ENGINE_VERSION = "0.0.1"
const val NATIVE_PROTOCOL_VERSION = 748
const val LEGACY_PROTOCOL_VERSION = 747

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@ -1,6 +1,5 @@
package ru.dbotthepony.kstarbound.defs.item
import com.google.gson.Gson
import com.google.gson.JsonArray
import com.google.gson.JsonElement
import com.google.gson.JsonNull
@ -8,7 +7,6 @@ import com.google.gson.JsonObject
import com.google.gson.JsonPrimitive
import com.google.gson.JsonSyntaxException
import com.google.gson.TypeAdapter
import com.google.gson.annotations.JsonAdapter
import com.google.gson.stream.JsonReader
import com.google.gson.stream.JsonWriter
import org.apache.logging.log4j.LogManager
@ -35,6 +33,8 @@ import ru.dbotthepony.kstarbound.json.mergeJson
import ru.dbotthepony.kstarbound.json.readJsonElement
import ru.dbotthepony.kstarbound.json.writeJsonElement
import ru.dbotthepony.kstarbound.lua.LuaEnvironment
import ru.dbotthepony.kstarbound.lua.LuaThread
import ru.dbotthepony.kstarbound.lua.LuaType
import ru.dbotthepony.kstarbound.lua.StateMachine
import ru.dbotthepony.kstarbound.lua.from
import ru.dbotthepony.kstarbound.lua.get
@ -78,6 +78,118 @@ fun ItemDescriptor(data: JsonElement): ItemDescriptor {
}
}
private fun loadTableDescriptor(name: String, lua: LuaThread, position: Int): ItemDescriptor {
lua.push("count")
val cType = lua.loadTableValue(position)
val count = if (cType.isNothing) {
lua.pop()
1L
} else if (cType != LuaType.NUMBER) {
throw IllegalArgumentException("bad argument #${position}: ItemDescriptor has $cType at its 'count' value")
} else {
lua.popLong() ?: throw IllegalArgumentException("bad argument #${position}: ItemDescriptor has non-integer value at its 'count' index")
}
lua.push("parameters")
var pType = lua.loadTableValue(position)
if (pType.isNothing) {
lua.pop()
} else if (pType != LuaType.TABLE) {
throw IllegalArgumentException("bad argument #${position}: ItemDescriptor has $pType at its 'parameters' index")
}
lua.push("data")
pType = lua.loadTableValue(position)
if (pType.isNothing) {
lua.pop()
return ItemDescriptor(name, count)
} else if (pType != LuaType.TABLE) {
throw IllegalArgumentException("bad argument #${position}: ItemDescriptor has $pType at its 'data' index")
}
val parameters = lua.popJson() as JsonObject
return ItemDescriptor(name, count, parameters)
}
// handwritten item descriptor loader, which is faster than converting Lua value into json and then loading descriptor as json
fun ItemDescriptor(lua: LuaThread, position: Int = lua.stackTop): ItemDescriptor {
val peek = lua.typeAt(position)
if (peek == LuaType.STRING) {
// name
return ItemDescriptor(lua.getString(position)!!, 1L)
} else if (peek == LuaType.TABLE) {
lua.push(1L)
var type = lua.loadTableValue(position)
// {name, [count], [parameters]}
if (type == LuaType.STRING) {
val name = lua.popString()!!
lua.push(2L)
val cType = lua.loadTableValue(position)
val count = if (cType.isNothing) {
lua.pop()
1L
} else if (cType != LuaType.NUMBER) {
throw IllegalArgumentException("bad argument #${position}: ItemDescriptor has $cType as its second value instead of integer")
} else {
lua.popLong() ?: throw IllegalArgumentException("bad argument #${position}: ItemDescriptor has non-integer value as second value")
}
lua.push(3L)
val pType = lua.loadTableValue(position)
if (pType.isNothing) {
lua.pop()
return ItemDescriptor(name, count)
} else if (pType != LuaType.TABLE) {
throw IllegalArgumentException("bad argument #${position}: ItemDescriptor has $pType as its third value instead of table")
}
val parameters = lua.popJson() as JsonObject
return ItemDescriptor(name, count, parameters)
} else if (!type.isNothing) {
throw IllegalArgumentException("bad argument #${position}: ItemDescriptor has $type as its first value instead of string")
}
lua.pop()
lua.push("name")
type = lua.loadTableValue(position)
// {name = "a", [count = 4], [parameters = {}]}
if (type == LuaType.STRING) {
return loadTableDescriptor(lua.popString()!!, lua, position)
} else if (!type.isNothing) {
throw IllegalArgumentException("bad argument #${position}: ItemDescriptor has $type as its 'name' key")
}
lua.pop()
lua.push("item")
type = lua.loadTableValue(position)
// {item = "a", [count = 4], [parameters = {}]}
if (type == LuaType.STRING) {
return loadTableDescriptor(lua.popString()!!, lua, position)
} else if (!type.isNothing) {
throw IllegalArgumentException("bad argument #${position}: ItemDescriptor has $type as its 'item' key")
} else {
throw IllegalArgumentException("bad argument #$position: ItemDescriptor is missing a name")
}
} else if (peek.isNothing) {
return ItemDescriptor.EMPTY
} else {
throw IllegalArgumentException("bad argument #$position: ItemDescriptor expected, got $peek")
}
}
fun ItemDescriptor(args: LuaThread.ArgStack): ItemDescriptor {
return ItemDescriptor(args.lua, args.position)
}
fun ItemDescriptor(data: Table, stateMachine: StateMachine): Supplier<ItemDescriptor> {
val name = stateMachine.index(data, 1L, "name", "item")
val count = stateMachine.optionalIndex(data, 2L, "count")
@ -197,6 +309,21 @@ data class ItemDescriptor(
}
}
fun store(lua: LuaThread, pushParameters: Boolean = true): Boolean {
if (isEmpty) {
lua.push()
} else {
lua.pushTable(hashSize = 3)
lua.setTableValue("name", name)
lua.setTableValue("count", count)
if (pushParameters)
lua.setTableValue("parameters", parameters)
}
return !isEmpty
}
fun toTable(allocator: TableFactory): Table? {
if (isEmpty) {
return null
@ -211,9 +338,7 @@ data class ItemDescriptor(
fun build(level: Double? = null, seed: Long? = null, random: RandomGenerator? = null): ItemStack {
try {
val (config, parameters) = buildConfig(level, seed, random)
val jConfig = config.map({ it }, { toJsonFromLua(it).asJsonObject })
val jParameters = parameters.map({ it }, { toJsonFromLua(it).asJsonObject })
val (jConfig, jParameters) = buildConfig(level, seed, random)
return ref.type.factory(ref, jConfig, jParameters, count)
} catch (err: Throwable) {
LOGGER.error("Error while building item '$name' using script ${ref.json["builder"]}", err)
@ -226,16 +351,27 @@ data class ItemDescriptor(
* [level] and/or [seed] inside item parameters once it is built (otherwise we will get different or
* reset stats on next item load from serialized state)
*/
fun buildConfig(level: Double? = null, seed: Long? = null, random: RandomGenerator? = null): Pair<Either<JsonObject, Table>, Either<JsonObject, Table>> {
val builder = ref.json["builder"]?.asString ?: return Either.left<JsonObject, Table>(ref.json) to Either.left(parameters.deepCopy())
fun buildConfig(level: Double? = null, seed: Long? = null, random: RandomGenerator? = null): Pair<JsonObject, JsonObject> {
val builder = ref.json["builder"]?.asString ?: return ref.json to parameters.deepCopy()
val lua = LuaEnvironment()
lua.attach(Starbound.loadScript(builder))
lua.random = random ?: lua.random
lua.init(false)
val lua = LuaThread()
val (config, parameters) = lua.invokeGlobal("build", ref.directory + "/", lua.from(ref.json), lua.from(parameters), level, seed)
return Either.right<JsonObject, Table>(config as Table) to Either.right(parameters as Table)
try {
lua.attach(builder)
lua.random = random ?: lua.random
lua.initScripts(false)
return lua.invokeGlobal("build", 2, {
push(ref.directory + "/")
push(ref.json)
push(parameters)
push(level)
push(seed)
5
}, { getJson() as JsonObject to getJson() as JsonObject }).get()
} finally {
lua.close()
}
}
fun write(stream: DataOutputStream) {

View File

@ -74,6 +74,10 @@ object ItemRegistry {
return entry
}
fun getOrThrow(name: String): Entry {
return entries[name] ?: throw NoSuchElementException("No such item '$name'")
}
operator fun contains(name: String): Boolean {
return name in entries
}

View File

@ -39,6 +39,7 @@ import ru.dbotthepony.kstarbound.json.mergeJson
import ru.dbotthepony.kstarbound.json.stream
import ru.dbotthepony.kstarbound.json.writeJsonElement
import ru.dbotthepony.kstarbound.lua.LuaEnvironment
import ru.dbotthepony.kstarbound.lua.LuaThread
import ru.dbotthepony.kstarbound.lua.from
import ru.dbotthepony.kstarbound.network.syncher.NetworkedElement
import ru.dbotthepony.kstarbound.util.AssetPathStack
@ -373,14 +374,6 @@ open class ItemStack(val entry: ItemRegistry.Entry, val config: JsonObject, para
return createDescriptor().toJson()
}
fun toTable(allocator: TableFactory): Table? {
if (isEmpty) {
return null
}
return createDescriptor().toTable(allocator)
}
class Adapter(gson: Gson) : TypeAdapter<ItemStack>() {
override fun write(out: JsonWriter, value: ItemStack?) {
val json = value?.toJson()

View File

@ -465,15 +465,15 @@ fun LuaThread.getPoly(stackIndex: Int = -1): Poly? {
}?.let { Poly(it) }
}
fun LuaThread.ArgStack.getPoly(position: Int = this.position++): Poly {
fun LuaThread.ArgStack.nextPoly(position: Int = this.position++): Poly {
if (position !in 1 ..this.top)
throw IllegalArgumentException("Bad argument #$position: Poly expected, got nil")
throw IllegalArgumentException("bad argument #$position: Poly expected, got nil")
return lua.getPoly(position)
?: throw IllegalArgumentException("Bad argument #$position: Poly expected, got ${lua.typeAt(position)}")
?: throw IllegalArgumentException("bad argument #$position: Poly expected, got ${lua.typeAt(position)}")
}
fun LuaThread.ArgStack.getPolyOrNull(position: Int = this.position++): Poly? {
fun LuaThread.ArgStack.nextOptionalPoly(position: Int = this.position++): Poly? {
if (position !in 1 ..this.top)
return null
@ -503,15 +503,15 @@ fun LuaThread.getLine2d(stackIndex: Int = -1): Line2d? {
return Line2d(x, y)
}
fun LuaThread.ArgStack.getLine2d(position: Int = this.position++): Line2d {
fun LuaThread.ArgStack.nextLine2d(position: Int = this.position++): Line2d {
if (position !in 1 ..this.top)
throw IllegalArgumentException("Bad argument #$position: Line2d expected, got nil")
throw IllegalArgumentException("bad argument #$position: Line2d expected, got nil")
return lua.getLine2d(position)
?: throw IllegalArgumentException("Bad argument #$position: Line2d expected, got ${lua.typeAt(position)}")
?: throw IllegalArgumentException("bad argument #$position: Line2d expected, got ${lua.typeAt(position)}")
}
fun LuaThread.ArgStack.getLine2dOrNull(position: Int = this.position++): Line2d? {
fun LuaThread.ArgStack.nextOptionalLine2d(position: Int = this.position++): Line2d? {
if (position !in 1 ..this.top)
return null
@ -541,12 +541,19 @@ fun LuaThread.getVector2d(stackIndex: Int = -1): Vector2d? {
return Vector2d(x, y)
}
fun LuaThread.ArgStack.getVector2d(position: Int = this.position++): Vector2d {
fun LuaThread.ArgStack.nextVector2d(position: Int = this.position++): Vector2d {
if (position !in 1 ..this.top)
throw IllegalArgumentException("Bad argument #$position: Vector2d expected, got nil")
throw IllegalArgumentException("bad argument #$position: Vector2d expected, got nil")
return lua.getVector2d(position)
?: throw IllegalArgumentException("bad argument #$position: Vector2d expected, got ${lua.typeAt(position)}")
}
fun LuaThread.ArgStack.nextOptionalVector2d(position: Int = this.position++): Vector2d? {
if (position !in 1 ..this.top)
return null
return lua.getVector2d(position)
?: throw IllegalArgumentException("Bad argument #$position: Vector2d expected, got ${lua.typeAt(position)}")
}
fun LuaThread.getVector2i(stackIndex: Int = -1): Vector2i? {
@ -572,20 +579,19 @@ fun LuaThread.getVector2i(stackIndex: Int = -1): Vector2i? {
return Vector2i(x.toInt(), y.toInt())
}
fun LuaThread.ArgStack.getVector2i(position: Int = this.position++): Vector2i {
fun LuaThread.ArgStack.nextVector2i(position: Int = this.position++): Vector2i {
if (position !in 1 ..this.top)
throw IllegalArgumentException("Bad argument #$position: Vector2i expected, got nil")
throw IllegalArgumentException("bad argument #$position: Vector2i expected, got nil")
return lua.getVector2i(position)
?: throw IllegalArgumentException("Bad argument #$position: Vector2i expected, got ${lua.typeAt(position)}")
?: throw IllegalArgumentException("bad argument #$position: Vector2i expected, got ${lua.typeAt(position)}")
}
fun LuaThread.ArgStack.getVector2iOrNull(position: Int = this.position++): Vector2i? {
fun LuaThread.ArgStack.nextOptionalVector2i(position: Int = this.position++): Vector2i? {
if (position !in 1 ..this.top)
return null
lua.typeAt(position).isTableOrNothing { "Bad argument #$position: optional Vector2i expected, got nil" }
lua.typeAt(position).isTableOrNothing { "bad argument #$position: optional Vector2i expected, got $this" }
return lua.getVector2i(position)
}
@ -625,15 +631,15 @@ fun LuaThread.getColor(stackIndex: Int = -1): RGBAColor? {
return RGBAColor(x.toInt(), y.toInt(), z.toInt(), w.toInt())
}
fun LuaThread.ArgStack.getColor(position: Int = this.position++): RGBAColor {
fun LuaThread.ArgStack.nextColor(position: Int = this.position++): RGBAColor {
if (position !in 1 ..this.top)
throw IllegalArgumentException("Bad argument #$position: RGBAColor expected, got nil")
throw IllegalArgumentException("bad argument #$position: RGBAColor expected, got nil")
return lua.getColor(position)
?: throw IllegalArgumentException("Bad argument #$position: RGBAColor expected, got ${lua.typeAt(position)}")
?: throw IllegalArgumentException("bad argument #$position: RGBAColor expected, got ${lua.typeAt(position)}")
}
fun LuaThread.ArgStack.getColorOrNull(position: Int = this.position++): RGBAColor? {
fun LuaThread.ArgStack.nextOptionalColor(position: Int = this.position++): RGBAColor? {
if (position !in 1 ..this.top)
return null
@ -677,15 +683,15 @@ fun LuaThread.getAABB(stackIndex: Int = -1): AABB? {
return AABB(Vector2d(x, y), Vector2d(z, w))
}
fun LuaThread.ArgStack.getAABB(position: Int = this.position++): AABB {
fun LuaThread.ArgStack.nextAABB(position: Int = this.position++): AABB {
if (position !in 1 ..this.top)
throw IllegalArgumentException("Bad argument #$position: RGBAColor expected, got nil")
throw IllegalArgumentException("bad argument #$position: RGBAColor expected, got nil")
return lua.getAABB(position)
?: throw IllegalArgumentException("Bad argument #$position: RGBAColor expected, got ${lua.typeAt(position)}")
?: throw IllegalArgumentException("bad argument #$position: RGBAColor expected, got ${lua.typeAt(position)}")
}
fun LuaThread.ArgStack.getAABBOrNull(position: Int = this.position++): AABB? {
fun LuaThread.ArgStack.nextOptionalAABB(position: Int = this.position++): AABB? {
if (position !in 1 ..this.top)
return null
@ -729,15 +735,15 @@ fun LuaThread.getAABBi(stackIndex: Int = -1): AABBi? {
return AABBi(Vector2i(x.toInt(), y.toInt()), Vector2i(z.toInt(), w.toInt()))
}
fun LuaThread.ArgStack.getAABBi(position: Int = this.position++): AABBi {
fun LuaThread.ArgStack.nextAABBi(position: Int = this.position++): AABBi {
if (position !in 1 ..this.top)
throw IllegalArgumentException("Bad argument #$position: RGBAColor expected, got nil")
throw IllegalArgumentException("bad argument #$position: RGBAColor expected, got nil")
return lua.getAABBi(position)
?: throw IllegalArgumentException("Bad argument #$position: RGBAColor expected, got ${lua.typeAt(position)}")
?: throw IllegalArgumentException("bad argument #$position: RGBAColor expected, got ${lua.typeAt(position)}")
}
fun LuaThread.ArgStack.getAABBiOrNull(position: Int = this.position++): AABBi? {
fun LuaThread.ArgStack.nextOptionalAABBi(position: Int = this.position++): AABBi? {
if (position !in 1 ..this.top)
return null
@ -750,19 +756,19 @@ fun LuaThread.push(value: IStruct4i) {
val (x, y, z, w) = value
push(1)
push(x)
push(x.toLong())
setTableValue(table)
push(2)
push(y)
push(y.toLong())
setTableValue(table)
push(3)
push(z)
push(z.toLong())
setTableValue(table)
push(4)
push(w)
push(w.toLong())
setTableValue(table)
}
@ -772,15 +778,15 @@ fun LuaThread.push(value: IStruct3i) {
val (x, y, z) = value
push(1)
push(x)
push(x.toLong())
setTableValue(table)
push(2)
push(y)
push(y.toLong())
setTableValue(table)
push(3)
push(z)
push(z.toLong())
setTableValue(table)
}
@ -790,11 +796,11 @@ fun LuaThread.push(value: IStruct2i) {
val (x, y) = value
push(1)
push(x)
push(x.toLong())
setTableValue(table)
push(2)
push(y)
push(y.toLong())
setTableValue(table)
}

View File

@ -72,14 +72,14 @@ class LuaThread private constructor(
this.storeGlobal("utf8")
push {
LOGGER.info(getString())
LOGGER.info(it.nextString())
0
}
storeGlobal("__print")
push {
val path = getString()
val path = it.nextString()
try {
load(Starbound.readLuaScript(path).join(), "@$path")
@ -100,14 +100,14 @@ class LuaThread private constructor(
storeGlobal("__random_double")
push {
push(random.nextLong(getLong(), getLong()))
push(random.nextLong(it.nextLong(), it.nextLong()))
1
}
storeGlobal("__random_long")
push {
random = random(getLong())
random = random(it.nextLong())
0
}
@ -117,6 +117,10 @@ class LuaThread private constructor(
call()
}
fun interface Fn {
fun invoke(args: ArgStack): Int
}
private var cleanable: Cleaner.Cleanable? = null
private var randomHolder: Delegate<RandomGenerator> by Delegates.notNull()
@ -269,7 +273,7 @@ class LuaThread private constructor(
}
}
inline fun <T> eval(chunk: String, name: String = "eval", arguments: LuaThread.() -> Int) {
inline fun eval(chunk: String, name: String = "eval", arguments: LuaThread.() -> Int) {
val top = stackTop
try {
@ -281,7 +285,18 @@ class LuaThread private constructor(
}
}
private val attachedScripts = ArrayList<AssetPath>()
fun eval(chunk: String, name: String = "eval") {
val top = stackTop
try {
load(chunk, name)
call()
} finally {
setTop(top)
}
}
private val attachedScripts = ArrayList<String>()
private var initCalled = false
fun initScripts(callInit: Boolean = true): Boolean {
@ -292,7 +307,7 @@ class LuaThread private constructor(
return true
}
val loadScripts = attachedScripts.map { Starbound.readLuaScript(it.fullPath) to it.fullPath }
val loadScripts = attachedScripts.map { Starbound.readLuaScript(it) to it }
attachedScripts.clear()
try {
@ -328,9 +343,13 @@ class LuaThread private constructor(
}
fun attach(script: AssetPath) {
attach(script.fullPath)
}
fun attach(script: String) {
if (initCalled) {
// minor hiccups during unpopulated script cache should be tolerable
load(Starbound.readLuaScript(script.fullPath).join(), "@" + script.fullPath)
load(Starbound.readLuaScript(script).join(), "@$script")
call()
} else {
attachedScripts.add(script)
@ -341,6 +360,11 @@ class LuaThread private constructor(
script.forEach { attach(it) }
}
@JvmName("attachAsStrings")
fun attach(script: Collection<String>) {
script.forEach { attach(it) }
}
fun getString(stackIndex: Int = -1, limit: Long = DEFAULT_STRING_LIMIT): String? {
if (!this.isString(stackIndex))
return null
@ -709,24 +733,13 @@ class LuaThread private constructor(
return values
}
fun getTableValue(stackIndex: Int = -2, limit: Long = DEFAULT_STRING_LIMIT): JsonElement? {
this.loadTableValue(stackIndex)
return this.getJson(limit = limit)
fun loadTableValue(stackIndex: Int = -2): LuaType {
return LuaType.valueOf(LuaJNR.INSTANCE.lua_gettable(this.pointer, stackIndex))
}
fun loadTableValue(stackIndex: Int = -2, allowNothing: Boolean = false) {
val abs = this.absStackIndex(stackIndex)
if (!this.isTable(abs))
throw IllegalArgumentException("Attempt to index an ${this.typeAt(abs)} value")
if (LuaJNR.INSTANCE.lua_gettable(this.pointer, abs) == LUA_TNONE && !allowNothing)
throw IllegalStateException("loaded TNONE from Lua table")
}
fun loadTableValue(name: String, stackIndex: Int = -2) {
this.push(name)
this.loadTableValue(stackIndex)
fun loadTableValue(name: String): LuaType {
push(name)
return loadTableValue()
}
fun popBoolean(): Boolean? {
@ -798,95 +811,88 @@ class LuaThread private constructor(
val lua get() = this@LuaThread
var position = 1
fun hasSomethingAt(position: Int): Boolean {
fun peek(position: Int = this.position): LuaType {
if (position !in 1 .. top)
return LuaType.NONE
return this@LuaThread.typeAt(position)
}
fun nextString(position: Int = this.position++, limit: Long = DEFAULT_STRING_LIMIT): String {
if (position !in 1 ..this.top)
return false
return this@LuaThread.typeAt(position) != LuaType.NONE
}
fun hasSomethingAt(): Boolean {
if (hasSomethingAt(this.position + 1))
return true
this.position++
return false
}
fun isStringAt(position: Int = this.position): Boolean {
return this@LuaThread.typeAt(position) == LuaType.STRING
}
fun isNumberAt(position: Int = this.position): Boolean {
return this@LuaThread.typeAt(position) == LuaType.NUMBER
}
fun getString(position: Int = this.position++, limit: Long = DEFAULT_STRING_LIMIT): String {
if (position !in 1 ..this.top)
throw IllegalArgumentException("Bad argument #$position: string expected, got nil")
throw IllegalArgumentException("bad argument #$position: string expected, got nil")
return this@LuaThread.getString(position, limit = limit)
?: throw IllegalArgumentException("Bad argument #$position: string expected, got ${this@LuaThread.typeAt(position)}")
?: throw IllegalArgumentException("bad argument #$position: string expected, got ${this@LuaThread.typeAt(position)}")
}
fun getStringOrNull(position: Int = this.position++, limit: Long = DEFAULT_STRING_LIMIT): String? {
fun nextOptionalString(position: Int = this.position++, limit: Long = DEFAULT_STRING_LIMIT): String? {
val type = this@LuaThread.typeAt(position)
if (type != LuaType.STRING && type != LuaType.NIL && type != LuaType.NONE)
throw IllegalArgumentException("Bad argument #$position: string expected, got $type")
throw IllegalArgumentException("bad argument #$position: string expected, got $type")
return this@LuaThread.getString(position, limit = limit)
}
fun getLong(position: Int = this.position++): Long {
fun nextLong(position: Int = this.position++): Long {
if (position !in 1 ..this.top)
throw IllegalArgumentException("Bad argument #$position: number expected, got nil")
throw IllegalArgumentException("bad argument #$position: number expected, got nil")
return this@LuaThread.getLong(position)
?: throw IllegalArgumentException("Bad argument #$position: long expected, got ${this@LuaThread.typeAt(position)}")
?: throw IllegalArgumentException("bad argument #$position: long expected, got ${this@LuaThread.typeAt(position)}")
}
fun getJson(position: Int = this.position++, limit: Long = DEFAULT_STRING_LIMIT): JsonElement {
fun nextJson(position: Int = this.position++, limit: Long = DEFAULT_STRING_LIMIT): JsonElement {
if (position !in 1 ..this.top)
throw IllegalArgumentException("Bad argument #$position: json expected, got nil")
throw IllegalArgumentException("bad argument #$position: json expected, got nil")
val value = this@LuaThread.getJson(position, limit = limit)
return value ?: throw IllegalArgumentException("Bad argument #$position: anything expected, got ${this@LuaThread.typeAt(position)}")
return value ?: throw IllegalArgumentException("bad argument #$position: anything expected, got ${this@LuaThread.typeAt(position)}")
}
fun getTable(position: Int = this.position++, limit: Long = DEFAULT_STRING_LIMIT): JsonObject {
fun nextTable(position: Int = this.position++, limit: Long = DEFAULT_STRING_LIMIT): JsonObject {
if (position !in 1 ..this.top)
throw IllegalArgumentException("Bad argument #$position: table expected, got nil")
throw IllegalArgumentException("bad argument #$position: table expected, got nil")
val value = this@LuaThread.getTable(position, limit = limit)
return value ?: throw IllegalArgumentException("Lua code error: Bad argument #$position: table expected, got ${this@LuaThread.typeAt(position)}")
return value ?: throw IllegalArgumentException("Lua code error: bad argument #$position: table expected, got ${this@LuaThread.typeAt(position)}")
}
fun getAnything(position: Int = this.position++, limit: Long = DEFAULT_STRING_LIMIT): JsonElement? {
fun nextAny(position: Int = this.position++, limit: Long = DEFAULT_STRING_LIMIT): JsonElement? {
if (position !in 1 ..this.top)
throw IllegalArgumentException("Bad argument #$position: json expected, got nil")
throw IllegalArgumentException("bad argument #$position: json expected, got nil")
return this@LuaThread.getJson(position, limit = limit)
}
fun getDouble(position: Int = this.position++): Double {
fun nextDouble(position: Int = this.position++): Double {
if (position !in 1 ..this.top)
throw IllegalArgumentException("Bad argument #$position: number expected, got nil")
throw IllegalArgumentException("bad argument #$position: number expected, got nil")
return this@LuaThread.getDouble(position)
?: throw IllegalArgumentException("Bad argument #$position: number expected, got ${this@LuaThread.typeAt(position)}")
?: throw IllegalArgumentException("bad argument #$position: number expected, got ${this@LuaThread.typeAt(position)}")
}
fun getDoubleOrNull(position: Int = this.position++): Double? {
fun nextOptionalDouble(position: Int = this.position++): Double? {
val type = this@LuaThread.typeAt(position)
if (type != LuaType.NUMBER && type != LuaType.NIL && type != LuaType.NONE)
throw IllegalArgumentException("Bad argument #$position: double expected, got $type")
throw IllegalArgumentException("bad argument #$position: double expected, got $type")
return this@LuaThread.getDouble(position)
}
fun getBooleanOrNull(position: Int = this.position++): Boolean? {
fun nextOptionalLong(position: Int = this.position++): Long? {
val type = this@LuaThread.typeAt(position)
if (type != LuaType.NUMBER && type != LuaType.NIL && type != LuaType.NONE)
throw IllegalArgumentException("bad argument #$position: integer expected, got $type")
return this@LuaThread.getLong(position)
}
fun nextOptionalBoolean(position: Int = this.position++): Boolean? {
val type = this@LuaThread.typeAt(position)
if (type == LuaType.NIL || type == LuaType.NONE)
@ -894,28 +900,19 @@ class LuaThread private constructor(
else if (type == LuaType.BOOLEAN)
return this@LuaThread.getBoolean(position)
else
throw IllegalArgumentException("Lua code error: Bad argument #$position: boolean expected, got $type")
throw IllegalArgumentException("Lua code error: bad argument #$position: boolean expected, got $type")
}
fun getBoolean(position: Int = this.position++): Boolean {
fun nextBoolean(position: Int = this.position++): Boolean {
if (position !in 1 ..this.top)
throw IllegalArgumentException("Bad argument #$position: boolean expected, got nil")
throw IllegalArgumentException("bad argument #$position: boolean expected, got nil")
return this@LuaThread.getBoolean(position)
?: throw IllegalArgumentException("Bad argument #$position: boolean expected, got ${this@LuaThread.typeAt(position)}")
?: throw IllegalArgumentException("bad argument #$position: boolean expected, got ${this@LuaThread.typeAt(position)}")
}
fun push() = this@LuaThread.push()
fun push(value: Int) = this@LuaThread.push(value)
fun push(value: Long) = this@LuaThread.push(value)
fun push(value: Double) = this@LuaThread.push(value)
fun push(value: Float) = this@LuaThread.push(value)
fun push(value: Boolean) = this@LuaThread.push(value)
fun push(value: String) = this@LuaThread.push(value)
fun push(value: JsonElement?) = this@LuaThread.push(value)
}
fun push(function: ArgStack.() -> Int, performanceCritical: Boolean) {
fun push(function: Fn, performanceCritical: Boolean) {
LuaJNI.lua_pushcclosure(pointer.address()) lazy@{
val realLuaState: LuaThread
@ -982,7 +979,7 @@ class LuaThread private constructor(
}
}
fun push(function: ArgStack.() -> Int) = this.push(function, !RECORD_STACK_TRACES)
fun push(function: Fn) = this.push(function, !RECORD_STACK_TRACES)
fun moveStackValuesOnto(other: LuaThread, amount: Int = 1) {
LuaJNR.INSTANCE.lua_xmove(pointer, other.pointer, amount)
@ -992,14 +989,18 @@ class LuaThread private constructor(
LuaJNR.INSTANCE.lua_pushnil(this.pointer)
}
fun push(value: Int) {
LuaJNR.INSTANCE.lua_pushinteger(this.pointer, value.toLong())
}
fun push(value: Long) {
LuaJNR.INSTANCE.lua_pushinteger(this.pointer, value)
}
fun push(value: Long?) {
if (value == null) {
LuaJNR.INSTANCE.lua_pushnil(pointer)
} else {
LuaJNR.INSTANCE.lua_pushinteger(this.pointer, value)
}
}
fun push(value: Double) {
LuaJNR.INSTANCE.lua_pushnumber(this.pointer, value)
}
@ -1012,6 +1013,30 @@ class LuaThread private constructor(
LuaJNR.INSTANCE.lua_pushboolean(this.pointer, if (value) 1 else 0)
}
fun push(value: Double?) {
if (value == null) {
LuaJNR.INSTANCE.lua_pushnil(pointer)
} else {
LuaJNR.INSTANCE.lua_pushnumber(this.pointer, value)
}
}
fun push(value: Float?) {
if (value == null) {
LuaJNR.INSTANCE.lua_pushnil(pointer)
} else {
LuaJNR.INSTANCE.lua_pushnumber(this.pointer, value.toDouble())
}
}
fun push(value: Boolean?) {
if (value == null) {
LuaJNR.INSTANCE.lua_pushnil(pointer)
} else {
LuaJNR.INSTANCE.lua_pushboolean(this.pointer, if (value) 1 else 0)
}
}
fun push(value: String) {
pushStringIntoThread(this, value)
}
@ -1020,6 +1045,16 @@ class LuaThread private constructor(
LuaJNR.INSTANCE.lua_copy(pointer, fromIndex, toIndex)
}
fun dup() {
push()
copy(-2, -1)
}
fun dup(fromIndex: Int) {
push()
copy(fromIndex, -1)
}
fun setTop(topIndex: Int) {
LuaJNR.INSTANCE.lua_settop(pointer, topIndex)
}
@ -1036,15 +1071,26 @@ class LuaThread private constructor(
LuaJNR.INSTANCE.lua_settable(this.pointer, stackIndex)
}
fun setTableValue(key: String, value: Fn) {
this.push(key)
this.push(value)
this.setTableValue()
}
fun setTableValue(key: String, value: JsonElement?) {
this.push(key)
this.push(value)
this.setTableValue()
}
@Deprecated("Lua function is a stub")
fun setTableValueToStub(key: String) {
setTableValue(key) { throw NotImplementedError("NYI: $key") }
}
fun setTableValue(key: String, value: Int) {
this.push(key)
this.push(value)
this.push(value.toLong())
this.setTableValue()
}
@ -1098,10 +1144,9 @@ class LuaThread private constructor(
}
fun setTableValue(key: Long, value: JsonElement?) {
val table = this.stackTop
this.push(key)
this.push(value)
this.setTableValue(table)
this.setTableValue()
}
fun setTableValue(key: Long, value: Int) {
@ -1109,17 +1154,15 @@ class LuaThread private constructor(
}
fun setTableValue(key: Long, value: Long) {
val table = this.stackTop
this.push(key)
this.push(value)
this.setTableValue(table)
this.setTableValue()
}
fun setTableValue(key: Long, value: String) {
val table = this.stackTop
this.push(key)
this.push(value)
this.setTableValue(table)
this.setTableValue()
}
fun setTableValue(key: Long, value: Float) {
@ -1127,10 +1170,9 @@ class LuaThread private constructor(
}
fun setTableValue(key: Long, value: Double) {
val table = this.stackTop
this.push(key)
this.push(value)
this.setTableValue(table)
this.setTableValue()
}
fun push(value: JsonElement?) {
@ -1243,6 +1285,11 @@ class LuaThread private constructor(
}
fun pushStringIntoThread(lua: LuaThread, value: String) {
if (value.isEmpty()) {
LuaJNR.INSTANCE.lua_pushlstring(lua.pointer, lua.pointer.address(), 0)
return
}
val bytes = value.toByteArray(Charsets.UTF_8)
if (bytes.size < DEFAULT_STRING_LIMIT) {

View File

@ -6,10 +6,6 @@ import it.unimi.dsi.fastutil.objects.Object2IntOpenHashMap
import org.apache.logging.log4j.LogManager
import org.classdump.luna.ByteString
import org.classdump.luna.LuaRuntimeException
import org.classdump.luna.Table
import org.classdump.luna.lib.ArgumentIterator
import org.classdump.luna.runtime.ExecutionContext
import org.classdump.luna.runtime.LuaFunction
import ru.dbotthepony.kstarbound.Globals
import ru.dbotthepony.kstarbound.item.RecipeRegistry
import ru.dbotthepony.kstarbound.Registries
@ -20,508 +16,505 @@ import ru.dbotthepony.kstarbound.defs.image.Image
import ru.dbotthepony.kstarbound.defs.image.SpriteReference
import ru.dbotthepony.kstarbound.defs.item.ItemDescriptor
import ru.dbotthepony.kstarbound.item.ItemRegistry
import ru.dbotthepony.kstarbound.lua.LUA_HINT_ARRAY
import ru.dbotthepony.kstarbound.lua.LuaEnvironment
import ru.dbotthepony.kstarbound.lua.StateMachine
import ru.dbotthepony.kstarbound.lua.createJsonArray
import ru.dbotthepony.kstarbound.lua.createJsonObject
import ru.dbotthepony.kstarbound.lua.LuaThread
import ru.dbotthepony.kstarbound.lua.LuaType
import ru.dbotthepony.kstarbound.lua.from
import ru.dbotthepony.kstarbound.lua.get
import ru.dbotthepony.kstarbound.lua.indexNoYield
import ru.dbotthepony.kstarbound.lua.indexSetNoYield
import ru.dbotthepony.kstarbound.lua.iterator
import ru.dbotthepony.kstarbound.lua.nextVector2i
import ru.dbotthepony.kstarbound.lua.luaFunction
import ru.dbotthepony.kstarbound.lua.luaFunctionN
import ru.dbotthepony.kstarbound.lua.luaFunctionNS
import ru.dbotthepony.kstarbound.lua.luaStub
import ru.dbotthepony.kstarbound.lua.nextOptionalFloat
import ru.dbotthepony.kstarbound.lua.nextOptionalInteger
import ru.dbotthepony.kstarbound.lua.push
import ru.dbotthepony.kstarbound.lua.set
import ru.dbotthepony.kstarbound.lua.tableMapOf
import ru.dbotthepony.kstarbound.lua.tableOf
import ru.dbotthepony.kstarbound.lua.toByteString
import ru.dbotthepony.kstarbound.lua.toJsonFromLua
import ru.dbotthepony.kstarbound.lua.toLuaInteger
import ru.dbotthepony.kstarbound.util.random.random
import kotlin.collections.component1
import kotlin.collections.component2
import kotlin.collections.isNotEmpty
import kotlin.collections.random
import kotlin.collections.set
import kotlin.collections.withIndex
import kotlin.math.max
private val LOGGER = LogManager.getLogger()
private fun <T : Any> lookup(registry: Registry<T>, key: Any?): Registry.Entry<T>? {
if (key is ByteString) {
return registry[key.decode()]
} else if (key is Number) {
return registry[key.toInt()]
} else {
return null
private fun <T : Any> lookup(registry: Registry<T>, args: LuaThread.ArgStack): Registry.Entry<T>? {
return when (val type = args.peek()) {
LuaType.NUMBER -> registry[args.nextLong().toInt()]
LuaType.STRING -> registry[args.nextString()]
LuaType.NONE, LuaType.NIL -> null
else -> throw IllegalArgumentException("Invalid registry key type: $type")
}
}
private fun <T : Any> lookupStrict(registry: Registry<T>, key: Any?): Registry.Entry<T> {
if (key is ByteString) {
return registry[key.decode()] ?: throw LuaRuntimeException("No such ${registry.name}: $key")
} else if (key is Number) {
return registry[key.toInt()] ?: throw LuaRuntimeException("No such ${registry.name}: $key")
} else {
throw LuaRuntimeException("No such ${registry.name}: $key")
}
}
private val evalFunction = luaFunction { name: ByteString, value: Double ->
val fn = Registries.jsonFunctions[name.decode()] ?: throw LuaRuntimeException("No such function $name")
returnBuffer.setTo(fn.value.evaluate(value))
}
private val evalFunction2 = luaFunction { name: ByteString, value: Double, value2: Double ->
val fn = Registries.json2Functions[name.decode()] ?: throw LuaRuntimeException("No such function $name")
returnBuffer.setTo(fn.value.evaluate(value, value2))
}
private val imageSize = luaFunction { name: ByteString ->
val ref = SpriteReference.create(name.decode())
val sprite = ref.sprite ?: throw LuaRuntimeException("No such image or sprite $ref")
returnBuffer.setTo(tableOf(sprite.width, sprite.height))
}
private fun imageSpaces(context: ExecutionContext, arguments: ArgumentIterator): StateMachine {
val machine = StateMachine()
val name = arguments.nextString()
val image = Image.get(name.decode()) ?: throw LuaRuntimeException("No such image $name")
val pixelOffset = machine.loadVector2i(arguments.nextTable())
val fillFactor = arguments.nextFloat()
val flip = arguments.nextOptionalBoolean(false)
return machine
.add {
val values = image.worldSpaces(pixelOffset.get(), fillFactor, flip)
val table = context.newTable(values.size, 0)
for ((i, value) in values.withIndex()) {
table.rawset(i.toLong() + 1, value)
}
private fun <T : Any> lookupStrict(registry: Registry<T>, args: LuaThread.ArgStack): Registry.Entry<T> {
return when (val type = args.peek()) {
LuaType.NUMBER -> {
val key = args.nextLong().toInt()
registry[key] ?: throw LuaRuntimeException("No such ${registry.name}: $key")
}
}
private fun nonEmptyRegion(context: ExecutionContext, name: ByteString) {
val image = Image.get(name.decode()) ?: throw LuaRuntimeException("No such image $name")
context.returnBuffer.setTo(context.from(image.nonEmptyRegion))
}
LuaType.STRING -> {
val key = args.nextString()
registry[key] ?: throw LuaRuntimeException("No such ${registry.name}: $key")
}
private fun registryDef(registry: Registry<*>): LuaFunction<ByteString, *, *, *, *> {
return luaFunction { name ->
val value = registry[name.decode()] ?: throw LuaRuntimeException("No such NPC type $name")
returnBuffer.setTo(from(value.json))
else -> throw IllegalArgumentException("Invalid registry key type: $type")
}
}
private fun registryDef2(registry: Registry<*>): LuaFunction<Any?, *, *, *, *> {
return luaFunction { name ->
val def = lookup(registry, name)
private fun registryDef(registry: Registry<*>): LuaThread.Fn {
return LuaThread.Fn { args ->
val name = args.nextString()
val value = registry[name] ?: throw LuaRuntimeException("No such ${registry.name}: $name")
args.lua.push(value.json)
return@Fn 1
}
}
private fun registryDef2(registry: Registry<*>): LuaThread.Fn {
return LuaThread.Fn { args ->
val def = lookup(registry, args)
if (def != null) {
returnBuffer.setTo(newTable(0, 2).also {
it["path"] = def.file?.computeFullPath().toByteString()
it["config"] = from(def.json)
})
args.lua.pushTable(hashSize = 2)
args.lua.setTableValue("path", def.file?.computeFullPath())
args.lua.setTableValue("config", def.json)
return@Fn 1
} else {
returnBuffer.setTo()
return@Fn 0
}
}
}
private fun registryDefExists(registry: Registry<*>): LuaFunction<ByteString, *, *, *, *> {
return luaFunction { name ->
returnBuffer.setTo(name.decode() in registry)
private fun registryDefExists(registry: Registry<*>): LuaThread.Fn {
return LuaThread.Fn { args ->
args.lua.push(args.nextString() in registry)
return@Fn 1
}
}
private val recipesForItem = luaFunction { name: ByteString ->
val list = RecipeRegistry.output2recipes[name.decode()]
private fun recipesForItem(args: LuaThread.ArgStack): Int {
val list = RecipeRegistry.output2recipes[args.nextString()]
if (list == null) {
returnBuffer.setTo(tableOf())
args.lua.pushTable()
} else {
returnBuffer.setTo(newTable(list.size, 0).also {
for ((i, v) in list.withIndex()) {
it.rawset(i + 1L, from(v.json))
}
})
args.lua.pushTable(list.size)
for ((i, v) in list.withIndex()) {
args.lua.setTableValue(i + 1, v.json)
}
}
return 1
}
private fun getMatchingTenants(context: ExecutionContext, tags: Table) {
private fun getMatchingTenants(args: LuaThread.ArgStack): Int {
val tags = args.lua.readTable(args.position++, { getString() ?: throw IllegalArgumentException("Table contains non-string keys") }, { getLong()?.toInt() ?: throw IllegalArgumentException("Table contains non-integer values") })
?: throw IllegalArgumentException("bad argument #1 to getMatchingTenants: table expected, got ${args.peek(1)}")
val actualTags = Object2IntOpenHashMap<String>()
for ((k, v) in tags) {
if (k is ByteString && v is Number) {
actualTags[k.decode()] = v.toInt()
}
actualTags[k] = v
}
val result = Registries.tenants.keys.values
.stream()
.filter { it.value.test(actualTags) }
.sorted { a, b -> b.value.compareTo(a.value) }
.map { context.from(it.json) }
.toList()
context.returnBuffer.setTo(context.newTable(result.size, 0).also {
for ((k, v) in result.withIndex()) {
it[k + 1] = v
}
})
}
args.lua.pushTable(result.size)
private val liquidStatusEffects = luaFunction { id: Any ->
val liquid = lookup(Registries.liquid, id)
if (liquid == null) {
returnBuffer.setTo(tableOf())
} else {
returnBuffer.setTo(tableOf(*liquid.value.statusEffects.map { it.key.map({ it }, { it }) }.toTypedArray()))
for ((k, v) in result.withIndex()) {
args.lua.setTableValue(k + 1, v.key)
}
return 1
}
private fun materialMiningSound(context: ExecutionContext, arguments: ArgumentIterator) {
val tile = lookup(Registries.tiles, arguments.nextAny())
val mod = lookup(Registries.tiles, arguments.nextOptionalAny(null))
private fun liquidStatusEffects(args: LuaThread.ArgStack): Int {
val liquid = lookup(Registries.liquid, args)
if (liquid != null) {
args.lua.pushTable(liquid.value.statusEffects.size)
for ((i, effect) in liquid.value.statusEffects.withIndex()) {
effect.key.map({ args.lua.setTableValue(i + 1L, it) }, { args.lua.setTableValue(i + 1L, it) })
}
} else {
args.lua.pushTable()
}
return 1
}
private fun materialMiningSound(args: LuaThread.ArgStack): Int {
val tile = lookup(Registries.tiles, args)
val mod = lookup(Registries.tiles, args)
if (mod != null && mod.value.miningSounds.map({ it.isNotEmpty() }, { true })) {
context.returnBuffer.setTo(mod.value.miningSounds.map({ it.random() }, { it }).toByteString())
return
args.lua.push(mod.value.miningSounds.map({ it.random(args.lua.random) }, { it }))
} else if (tile != null && tile.value.miningSounds.map({ it.isNotEmpty() }, { true })) {
args.lua.push(tile.value.miningSounds.map({ it.random(args.lua.random) }, { it }))
} else {
// original engine parity
args.lua.push("")
}
if (tile != null && tile.value.miningSounds.map({ it.isNotEmpty() }, { true })) {
context.returnBuffer.setTo(tile.value.miningSounds.map({ it.random() }, { it }).toByteString())
return
}
// original engine parity
context.returnBuffer.setTo("".toByteString())
return 1
}
private fun materialFootstepSound(context: ExecutionContext, arguments: ArgumentIterator) {
val tile = lookup(Registries.tiles, arguments.nextAny())
val mod = lookup(Registries.tiles, arguments.nextOptionalAny(null))
private fun materialFootstepSound(args: LuaThread.ArgStack): Int {
val tile = lookup(Registries.tiles, args)
val mod = lookup(Registries.tiles, args)
if (mod != null && mod.value.footstepSound.map({ it.isNotEmpty() }, { true })) {
context.returnBuffer.setTo(mod.value.footstepSound.map({ it.random() }, { it }).toByteString())
return
}
if (tile != null && tile.value.footstepSound.map({ it.isNotEmpty() }, { true })) {
context.returnBuffer.setTo(tile.value.footstepSound.map({ it.random() }, { it }).toByteString())
return
}
context.returnBuffer.setTo(Globals.client.defaultFootstepSound.map({ it }, { it.random() }).toByteString())
}
private val materialHealth = luaFunction { id: Any ->
returnBuffer.setTo(lookupStrict(Registries.tiles, id).value.actualDamageTable.totalHealth)
}
private val liquidName = luaFunction { id: Any ->
returnBuffer.setTo(lookupStrict(Registries.liquid, id).key.toByteString())
}
private val liquidId = luaFunction { id: Any ->
returnBuffer.setTo(lookupStrict(Registries.liquid, id).id)
}
private val techType = luaFunction { id: Any ->
returnBuffer.setTo(lookupStrict(Registries.techs, id).value.type.toByteString())
}
private val techConfig = luaFunction { id: Any ->
returnBuffer.setTo(from(lookupStrict(Registries.techs, id).json))
}
private val jobject = luaFunction { returnBuffer.setTo(createJsonObject()) }
private val jarray = luaFunction { returnBuffer.setTo(createJsonArray()) }
private val jremove = luaFunction { self: Table, key: Any ->
val nils = self.metatable?.rawget("__nils") as? Table
if (nils != null) {
nils[key] = 0L
}
self[key] = null as Any?
}
private val jsize = luaFunction { self: Table ->
var elemCount = 0L
var highestIndex = 0L
var hintList = false
val meta = self.metatable
if (meta != null) {
if (meta["__typehint"] == LUA_HINT_ARRAY) {
hintList = true
}
val nils = meta["__nils"]
if (nils is Table) {
for ((k, v) in nils) {
val ik = k.toLuaInteger()
if (ik != null) {
highestIndex = max(ik, highestIndex)
} else {
hintList = false
}
}
}
}
for ((k, v) in self) {
val ik = k.toLuaInteger()
if (ik != null) {
highestIndex = max(ik, highestIndex)
} else {
hintList = false
}
elemCount++
}
if (hintList) {
returnBuffer.setTo(highestIndex)
args.lua.push(mod.value.footstepSound.map({ it.random(args.lua.random) }, { it }))
} else if (tile != null && tile.value.footstepSound.map({ it.isNotEmpty() }, { true })) {
args.lua.push(tile.value.footstepSound.map({ it.random(args.lua.random) }, { it }))
} else {
returnBuffer.setTo(elemCount)
}
}
// why is this a thing?
private val jresize = luaFunction { self: Table, target: Long ->
val nils = self.metatable?.rawget("__nils") as? Table
if (nils != null) {
val keysToRemove = ArrayList<Any>()
for ((k, v) in nils) {
val ik = k.toLuaInteger()
if (ik != null && ik > 0L && ik > target)
keysToRemove.add(k)
}
for (k in keysToRemove) {
nils[k] = null as Any?
}
args.lua.push(Globals.client.defaultFootstepSound.map({ it }, { it.random(args.lua.random) }))
}
val keysToRemove = ArrayList<Any>()
for ((k, v) in self) {
val ik = k.toLuaInteger()
if (ik != null && ik > 0L && ik > target)
keysToRemove.add(k)
}
for (k in keysToRemove) {
self[k] = null as Any?
}
indexSetNoYield(self, target, indexNoYield(self, target))
return 1
}
private val assetJson = luaFunction { path: ByteString ->
returnBuffer.setTo(from(Starbound.loadJsonAsset(path.decode()).get()))
private fun materialHealth(args: LuaThread.ArgStack): Int {
args.lua.push(lookupStrict(Registries.tiles, args).value.actualDamageTable.totalHealth)
return 1
}
private val makeCurrentVersionedJson = luaFunction { identifier: ByteString, content: Any? ->
returnBuffer.setTo(from(VersionRegistry.make(identifier.decode(), toJsonFromLua(content)).toJson()))
private fun liquidName(args: LuaThread.ArgStack): Int {
args.lua.push(lookupStrict(Registries.liquid, args).key)
return 1
}
private val loadVersionedJson = luaFunction { data: Any?, identifier: ByteString ->
returnBuffer.setTo(from(VersionRegistry.load(identifier.decode(), toJsonFromLua(data))))
private fun liquidId(args: LuaThread.ArgStack): Int {
args.lua.push(lookupStrict(Registries.liquid, args).id?.toLong())
return 1
}
private val createBiome = luaFunction { name: ByteString, seed: Number, verticalMidPoint: Number, threatLevel: Number ->
private fun techType(args: LuaThread.ArgStack): Int {
args.lua.push(lookupStrict(Registries.techs, args).value.type)
return 1
}
private fun techConfig(args: LuaThread.ArgStack): Int {
args.lua.push(lookupStrict(Registries.techs, args).json)
return 1
}
private fun createBiome(args: LuaThread.ArgStack): Int {
val name = args.nextString()
val seed = args.nextLong()
val verticalMidPoint = args.nextLong().toInt()
val threatLevel = args.nextDouble()
try {
val biome = Registries.biomes
.getOrThrow(name.decode())
.getOrThrow(name)
.value
.create(random(seed.toLong()), verticalMidPoint.toInt(), threatLevel.toDouble())
.create(random(seed), verticalMidPoint, threatLevel)
returnBuffer.setTo(from(Starbound.gson.toJsonTree(biome)))
args.lua.push(Starbound.gson.toJsonTree(biome))
return 1
} catch (err: Throwable) {
LOGGER.error("Exception while creating biome for Lua script of name $name with seed $seed, with verticalMidPoint $verticalMidPoint, with threatLevel $threatLevel", err)
return 0
}
}
private val treeStemDirectory = luaFunction { name: ByteString ->
returnBuffer.setTo(Registries.treeStemVariants[name.decode()]?.file?.computeDirectory(true).toByteString() ?: "/".toByteString())
private fun treeStemDirectory(args: LuaThread.ArgStack): Int {
val name = args.nextString()
args.lua.push(Registries.treeStemVariants[name]?.file?.computeDirectory(true) ?: "/")
return 1
}
private val treeFoliageDirectory = luaFunction { name: ByteString ->
returnBuffer.setTo(Registries.treeFoliageVariants[name.decode()]?.file?.computeDirectory(true).toByteString() ?: "/".toByteString())
private fun treeFoliageDirectory(args: LuaThread.ArgStack): Int {
val name = args.nextString()
args.lua.push(Registries.treeFoliageVariants[name]?.file?.computeDirectory(true) ?: "/")
return 1
}
private val itemConfig = luaFunction { descriptor: Any, level: Number?, seed: Number? ->
val desc = ItemDescriptor(descriptor)
private fun itemConfig(args: LuaThread.ArgStack): Int {
val desc = ItemDescriptor(args)
val level = args.nextOptionalDouble()
val seed = args.nextOptionalLong()
if (desc.name !in ItemRegistry) {
returnBuffer.setTo()
return 0
} else {
val (config, params) = desc.buildConfig(level?.toDouble(), seed?.toLong())
val (config, parameters) = desc.buildConfig(level, seed)
returnBuffer.setTo(tableMapOf(
"directory" to ItemRegistry[desc.name].directory,
"config" to config.map({ from(it) }, { it }),
"parameters" to params.map({ from(it) }, { it })
))
args.lua.pushTable(hashSize = 3)
args.lua.setTableValue("directory", ItemRegistry[desc.name].directory)
args.lua.setTableValue("config", config)
args.lua.setTableValue("parameters", parameters)
return 1
}
}
// why
private val createItem = luaFunction { descriptor: Any, level: Number?, seed: Number? ->
val desc = ItemDescriptor(descriptor)
private fun createItem(args: LuaThread.ArgStack): Int {
val desc = ItemDescriptor(args)
val level = args.nextOptionalDouble()
val seed = args.nextOptionalLong()
if (desc.name !in ItemRegistry) {
throw LuaRuntimeException("No such item ${desc.name}")
} else {
val (_, params) = desc.buildConfig(level?.toDouble(), seed?.toLong())
val tab = desc.toTable(this)
val (_, params) = desc.buildConfig(level, seed)
if (tab != null)
tab["parameters"] = params.map({ from(it) }, { it })
if (desc.store(args.lua, pushParameters = false)) {
args.lua.setTableValue("parameters", params)
}
returnBuffer.setTo(tab)
return 1
}
}
private val itemType = luaFunction { identifier: ByteString ->
returnBuffer.setTo(ItemRegistry[identifier.decode()].type.jsonName.toByteString())
private fun itemType(args: LuaThread.ArgStack): Int {
args.lua.push(ItemRegistry.getOrThrow(args.nextString()).type.jsonName)
return 1
}
private val itemTags = luaFunction { identifier: ByteString ->
returnBuffer.setTo(tableOf(*ItemRegistry[identifier.decode()].itemTags.toTypedArray()))
private fun itemTags(args: LuaThread.ArgStack): Int {
val tags = ItemRegistry.getOrThrow(args.nextString()).itemTags
args.lua.pushTable(tags.size)
for ((i, tag) in tags.withIndex()) {
args.lua.setTableValue(i + 1L, tag)
}
return 1
}
private val itemHasTag = luaFunction { identifier: ByteString, tag: ByteString ->
returnBuffer.setTo(tag.decode() in ItemRegistry[identifier.decode()].itemTags)
private fun itemHasTag(args: LuaThread.ArgStack): Int {
val item = args.nextString()
val tag = args.nextString()
args.lua.push(tag in ItemRegistry.getOrThrow(item).itemTags)
return 1
}
private val monsterSkillParameter = luaFunction { skillName: ByteString, configParameterName: ByteString ->
val skill = Registries.monsterSkills[skillName.decode()]
private fun monsterSkillParameter(args: LuaThread.ArgStack): Int {
val skillName = args.nextString()
val configParameterName = args.nextString()
val skill = Registries.monsterSkills[skillName]
if (skill != null) {
returnBuffer.setTo(from(skill.value.config[configParameterName.decode()] ?: JsonNull.INSTANCE))
args.lua.push(skill.value.config[configParameterName] ?: JsonNull.INSTANCE)
return 1
} else {
return 0
}
}
private val monsterParameters = luaFunction { monsterType: ByteString, seed: Number? ->
returnBuffer.setTo(from(Registries.monsterTypes.getOrThrow(monsterType.decode()).value.create(seed?.toLong() ?: 0L, JsonObject()).parameters))
private fun monsterParameters(args: LuaThread.ArgStack): Int {
val monsterType = args.nextString()
val seed = args.nextOptionalLong()
args.lua.push(Registries.monsterTypes.getOrThrow(monsterType).value.create(seed ?: 0L, JsonObject()).parameters)
return 1
}
private val monsterMovementSettings = luaFunction { monsterType: ByteString, seed: Number? ->
returnBuffer.setTo(from(Registries.monsterTypes.getOrThrow(monsterType.decode()).value.create(seed?.toLong() ?: 0L, JsonObject()).parameters["movementSettings"] ?: JsonObject()))
private fun monsterMovementSettings(args: LuaThread.ArgStack): Int {
val monsterType = args.nextString()
val seed = args.nextOptionalLong()
args.lua.push(Registries.monsterTypes.getOrThrow(monsterType).value.create(seed ?: 0L, JsonObject()).parameters["movementSettings"] ?: JsonObject())
return 1
}
private val elementalResistance = luaFunction { damageKindName: ByteString ->
returnBuffer.setTo(Globals.elementalTypes[Registries.damageKinds.getOrThrow(damageKindName.decode()).value.elementalType]!!.resistanceStat.toByteString())
private fun elementalResistance(args: LuaThread.ArgStack): Int {
val name = args.nextString()
val type = Registries.damageKinds.getOrThrow(name).value.elementalType
val elemental = Globals.elementalTypes[type] ?: throw NoSuchElementException("Damage kind $name has specified $type as its elemental damage type, but it is missing from /damage/elementaltypes.config")
args.lua.push(elemental.resistanceStat)
return 1
}
private val dungeonMetadata = luaFunction { dungeon: ByteString ->
returnBuffer.setTo(from(Registries.dungeons.getOrThrow(dungeon.decode()).jsonObject["metadata"]))
private fun dungeonMetadata(args: LuaThread.ArgStack): Int {
args.lua.push(Registries.dungeons.getOrThrow(args.nextString()).jsonObject["metadata"])
return 1
}
private val hasTech = registryDefExists(Registries.techs)
fun provideRootBindings(lua: LuaEnvironment) {
val table = lua.newTable()
lua.globals["root"] = table
lua.globals["jobject"] = jobject
lua.globals["jarray"] = jarray
lua.globals["jremove"] = jremove
lua.globals["jsize"] = jsize
lua.globals["jresize"] = jresize
table["assetJson"] = assetJson
table["makeCurrentVersionedJson"] = makeCurrentVersionedJson
table["loadVersionedJson"] = loadVersionedJson
table["evalFunction"] = evalFunction
table["evalFunction2"] = evalFunction2
table["imageSize"] = imageSize
table["imageSpaces"] = luaFunctionNS("imageSpaces", ::imageSpaces)
table["nonEmptyRegion"] = luaFunction(::nonEmptyRegion)
//table["npcConfig"] = registryDef(Registries.npcTypes)
table["npcVariant"] = luaStub("npcVariant")
table["projectileGravityMultiplier"] = luaStub("projectileGravityMultiplier")
table["projectileConfig"] = registryDef(Registries.projectiles)
table["recipesForItem"] = recipesForItem
table["itemType"] = itemType
table["itemTags"] = itemTags
table["itemHasTag"] = itemHasTag
table["itemConfig"] = itemConfig
table["createItem"] = createItem
table["tenantConfig"] = registryDef(Registries.tenants)
table["getMatchingTenants"] = luaFunction(::getMatchingTenants)
table["liquidStatusEffects"] = liquidStatusEffects
table["generateName"] = luaFunction { asset: ByteString, seed: Number? ->
returnBuffer.setTo(Starbound.generateName(asset.decode(), if (seed == null) lua.random else random(seed.toLong())))
}
table["questConfig"] = registryDef(Registries.questTemplates)
table["npcPortrait"] = luaStub("npcPortrait")
table["monsterPortrait"] = luaStub("monsterPortrait")
table["npcPortrait"] = luaStub("npcPortrait")
table["isTreasurePool"] = registryDefExists(Registries.treasurePools)
table["createTreasure"] = luaFunction { pool: ByteString, level: Number, seed: Number? ->
val get = Registries.treasurePools[pool.decode()] ?: throw LuaRuntimeException("No such treasure pool $pool")
val random = if (seed == null) lua.random else random(seed.toLong())
returnBuffer.setTo(tableOf(*get.value.evaluate(random, level.toDouble()).filter { it.isNotEmpty }.map { from(it.toJson()) }.toTypedArray()))
}
table["materialMiningSound"] = luaFunctionN("materialMiningSound", ::materialMiningSound)
table["materialFootstepSound"] = luaFunctionN("materialFootstepSound", ::materialFootstepSound)
table["materialHealth"] = materialHealth
table["materialConfig"] = registryDef2(Registries.tiles)
table["modConfig"] = registryDef2(Registries.tileModifiers)
table["liquidName"] = liquidName
table["liquidId"] = liquidId
table["createBiome"] = createBiome
table["monsterSkillParameter"] = monsterSkillParameter
table["monsterParameters"] = monsterParameters
table["monsterMovementSettings"] = monsterMovementSettings
table["hasTech"] = hasTech
table["techType"] = techType
table["techConfig"] = techConfig
table["treeStemDirectory"] = treeStemDirectory
table["treeFoliageDirectory"] = treeFoliageDirectory
table["collection"] = luaStub("collection")
table["collectables"] = luaStub("collectables")
table["elementalResistance"] = elementalResistance
table["dungeonMetadata"] = dungeonMetadata
private fun assetJson(args: LuaThread.ArgStack): Int {
args.lua.push(Starbound.loadJsonAsset(args.nextString()).get())
return 1
}
private fun makeCurrentVersionedJson(args: LuaThread.ArgStack): Int {
args.lua.push(VersionRegistry.make(args.nextString(), args.nextJson()).toJson())
return 1
}
private fun loadVersionedJson(args: LuaThread.ArgStack): Int {
args.lua.push(VersionRegistry.load(args.nextString(), args.nextJson()))
return 1
}
private fun evalFunction(args: LuaThread.ArgStack): Int {
val name = args.nextString()
val value = args.nextDouble()
val fn = Registries.jsonFunctions[name] ?: throw LuaRuntimeException("No such function $name")
args.lua.push(fn.value.evaluate(value))
return 1
}
private fun evalFunction2(args: LuaThread.ArgStack): Int {
val name = args.nextString()
val value = args.nextDouble()
val value2 = args.nextDouble()
val fn = Registries.json2Functions[name] ?: throw LuaRuntimeException("No such function $name")
args.lua.push(fn.value.evaluate(value, value2))
return 1
}
private fun imageSize(args: LuaThread.ArgStack): Int {
val name = args.nextString()
val ref = SpriteReference.create(name)
val sprite = ref.sprite ?: throw LuaRuntimeException("No such image or sprite $ref")
args.lua.pushTable(2)
args.lua.setTableValue(1, sprite.width)
args.lua.setTableValue(2, sprite.height)
return 1
}
private fun imageSpaces(args: LuaThread.ArgStack): Int {
val name = args.nextString()
val image = Image.get(name) ?: throw LuaRuntimeException("No such image $name")
val pixelOffset = args.nextVector2i()
val fillFactor = args.nextDouble()
val flip = args.nextOptionalBoolean() ?: false
val values = image.worldSpaces(pixelOffset, fillFactor, flip)
args.lua.pushTable(values.size, 0)
for ((i, value) in values.withIndex()) {
args.lua.push(i + 1L)
args.lua.push(value)
args.lua.setTableValue()
}
return 1
}
private fun nonEmptyRegion(args: LuaThread.ArgStack): Int {
val name = args.nextString()
val image = Image.get(name) ?: throw LuaRuntimeException("No such image $name")
args.lua.push(image.nonEmptyRegion)
return 1
}
private fun generateName(args: LuaThread.ArgStack): Int {
val asset = args.nextString()
val seed = args.nextOptionalLong()
args.lua.push(Starbound.generateName(asset, if (seed == null) args.lua.random else random(seed.toLong())))
return 1
}
private fun createTreasure(args: LuaThread.ArgStack): Int {
val pool = args.nextString()
val level = args.nextDouble()
val seed = args.nextOptionalLong()
val get = Registries.treasurePools.getOrThrow(pool)
val random = if (seed == null) args.lua.random else random(seed.toLong())
args.lua.pushTable()
var i = 1L
for (loot in get.value.evaluate(random, level)) {
if (loot.isNotEmpty) {
args.lua.push(i++)
loot.createDescriptor().store(args.lua)
args.lua.setTableValue()
}
}
return 1
}
private val projectileConfig = registryDef(Registries.projectiles)
private val tenantConfig = registryDef(Registries.tenants)
private val questConfig = registryDef(Registries.questTemplates)
private val isTreasurePool = registryDefExists(Registries.treasurePools)
private val materialConfig = registryDef2(Registries.tiles)
private val modConfig = registryDef2(Registries.tileModifiers)
fun provideRootBindings(lua: LuaThread) {
lua.pushTable()
lua.dup()
lua.storeGlobal("root")
lua.setTableValue("assetJson", ::assetJson)
lua.setTableValue("makeCurrentVersionedJson", ::makeCurrentVersionedJson)
lua.setTableValue("loadVersionedJson", ::loadVersionedJson)
lua.setTableValue("evalFunction", ::evalFunction)
lua.setTableValue("evalFunction2", ::evalFunction2)
lua.setTableValue("imageSize", ::imageSize)
lua.setTableValue("imageSpaces", ::imageSpaces)
lua.setTableValue("nonEmptyRegion", ::nonEmptyRegion)
lua.setTableValueToStub("npcConfig")
lua.setTableValueToStub("npcVariant")
lua.setTableValueToStub("projectileGravityMultiplier")
lua.setTableValueToStub("npcPortrait")
lua.setTableValueToStub("monsterPortrait")
lua.setTableValue("recipesForItem", ::recipesForItem)
lua.setTableValue("itemType", ::itemType)
lua.setTableValue("itemTags", ::itemTags)
lua.setTableValue("itemHasTag", ::itemHasTag)
lua.setTableValue("itemConfig", ::itemConfig)
lua.setTableValue("createItem", ::createItem)
lua.setTableValue("projectileConfig", projectileConfig)
lua.setTableValue("tenantConfig", tenantConfig)
lua.setTableValue("getMatchingTenants", ::getMatchingTenants)
lua.setTableValue("liquidStatusEffects", ::liquidStatusEffects)
lua.setTableValue("generateName", ::generateName)
lua.setTableValue("questConfig", questConfig)
lua.setTableValue("isTreasurePool", isTreasurePool)
lua.setTableValue("createTreasure", ::createTreasure)
lua.setTableValue("materialMiningSound", ::materialMiningSound)
lua.setTableValue("materialFootstepSound", ::materialFootstepSound)
lua.setTableValue("materialHealth", ::materialHealth)
lua.setTableValue("materialConfig", materialConfig)
lua.setTableValue("modConfig", modConfig)
lua.setTableValue("liquidName", ::liquidName)
lua.setTableValue("liquidId", ::liquidId)
lua.setTableValue("createBiome", ::createBiome)
lua.setTableValue("monsterSkillParameter", ::monsterSkillParameter)
lua.setTableValue("monsterParameters", ::monsterParameters)
lua.setTableValue("monsterMovementSettings", ::monsterMovementSettings)
lua.setTableValue("hasTech", hasTech)
lua.setTableValue("techType", ::techType)
lua.setTableValue("techType", ::techConfig)
lua.setTableValue("treeStemDirectory", ::treeStemDirectory)
lua.setTableValue("treeFoliageDirectory", ::treeFoliageDirectory)
lua.setTableValueToStub("collection")
lua.setTableValueToStub("collectables")
lua.setTableValue("elementalResistance", ::elementalResistance)
lua.setTableValue("dungeonMetadata", ::dungeonMetadata)
lua.pop()
}

View File

@ -238,7 +238,7 @@ do
error('interval is empty (low: ' .. low .. ', high: ' .. high .. ')', 2)
elseif low == high then
return floor(low)
elseif high >= 9223372036854775807 || low <= -9223372036854775808 then
elseif high >= 9223372036854775807 or low <= -9223372036854775808 then
error('interval too large', 2)
else
return __random_long(floor(low), floor(high))