Fix grass being buried under tiles
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@ -195,16 +195,16 @@ class ServerChunk(world: ServerWorld, pos: ChunkPos) : Chunk<ServerWorld, Server
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ChunkState.FULL -> {
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CompletableFuture.runAsync(Runnable { finalizeCells() }, Starbound.EXECUTOR).await()
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// skip if we have no layout
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if (world.template.worldLayout != null) {
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placeGrass()
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}
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// skip if we have no layout, or it is a floating dungeon world
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if (world.template.worldLayout != null && world.template.worldParameters !is FloatingDungeonWorldParameters) {
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placeBiomeItems()
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}
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// skip if we have no layout
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if (world.template.worldLayout != null) {
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placeGrass()
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}
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signalChunkContentsUpdated()
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}
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