Now root mechanics is properly handled by damageTiles
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@ -238,10 +238,7 @@ class ServerWorld private constructor(
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if (broken) {
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if (broken) {
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killedEntities.add(entity)
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killedEntities.add(entity)
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entityDamageResults.keys.removeAll(damagePositions)
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for (pos in damagePositions) {
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entityDamageResults.remove(pos)
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}
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}
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}
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}
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}
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