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0a00595520
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Немного прибераемся в самом низу render pipeline
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2023-02-21 19:15:35 +07:00 |
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ebdf0aa642
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я даже не знаю что сказать про динамические прототипы...
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2023-02-07 20:09:52 +07:00 |
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6646c1879d
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снова тест
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2023-02-06 17:49:39 +07:00 |
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15abdba2c5
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Starbound теперь более не синглтон, а настоящий класс
удалил кучу устаревших классов ибо они совсем не имеют смысла
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2023-02-06 17:17:42 +07:00 |
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6a437d3400
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Небольшой тест подгрузки всех модов
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2023-02-05 17:09:49 +07:00 |
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d44fd8d6c1
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Недо-чтение партиклей, Either<>
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2023-02-05 16:14:16 +07:00 |
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2d8e3a7ff5
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ммм
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2023-01-22 20:29:48 +07:00 |
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215ae8429e
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Немного прибираемся
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2023-01-22 18:43:45 +07:00 |
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b21bd50e7b
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хмм
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2023-01-02 00:27:00 +07:00 |
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7eaccacc68
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Более правильные имена
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2023-01-02 00:11:55 +07:00 |
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d016aa807c
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Сохранение Json структуры в KConcreteTypeAdapter
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2022-12-30 15:12:55 +07:00 |
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a0705472f8
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Сущности-предметы!
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2022-12-30 12:27:18 +07:00 |
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96068d483c
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Light flood test
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2022-09-16 15:29:39 +07:00 |
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45b3e203ba
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Rename to GPULightRenderer
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2022-09-16 13:29:00 +07:00 |
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5c697c129e
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More shadows tests
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2022-09-16 11:55:23 +07:00 |
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86a8c4a130
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more shadows tests
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2022-09-14 21:35:23 +07:00 |
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1254fb276c
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Soft light test
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2022-09-14 20:28:19 +07:00 |
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7eeb5f8a12
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Light renderer dispatcher
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2022-09-14 14:54:10 +07:00 |
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0614158a9c
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Shadows test
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2022-09-14 00:49:50 +07:00 |
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ee21636529
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More streamlining
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2022-09-11 18:50:19 +07:00 |
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96c88aa725
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Liquid render!
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2022-09-11 17:55:47 +07:00 |
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86742b537e
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more correct tile connection match
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2022-09-11 01:35:35 +07:00 |
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48cf205506
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more shader stuff, hue shift, color variants, liquid def loader test
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2022-09-10 22:30:34 +07:00 |
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3c0bd56b0a
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Remove technical limitation of ILayeredRenderer
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2022-09-08 21:32:56 +07:00 |
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122a951b56
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Material modifier render test
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2022-09-08 21:24:54 +07:00 |
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7c318966d5
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Move tile definition and render template to KConcreteTypeAdapter
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2022-08-26 22:30:32 +07:00 |
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d3396ddb7c
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KConcreteTypeAdapter functional
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2022-08-26 20:44:00 +07:00 |
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e2b17f5761
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KConcreteTypeAdapter test
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2022-08-26 16:29:37 +07:00 |
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0866edcb74
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More circular world test
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2022-08-05 11:40:39 +07:00 |
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2653d043a9
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Circular world test
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2022-08-05 11:32:50 +07:00 |
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51a43d70be
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More stuff
Scrolling callbacks
Improved btree reader
noclip controls
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2022-08-04 17:28:37 +07:00 |
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af97c80cdd
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Get rid of chunk tuples as we know them
because they are useless in this form
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2022-07-29 13:59:31 +07:00 |
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c1d19d951d
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btreedb reading test
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2022-07-28 21:44:04 +07:00 |
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aeb14c9a63
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more parallax tests
which yield nothing lulmao
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2022-07-27 19:12:29 +07:00 |
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d87e672fe7
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update test location
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2022-06-17 22:19:16 +07:00 |
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97e28ca0ee
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Dungeon json parsing
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2022-02-22 09:22:43 +07:00 |
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186144c8cc
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Use AVL tree for chunk map
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2022-02-22 07:35:23 +07:00 |
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a3282098b1
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timer
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2022-02-21 17:56:57 +07:00 |
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a3f4cf8338
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Projectile physics test
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2022-02-21 17:00:09 +07:00 |
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35e5b64606
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Going up the stairs again
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2022-02-21 12:16:42 +07:00 |
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4474026fd4
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Try to resolve ghost collision
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2022-02-20 21:31:09 +07:00 |
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d9c4b0aee2
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Chunk collision improvement test
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2022-02-20 21:20:49 +07:00 |
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4a02a0e0de
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Box2d integration test
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2022-02-20 17:20:42 +07:00 |
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6b32d0f0c4
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Rename Body to B2Body and Fixture to B2Fixture
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2022-02-20 14:33:57 +07:00 |
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27a870fcf0
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Streamline KBox2D api by removing unnecessary interfaces
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2022-02-20 14:32:53 +07:00 |
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1580467bc5
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Move everything to kvector, implement more stuff
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2022-02-20 13:26:49 +07:00 |
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d715aa35a1
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KBox2D
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2022-02-17 11:49:50 +07:00 |
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ad8910d098
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Подгрузка описания прожектайлов и их тест рендер
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2022-02-10 22:16:17 +07:00 |
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70772344e6
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Starbound Pack File!
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2022-02-08 22:26:20 +07:00 |
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0d95044ca3
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Работающий Lua (на этот раз по настоящему)
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2022-02-08 14:40:13 +07:00 |
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