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135f8e9728
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Plant entities?
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2024-04-21 22:26:02 +07:00 |
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f89afb80bb
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Working wiring
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2024-04-20 21:31:26 +07:00 |
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7e26f0d3b8
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Add more world bindings
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2024-04-20 14:44:20 +07:00 |
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5c840eaf77
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Fix imports
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2024-04-19 15:05:58 +07:00 |
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50a3fa6865
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Merge kommons math into kstarbound
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2024-04-19 14:51:36 +07:00 |
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fffc0b6102
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Misc perfromance improvements
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2024-04-19 11:54:41 +07:00 |
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a66de1133a
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Fix horizon mask
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2024-04-18 22:50:49 +07:00 |
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dc585273b7
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Misc fixes
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2024-04-18 21:25:25 +07:00 |
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eb6fef150e
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Rearrange code execution so objects are generated parallel to applying tile changes to world
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2024-04-18 21:06:40 +07:00 |
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fc6938fc35
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Deterministic dungeon containers
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2024-04-18 21:05:16 +07:00 |
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7857b8821e
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Working name generator
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2024-04-18 20:47:17 +07:00 |
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432f77a676
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More object placement fixes
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2024-04-18 19:18:47 +07:00 |
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432df454e2
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fix dumb mistake regarding anchors
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2024-04-18 18:52:19 +07:00 |
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fde196ceae
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Fix jigsaw connectors having wrong understanding of "opposite"
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2024-04-18 18:35:27 +07:00 |
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3b642ffe40
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Remove "withRandom"
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2024-04-18 17:55:10 +07:00 |
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edf33ca224
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Little more terrain
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2024-04-18 16:43:39 +07:00 |
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dbef69d6e6
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Terrain fixes
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2024-04-18 16:27:33 +07:00 |
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3ead24267c
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Active item half functional
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2024-04-18 14:04:37 +07:00 |
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d755e6cd66
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Items (not finished), Item Registry, performance tweaks, memory improvements, loading performance improvements
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2024-04-17 15:35:32 +07:00 |
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9f52e2314d
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container objects "functional"
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2024-04-15 21:28:43 +07:00 |
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77aa05d9f3
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Loungeable objects, some cleanup to entities in general
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2024-04-14 20:59:01 +07:00 |
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403aac63de
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Some initial fixes for Lua bindings and stuff
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2024-04-14 11:48:19 +07:00 |
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8ee60c0f4d
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Some initial Lua bindings (object, animator, root, sb)
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2024-04-14 01:45:15 +07:00 |
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7f0f647494
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Wire connecting?
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2024-04-12 10:36:43 +07:00 |
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a46269aa15
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Performance improvement bits
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2024-04-12 10:24:47 +07:00 |
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164040b45b
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SpawnEntityPacket
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2024-04-11 20:36:23 +07:00 |
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7cd0f5e173
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TileModification packets
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2024-04-10 22:41:41 +07:00 |
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e134554879
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Item drops stuff, but i accidentally inflated chunk memory requirements
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2024-04-09 23:24:33 +07:00 |
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8987dc5270
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Use linked map and linked set so placements appear in the same order as they were supplied by dungeon parts
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2024-04-09 10:59:20 +07:00 |
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c91b448e66
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More work on objects, orientations and spaces are working? kind of
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2024-04-09 10:56:50 +07:00 |
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c2e5b32c94
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Very compact dungeon representation in RAM, but it is quite slow
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2024-04-08 14:06:12 +07:00 |
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53bb3bd843
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Dungeons generation (need optimizing), BlockableEventLoop (finally normal event loop)
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2024-04-08 12:14:42 +07:00 |
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43e9c2412d
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Cave liquid
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2024-04-06 01:57:44 +07:00 |
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6f6150475e
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Grass generation
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2024-04-05 23:35:35 +07:00 |
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c3c928de92
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Terrain generation, staged async chunk loading
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2024-04-05 18:30:45 +07:00 |
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cb384be77a
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SkyParameters are now finally generated
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2024-04-04 10:50:46 +07:00 |
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db09de857b
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SystemWorld, fixed MWCRandom, event loops, universe io
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2024-04-04 00:31:57 +07:00 |
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66a3f0304a
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Minor cleanup, VersionedAdapter
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2024-04-02 21:53:18 +07:00 |
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209c1a5776
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TileEntities, WorldObject
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2024-04-02 20:07:11 +07:00 |
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cb63b47b12
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Some sky implementation work
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2024-03-30 20:12:40 +07:00 |
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ff746f43ae
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Delay perlin noise initialization until actually used
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2024-03-30 18:15:06 +07:00 |
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f452cbeeb1
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Some polishing
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2024-03-29 18:01:17 +07:00 |
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21a13134a4
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Player warping test code
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2024-03-29 17:03:39 +07:00 |
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77f19b77ff
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Rename MaterialModifier to TileModifier
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2024-03-28 21:54:55 +07:00 |
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0c60dd6a02
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Make worlds be capable of loading from disk, and capable of sending to legacy clients
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2024-03-28 21:43:47 +07:00 |
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6df7710dc2
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Fix some bloppers
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2024-03-28 19:19:24 +07:00 |
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602c21edfc
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Implemented all terrain selectors
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2024-03-28 18:32:52 +07:00 |
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c8683a15bd
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Move terrain selectors to ru.dbotthepony.kstarbound.world.terrain
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2024-03-28 13:34:01 +07:00 |
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1d5953eb36
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Move biome classes to world subpackage
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2024-03-28 13:32:21 +07:00 |
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bf5710542e
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Tile damaging?
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2024-03-28 10:15:43 +07:00 |
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