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210d065f79
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liquid definition в tile package
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2023-02-06 14:46:10 +07:00 |
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d7c16697be
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don't create shadow geometry GL objects right away
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2023-02-05 00:56:09 +07:00 |
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819d188e2a
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Ещё больше прибираемся
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2022-12-30 12:36:07 +07:00 |
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45b3e203ba
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Rename to GPULightRenderer
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2022-09-16 13:29:00 +07:00 |
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6483dae892
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ok, now light is still duct taped, but more optimized
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2022-09-16 12:28:59 +07:00 |
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5c697c129e
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More shadows tests
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2022-09-16 11:55:23 +07:00 |
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86a8c4a130
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more shadows tests
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2022-09-14 21:35:23 +07:00 |
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0614158a9c
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Shadows test
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2022-09-14 00:49:50 +07:00 |
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ee21636529
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More streamlining
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2022-09-11 18:50:19 +07:00 |
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96c88aa725
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Liquid render!
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2022-09-11 17:55:47 +07:00 |
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48cf205506
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more shader stuff, hue shift, color variants, liquid def loader test
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2022-09-10 22:30:34 +07:00 |
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3c0bd56b0a
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Remove technical limitation of ILayeredRenderer
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2022-09-08 21:32:56 +07:00 |
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32c2932a6a
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rename
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2022-09-08 21:26:26 +07:00 |
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122a951b56
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Material modifier render test
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2022-09-08 21:24:54 +07:00 |
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2653d043a9
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Circular world test
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2022-08-05 11:32:50 +07:00 |
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a3f4cf8338
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Projectile physics test
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2022-02-21 17:00:09 +07:00 |
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1580467bc5
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Move everything to kvector, implement more stuff
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2022-02-20 13:26:49 +07:00 |
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ad8910d098
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Подгрузка описания прожектайлов и их тест рендер
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2022-02-10 22:16:17 +07:00 |
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c3863d8ea2
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Отрисовка сущностей
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2022-02-07 11:08:54 +07:00 |
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