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210d065f79
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liquid definition в tile package
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2023-02-06 14:46:10 +07:00 |
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d7c16697be
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don't create shadow geometry GL objects right away
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2023-02-05 00:56:09 +07:00 |
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6584087842
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AssetReference, AssetPathStack и корректировка существующих адаптеров
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2023-02-05 00:39:18 +07:00 |
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7fc4d225a2
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JSON Описание игрока
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2023-02-04 14:47:26 +07:00 |
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c80372e0fa
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Больше переноса на TypeAdapterFactory
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2023-01-22 23:11:20 +07:00 |
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215ae8429e
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Немного прибираемся
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2023-01-22 18:43:45 +07:00 |
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7eaccacc68
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Более правильные имена
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2023-01-02 00:11:55 +07:00 |
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60f94bde6c
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animation -> image
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2023-01-01 18:10:13 +07:00 |
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69a5061e9e
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ImageReference, SpriteAnimator и почти избавились от старого FrameGrid
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2023-01-01 18:07:46 +07:00 |
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7697efeb50
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Атлас спрайтов теперь более менее рабочий
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2022-12-31 00:16:49 +07:00 |
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8ef4ab0eb1
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Атлас спрайтов (frames), переделан с нуля
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2022-12-30 23:52:35 +07:00 |
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819d188e2a
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Ещё больше прибираемся
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2022-12-30 12:36:07 +07:00 |
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d8c1d9dab8
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Немного прибираемся
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2022-12-30 12:28:02 +07:00 |
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a0705472f8
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Сущности-предметы!
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2022-12-30 12:27:18 +07:00 |
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cfe892e220
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some more little tinkering with light system
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2022-12-28 15:30:54 +07:00 |
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e8eed40a73
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object oriented file system skeleton
so there at least some preparation for java nio filesystem
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2022-11-24 15:30:47 +07:00 |
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6cc7ae51a0
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a
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2022-10-05 22:19:06 +07:00 |
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08c2b5a685
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even more raycasted lights tests
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2022-09-16 19:54:41 +07:00 |
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5947252dc7
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Raycasted lights
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2022-09-16 17:47:34 +07:00 |
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96068d483c
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Light flood test
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2022-09-16 15:29:39 +07:00 |
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45b3e203ba
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Rename to GPULightRenderer
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2022-09-16 13:29:00 +07:00 |
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9be1dcadd1
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a
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2022-09-16 13:28:15 +07:00 |
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5458a4a60d
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More GPU shadows tests
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2022-09-16 13:27:22 +07:00 |
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bacda9dd97
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light penetration argument
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2022-09-16 12:31:11 +07:00 |
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6483dae892
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ok, now light is still duct taped, but more optimized
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2022-09-16 12:28:59 +07:00 |
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5c697c129e
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More shadows tests
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2022-09-16 11:55:23 +07:00 |
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4198483974
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Make cleanable trace-log not closed OpenGL objects
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2022-09-16 01:01:43 +07:00 |
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86a8c4a130
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more shadows tests
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2022-09-14 21:35:23 +07:00 |
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1254fb276c
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Soft light test
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2022-09-14 20:28:19 +07:00 |
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7eeb5f8a12
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Light renderer dispatcher
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2022-09-14 14:54:10 +07:00 |
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0614158a9c
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Shadows test
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2022-09-14 00:49:50 +07:00 |
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ee21636529
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More streamlining
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2022-09-11 18:50:19 +07:00 |
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96c88aa725
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Liquid render!
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2022-09-11 17:55:47 +07:00 |
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598530c4ec
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specify floatbuffer
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2022-09-11 14:23:36 +07:00 |
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2cb2ac16ce
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Use hash map in uniform location cache
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2022-09-11 11:29:06 +07:00 |
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0cf0bcea57
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Move shaders around
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2022-09-11 11:26:15 +07:00 |
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3a0c9e57ee
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missing imports
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2022-09-11 10:41:32 +07:00 |
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09ec0f676d
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move stuff around
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2022-09-11 10:40:48 +07:00 |
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86742b537e
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more correct tile connection match
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2022-09-11 01:35:35 +07:00 |
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9bbff0403a
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a
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2022-09-11 01:21:33 +07:00 |
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194a7e479c
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Redo vertex builder
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2022-09-11 01:10:40 +07:00 |
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48cf205506
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more shader stuff, hue shift, color variants, liquid def loader test
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2022-09-10 22:30:34 +07:00 |
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19cf788d87
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dyom
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2022-09-08 21:44:02 +07:00 |
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3c0bd56b0a
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Remove technical limitation of ILayeredRenderer
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2022-09-08 21:32:56 +07:00 |
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32c2932a6a
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rename
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2022-09-08 21:26:26 +07:00 |
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122a951b56
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Material modifier render test
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2022-09-08 21:24:54 +07:00 |
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bd5a6f3259
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Fix renderLayeredList updating current z layer wrong
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2022-09-08 20:56:17 +07:00 |
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7c318966d5
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Move tile definition and render template to KConcreteTypeAdapter
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2022-08-26 22:30:32 +07:00 |
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e2b17f5761
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KConcreteTypeAdapter test
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2022-08-26 16:29:37 +07:00 |
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0866edcb74
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More circular world test
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2022-08-05 11:40:39 +07:00 |
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