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5c840eaf77
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Fix imports
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2024-04-19 15:05:58 +07:00 |
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50a3fa6865
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Merge kommons math into kstarbound
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2024-04-19 14:51:36 +07:00 |
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de735cc5b8
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Send network packets right away
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2024-04-18 14:31:08 +07:00 |
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3ead24267c
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Active item half functional
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2024-04-18 14:04:37 +07:00 |
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d755e6cd66
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Items (not finished), Item Registry, performance tweaks, memory improvements, loading performance improvements
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2024-04-17 15:35:32 +07:00 |
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38b189ac88
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Remove old iteration of "avatar"
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2024-04-12 11:00:38 +07:00 |
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7f0f647494
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Wire connecting?
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2024-04-12 10:36:43 +07:00 |
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164040b45b
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SpawnEntityPacket
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2024-04-11 20:36:23 +07:00 |
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8fe7a6f951
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Update all methods to not reference global timestep constant
this sets up ground for variable tick rate
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2024-04-11 15:06:32 +07:00 |
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7cd0f5e173
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TileModification packets
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2024-04-10 22:41:41 +07:00 |
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e134554879
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Item drops stuff, but i accidentally inflated chunk memory requirements
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2024-04-09 23:24:33 +07:00 |
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c91b448e66
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More work on objects, orientations and spaces are working? kind of
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2024-04-09 10:56:50 +07:00 |
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53bb3bd843
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Dungeons generation (need optimizing), BlockableEventLoop (finally normal event loop)
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2024-04-08 12:14:42 +07:00 |
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c3c928de92
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Terrain generation, staged async chunk loading
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2024-04-05 18:30:45 +07:00 |
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cb384be77a
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SkyParameters are now finally generated
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2024-04-04 10:50:46 +07:00 |
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db09de857b
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SystemWorld, fixed MWCRandom, event loops, universe io
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2024-04-04 00:31:57 +07:00 |
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24fdf7ab70
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Coroutine scope for connection
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2024-04-02 20:38:03 +07:00 |
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209c1a5776
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TileEntities, WorldObject
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2024-04-02 20:07:11 +07:00 |
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cb63b47b12
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Some sky implementation work
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2024-03-30 20:12:40 +07:00 |
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6302661019
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Entity spatial index
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2024-03-30 12:36:17 +07:00 |
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f452cbeeb1
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Some polishing
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2024-03-29 18:01:17 +07:00 |
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21a13134a4
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Player warping test code
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2024-03-29 17:03:39 +07:00 |
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f2c2db2e9d
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ServerWorldTracker
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2024-03-28 22:29:21 +07:00 |
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0c60dd6a02
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Make worlds be capable of loading from disk, and capable of sending to legacy clients
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2024-03-28 21:43:47 +07:00 |
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9b9856ebd1
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EntityDestroyPacket
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2024-03-28 13:01:57 +07:00 |
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bf5710542e
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Tile damaging?
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2024-03-28 10:15:43 +07:00 |
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a5192bc551
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Proper chunk tracking
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2024-03-27 23:09:52 +07:00 |
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82b09721fc
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Little more implementation
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2024-03-27 18:05:02 +07:00 |
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3579f46209
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2 Players in same place test
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2024-03-27 17:11:38 +07:00 |
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9bbef92ea9
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Fix not networking collision type
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2024-03-27 15:02:11 +07:00 |
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9c1772a766
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Functional serverside player network receive
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2024-03-27 14:30:44 +07:00 |
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551eac4072
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move defs/player to defs/actor/player
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2024-03-20 20:23:50 +07:00 |
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8149fcb48d
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More work towards implementing legacy protocol, new entity class tree
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2024-03-20 20:18:41 +07:00 |
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afc45aac92
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More legacy protocol implementation
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2024-03-20 12:39:21 +07:00 |
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94cc53b176
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Moar packets implemented, chat, tiles, broadcast, ...
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2024-03-20 00:22:26 +07:00 |
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21f3a66283
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Now original game client can properly connect and be on server, and also can request a disconnect
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2024-03-19 16:59:01 +07:00 |
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66aa99acc2
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NetworkedElement, Json RPC and ClientContextUpdate fixes
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2024-03-19 15:22:05 +07:00 |
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d37bad79c6
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WorldTemplate, WorldLayout, VisitableWorldParameters, Biomes, BiomeDefinitions, Trees, Grass, Bushes, Terrain Selectors
RenderDirectives, JsonRPC, Json adapters fixes, DispatchingTypeAdapter
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2024-03-17 11:10:18 +07:00 |
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0f91102e6b
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Ah yes, BTreeDB
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2024-02-15 14:05:42 +07:00 |
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f6d138400f
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BTreeDB gone async
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2024-02-12 17:27:04 +07:00 |
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fd233b9ab5
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More work on legacy protocol
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2024-02-12 16:06:51 +07:00 |
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c2dc7c2e11
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Start implementing legacy protocol
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2024-02-10 22:55:24 +07:00 |
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075b8259be
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Move stuff around
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2024-02-10 16:49:58 +07:00 |
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0eea0fa13f
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More grinding on entities and their networking
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2024-02-05 03:17:30 +07:00 |
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666d746936
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More networking workings
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2024-02-04 14:26:45 +07:00 |
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c4241a027a
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bump kommons
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2024-02-03 20:50:54 +07:00 |
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c65d3f1a88
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Some renamings
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2024-02-03 13:46:50 +07:00 |
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0b961b72ae
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Merge Player and Connection
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2024-02-02 17:00:02 +07:00 |
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4d58f0ab71
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Kind of more networking stuff
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2024-02-02 12:09:22 +07:00 |
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a028694010
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Functional chunk tickets, chunk source, player chunk tracking
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2024-02-01 15:58:44 +07:00 |
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