Commit Graph

51 Commits

Author SHA1 Message Date
5c840eaf77
Fix imports 2024-04-19 15:05:58 +07:00
50a3fa6865
Merge kommons math into kstarbound 2024-04-19 14:51:36 +07:00
de735cc5b8
Send network packets right away 2024-04-18 14:31:08 +07:00
3ead24267c
Active item half functional 2024-04-18 14:04:37 +07:00
d755e6cd66
Items (not finished), Item Registry, performance tweaks, memory improvements, loading performance improvements 2024-04-17 15:35:32 +07:00
38b189ac88
Remove old iteration of "avatar" 2024-04-12 11:00:38 +07:00
7f0f647494
Wire connecting? 2024-04-12 10:36:43 +07:00
164040b45b
SpawnEntityPacket 2024-04-11 20:36:23 +07:00
8fe7a6f951
Update all methods to not reference global timestep constant
this sets up ground for variable tick rate
2024-04-11 15:06:32 +07:00
7cd0f5e173
TileModification packets 2024-04-10 22:41:41 +07:00
e134554879
Item drops stuff, but i accidentally inflated chunk memory requirements 2024-04-09 23:24:33 +07:00
c91b448e66
More work on objects, orientations and spaces are working? kind of 2024-04-09 10:56:50 +07:00
53bb3bd843
Dungeons generation (need optimizing), BlockableEventLoop (finally normal event loop) 2024-04-08 12:14:42 +07:00
c3c928de92
Terrain generation, staged async chunk loading 2024-04-05 18:30:45 +07:00
cb384be77a
SkyParameters are now finally generated 2024-04-04 10:50:46 +07:00
db09de857b
SystemWorld, fixed MWCRandom, event loops, universe io 2024-04-04 00:31:57 +07:00
24fdf7ab70
Coroutine scope for connection 2024-04-02 20:38:03 +07:00
209c1a5776
TileEntities, WorldObject 2024-04-02 20:07:11 +07:00
cb63b47b12
Some sky implementation work 2024-03-30 20:12:40 +07:00
6302661019
Entity spatial index 2024-03-30 12:36:17 +07:00
f452cbeeb1
Some polishing 2024-03-29 18:01:17 +07:00
21a13134a4
Player warping test code 2024-03-29 17:03:39 +07:00
f2c2db2e9d
ServerWorldTracker 2024-03-28 22:29:21 +07:00
0c60dd6a02
Make worlds be capable of loading from disk, and capable of sending to legacy clients 2024-03-28 21:43:47 +07:00
9b9856ebd1
EntityDestroyPacket 2024-03-28 13:01:57 +07:00
bf5710542e
Tile damaging? 2024-03-28 10:15:43 +07:00
a5192bc551
Proper chunk tracking 2024-03-27 23:09:52 +07:00
82b09721fc
Little more implementation 2024-03-27 18:05:02 +07:00
3579f46209
2 Players in same place test 2024-03-27 17:11:38 +07:00
9bbef92ea9
Fix not networking collision type 2024-03-27 15:02:11 +07:00
9c1772a766
Functional serverside player network receive 2024-03-27 14:30:44 +07:00
551eac4072
move defs/player to defs/actor/player 2024-03-20 20:23:50 +07:00
8149fcb48d
More work towards implementing legacy protocol, new entity class tree 2024-03-20 20:18:41 +07:00
afc45aac92
More legacy protocol implementation 2024-03-20 12:39:21 +07:00
94cc53b176
Moar packets implemented, chat, tiles, broadcast, ... 2024-03-20 00:22:26 +07:00
21f3a66283
Now original game client can properly connect and be on server, and also can request a disconnect 2024-03-19 16:59:01 +07:00
66aa99acc2
NetworkedElement, Json RPC and ClientContextUpdate fixes 2024-03-19 15:22:05 +07:00
d37bad79c6
WorldTemplate, WorldLayout, VisitableWorldParameters, Biomes, BiomeDefinitions, Trees, Grass, Bushes, Terrain Selectors
RenderDirectives, JsonRPC, Json adapters fixes, DispatchingTypeAdapter
2024-03-17 11:10:18 +07:00
0f91102e6b
Ah yes, BTreeDB 2024-02-15 14:05:42 +07:00
f6d138400f
BTreeDB gone async 2024-02-12 17:27:04 +07:00
fd233b9ab5
More work on legacy protocol 2024-02-12 16:06:51 +07:00
c2dc7c2e11
Start implementing legacy protocol 2024-02-10 22:55:24 +07:00
075b8259be
Move stuff around 2024-02-10 16:49:58 +07:00
0eea0fa13f
More grinding on entities and their networking 2024-02-05 03:17:30 +07:00
666d746936
More networking workings 2024-02-04 14:26:45 +07:00
c4241a027a
bump kommons 2024-02-03 20:50:54 +07:00
c65d3f1a88
Some renamings 2024-02-03 13:46:50 +07:00
0b961b72ae
Merge Player and Connection 2024-02-02 17:00:02 +07:00
4d58f0ab71
Kind of more networking stuff 2024-02-02 12:09:22 +07:00
a028694010
Functional chunk tickets, chunk source, player chunk tracking 2024-02-01 15:58:44 +07:00