Commit Graph

263 Commits

Author SHA1 Message Date
79e606f609
Rollback immediate placement, make custom terrain regions actually work 2024-05-06 13:50:05 +07:00
566751b77b
Immediate dungeon placement 2024-05-06 02:12:47 +07:00
161d19f263
Little faster big dungeon placement 2024-05-05 22:53:31 +07:00
74937b15ac
Oops 2024-05-05 22:34:45 +07:00
2a4b5ffb03
Server world Lua bindings 2024-05-05 22:34:18 +07:00
639aafce50
Now, at long last, unique entity index and messages 2024-05-03 16:13:16 +07:00
151571e8d0
More Lua bindings, minor performance improvements 2024-05-01 13:09:16 +07:00
430c92bd03
Blazingly fast system data deserialization 2024-04-29 17:32:17 +07:00
26c579f568
Entity message handling 2024-04-29 13:50:59 +07:00
0af6646212
Stop objects being placed inside each other 2024-04-28 20:20:37 +07:00
4c959b82a9
Some improvement to asset loading and feedback 2024-04-28 19:44:15 +07:00
0854baa986
Semi-fix microdungeons overlap 2024-04-28 18:18:00 +07:00
d141bb64b0
Minimal projectile net state code 2024-04-28 16:37:48 +07:00
ac55422c3b
Sequential or parallel disk access now handled properly 2024-04-26 19:02:26 +07:00
b0913d1522
Remove unused json stuff 2024-04-26 15:01:11 +07:00
b6ff323e5a
Stop objects from popping out of existence if they reside on chunk border and border chunk haven't loaded yet 2024-04-25 16:37:16 +07:00
ba0db89dcf
Damage handling (not tested because entire system is stupid) 2024-04-25 16:13:35 +07:00
0fb5359521
Much smarter tick scheduling 2024-04-24 11:21:23 +07:00
21fcad14b3
Misc fixes 2024-04-24 00:06:38 +07:00
195de2d160
Persistent universe parameters storage, as well as player context 2024-04-23 16:59:51 +07:00
87966e5fa1
Persistent world storage test 2024-04-23 03:04:17 +07:00
3bb7e50315
Fix wrong json conversion from numbers 2024-04-22 21:29:02 +07:00
74bbc58c60
Functional plants 2024-04-22 16:41:05 +07:00
88e82ad9c8
Fix treasure pool levels 2024-04-21 23:37:51 +07:00
81492f2985
Proper biome item placement 2024-04-21 23:32:29 +07:00
135f8e9728
Plant entities? 2024-04-21 22:26:02 +07:00
f89afb80bb
Working wiring 2024-04-20 21:31:26 +07:00
7e26f0d3b8
Add more world bindings 2024-04-20 14:44:20 +07:00
5c840eaf77
Fix imports 2024-04-19 15:05:58 +07:00
50a3fa6865
Merge kommons math into kstarbound 2024-04-19 14:51:36 +07:00
fffc0b6102
Misc perfromance improvements 2024-04-19 11:54:41 +07:00
a66de1133a
Fix horizon mask 2024-04-18 22:50:49 +07:00
dc585273b7
Misc fixes 2024-04-18 21:25:25 +07:00
eb6fef150e
Rearrange code execution so objects are generated parallel to applying tile changes to world 2024-04-18 21:06:40 +07:00
fc6938fc35
Deterministic dungeon containers 2024-04-18 21:05:16 +07:00
7857b8821e
Working name generator 2024-04-18 20:47:17 +07:00
432f77a676
More object placement fixes 2024-04-18 19:18:47 +07:00
432df454e2
fix dumb mistake regarding anchors 2024-04-18 18:52:19 +07:00
fde196ceae
Fix jigsaw connectors having wrong understanding of "opposite" 2024-04-18 18:35:27 +07:00
3b642ffe40
Remove "withRandom" 2024-04-18 17:55:10 +07:00
edf33ca224
Little more terrain 2024-04-18 16:43:39 +07:00
dbef69d6e6
Terrain fixes 2024-04-18 16:27:33 +07:00
3ead24267c
Active item half functional 2024-04-18 14:04:37 +07:00
d755e6cd66
Items (not finished), Item Registry, performance tweaks, memory improvements, loading performance improvements 2024-04-17 15:35:32 +07:00
9f52e2314d
container objects "functional" 2024-04-15 21:28:43 +07:00
77aa05d9f3
Loungeable objects, some cleanup to entities in general 2024-04-14 20:59:01 +07:00
403aac63de
Some initial fixes for Lua bindings and stuff 2024-04-14 11:48:19 +07:00
8ee60c0f4d
Some initial Lua bindings (object, animator, root, sb) 2024-04-14 01:45:15 +07:00
7f0f647494
Wire connecting? 2024-04-12 10:36:43 +07:00
a46269aa15
Performance improvement bits 2024-04-12 10:24:47 +07:00