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79e606f609
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Rollback immediate placement, make custom terrain regions actually work
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2024-05-06 13:50:05 +07:00 |
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566751b77b
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Immediate dungeon placement
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2024-05-06 02:12:47 +07:00 |
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161d19f263
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Little faster big dungeon placement
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2024-05-05 22:53:31 +07:00 |
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74937b15ac
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Oops
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2024-05-05 22:34:45 +07:00 |
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2a4b5ffb03
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Server world Lua bindings
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2024-05-05 22:34:18 +07:00 |
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639aafce50
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Now, at long last, unique entity index and messages
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2024-05-03 16:13:16 +07:00 |
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151571e8d0
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More Lua bindings, minor performance improvements
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2024-05-01 13:09:16 +07:00 |
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430c92bd03
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Blazingly fast system data deserialization
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2024-04-29 17:32:17 +07:00 |
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26c579f568
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Entity message handling
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2024-04-29 13:50:59 +07:00 |
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0af6646212
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Stop objects being placed inside each other
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2024-04-28 20:20:37 +07:00 |
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4c959b82a9
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Some improvement to asset loading and feedback
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2024-04-28 19:44:15 +07:00 |
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0854baa986
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Semi-fix microdungeons overlap
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2024-04-28 18:18:00 +07:00 |
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d141bb64b0
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Minimal projectile net state code
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2024-04-28 16:37:48 +07:00 |
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ac55422c3b
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Sequential or parallel disk access now handled properly
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2024-04-26 19:02:26 +07:00 |
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b0913d1522
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Remove unused json stuff
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2024-04-26 15:01:11 +07:00 |
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b6ff323e5a
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Stop objects from popping out of existence if they reside on chunk border and border chunk haven't loaded yet
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2024-04-25 16:37:16 +07:00 |
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ba0db89dcf
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Damage handling (not tested because entire system is stupid)
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2024-04-25 16:13:35 +07:00 |
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0fb5359521
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Much smarter tick scheduling
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2024-04-24 11:21:23 +07:00 |
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21fcad14b3
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Misc fixes
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2024-04-24 00:06:38 +07:00 |
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195de2d160
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Persistent universe parameters storage, as well as player context
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2024-04-23 16:59:51 +07:00 |
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87966e5fa1
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Persistent world storage test
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2024-04-23 03:04:17 +07:00 |
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3bb7e50315
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Fix wrong json conversion from numbers
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2024-04-22 21:29:02 +07:00 |
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74bbc58c60
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Functional plants
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2024-04-22 16:41:05 +07:00 |
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88e82ad9c8
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Fix treasure pool levels
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2024-04-21 23:37:51 +07:00 |
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81492f2985
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Proper biome item placement
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2024-04-21 23:32:29 +07:00 |
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135f8e9728
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Plant entities?
|
2024-04-21 22:26:02 +07:00 |
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f89afb80bb
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Working wiring
|
2024-04-20 21:31:26 +07:00 |
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7e26f0d3b8
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Add more world bindings
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2024-04-20 14:44:20 +07:00 |
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5c840eaf77
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Fix imports
|
2024-04-19 15:05:58 +07:00 |
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50a3fa6865
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Merge kommons math into kstarbound
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2024-04-19 14:51:36 +07:00 |
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fffc0b6102
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Misc perfromance improvements
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2024-04-19 11:54:41 +07:00 |
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a66de1133a
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Fix horizon mask
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2024-04-18 22:50:49 +07:00 |
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dc585273b7
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Misc fixes
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2024-04-18 21:25:25 +07:00 |
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eb6fef150e
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Rearrange code execution so objects are generated parallel to applying tile changes to world
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2024-04-18 21:06:40 +07:00 |
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fc6938fc35
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Deterministic dungeon containers
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2024-04-18 21:05:16 +07:00 |
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7857b8821e
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Working name generator
|
2024-04-18 20:47:17 +07:00 |
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432f77a676
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More object placement fixes
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2024-04-18 19:18:47 +07:00 |
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432df454e2
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fix dumb mistake regarding anchors
|
2024-04-18 18:52:19 +07:00 |
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fde196ceae
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Fix jigsaw connectors having wrong understanding of "opposite"
|
2024-04-18 18:35:27 +07:00 |
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3b642ffe40
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Remove "withRandom"
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2024-04-18 17:55:10 +07:00 |
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edf33ca224
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Little more terrain
|
2024-04-18 16:43:39 +07:00 |
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dbef69d6e6
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Terrain fixes
|
2024-04-18 16:27:33 +07:00 |
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3ead24267c
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Active item half functional
|
2024-04-18 14:04:37 +07:00 |
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d755e6cd66
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Items (not finished), Item Registry, performance tweaks, memory improvements, loading performance improvements
|
2024-04-17 15:35:32 +07:00 |
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9f52e2314d
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container objects "functional"
|
2024-04-15 21:28:43 +07:00 |
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77aa05d9f3
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Loungeable objects, some cleanup to entities in general
|
2024-04-14 20:59:01 +07:00 |
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403aac63de
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Some initial fixes for Lua bindings and stuff
|
2024-04-14 11:48:19 +07:00 |
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8ee60c0f4d
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Some initial Lua bindings (object, animator, root, sb)
|
2024-04-14 01:45:15 +07:00 |
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7f0f647494
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Wire connecting?
|
2024-04-12 10:36:43 +07:00 |
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a46269aa15
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Performance improvement bits
|
2024-04-12 10:24:47 +07:00 |
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