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e8eed40a73
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object oriented file system skeleton
so there at least some preparation for java nio filesystem
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2022-11-24 15:30:47 +07:00 |
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6cc7ae51a0
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a
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2022-10-05 22:19:06 +07:00 |
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08c2b5a685
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even more raycasted lights tests
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2022-09-16 19:54:41 +07:00 |
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5947252dc7
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Raycasted lights
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2022-09-16 17:47:34 +07:00 |
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96068d483c
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Light flood test
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2022-09-16 15:29:39 +07:00 |
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45b3e203ba
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Rename to GPULightRenderer
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2022-09-16 13:29:00 +07:00 |
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9be1dcadd1
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a
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2022-09-16 13:28:15 +07:00 |
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5458a4a60d
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More GPU shadows tests
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2022-09-16 13:27:22 +07:00 |
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bacda9dd97
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light penetration argument
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2022-09-16 12:31:11 +07:00 |
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6483dae892
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ok, now light is still duct taped, but more optimized
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2022-09-16 12:28:59 +07:00 |
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5c697c129e
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More shadows tests
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2022-09-16 11:55:23 +07:00 |
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4198483974
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Make cleanable trace-log not closed OpenGL objects
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2022-09-16 01:01:43 +07:00 |
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023995c7f6
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Bump KVector to 1.3.2
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2022-09-15 15:16:33 +07:00 |
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5b9f9a2dbc
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Bump KVector to 1.3
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2022-09-15 15:07:36 +07:00 |
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86a8c4a130
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more shadows tests
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2022-09-14 21:35:23 +07:00 |
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1254fb276c
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Soft light test
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2022-09-14 20:28:19 +07:00 |
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7eeb5f8a12
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Light renderer dispatcher
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2022-09-14 14:54:10 +07:00 |
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0614158a9c
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Shadows test
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2022-09-14 00:49:50 +07:00 |
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3cc8d54ede
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a
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2022-09-13 19:22:31 +07:00 |
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b19307ffdf
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Get rid of regular array spliterator
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2022-09-11 20:13:08 +07:00 |
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ee21636529
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More streamlining
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2022-09-11 18:50:19 +07:00 |
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96c88aa725
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Liquid render!
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2022-09-11 17:55:47 +07:00 |
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598530c4ec
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specify floatbuffer
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2022-09-11 14:23:36 +07:00 |
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2cb2ac16ce
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Use hash map in uniform location cache
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2022-09-11 11:29:06 +07:00 |
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0cf0bcea57
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Move shaders around
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2022-09-11 11:26:15 +07:00 |
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3a0c9e57ee
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missing imports
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2022-09-11 10:41:32 +07:00 |
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09ec0f676d
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move stuff around
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2022-09-11 10:40:48 +07:00 |
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86742b537e
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more correct tile connection match
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2022-09-11 01:35:35 +07:00 |
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9bbff0403a
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a
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2022-09-11 01:21:33 +07:00 |
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194a7e479c
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Redo vertex builder
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2022-09-11 01:10:40 +07:00 |
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48cf205506
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more shader stuff, hue shift, color variants, liquid def loader test
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2022-09-10 22:30:34 +07:00 |
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19cf788d87
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dyom
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2022-09-08 21:44:02 +07:00 |
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3c0bd56b0a
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Remove technical limitation of ILayeredRenderer
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2022-09-08 21:32:56 +07:00 |
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32c2932a6a
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rename
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2022-09-08 21:26:26 +07:00 |
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122a951b56
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Material modifier render test
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2022-09-08 21:24:54 +07:00 |
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bd5a6f3259
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Fix renderLayeredList updating current z layer wrong
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2022-09-08 20:56:17 +07:00 |
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404c3dd6d1
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Reified generics for lists
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2022-09-08 19:53:44 +07:00 |
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0879e5e7a9
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Correct readingFolder
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2022-08-26 22:33:42 +07:00 |
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7c318966d5
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Move tile definition and render template to KConcreteTypeAdapter
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2022-08-26 22:30:32 +07:00 |
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d3396ddb7c
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KConcreteTypeAdapter functional
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2022-08-26 20:44:00 +07:00 |
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e2b17f5761
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KConcreteTypeAdapter test
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2022-08-26 16:29:37 +07:00 |
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0866edcb74
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More circular world test
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2022-08-05 11:40:39 +07:00 |
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2653d043a9
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Circular world test
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2022-08-05 11:32:50 +07:00 |
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51a43d70be
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More stuff
Scrolling callbacks
Improved btree reader
noclip controls
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2022-08-04 17:28:37 +07:00 |
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dcc06319c6
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Rename proto classes to be more descriptive
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2022-07-30 13:15:37 +07:00 |
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aa9d379d41
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Move classes around
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2022-07-29 14:06:03 +07:00 |
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af97c80cdd
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Get rid of chunk tuples as we know them
because they are useless in this form
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2022-07-29 13:59:31 +07:00 |
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c1d19d951d
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btreedb reading test
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2022-07-28 21:44:04 +07:00 |
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067da35ada
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reenable vsync
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2022-07-28 00:48:54 +07:00 |
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aeb14c9a63
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more parallax tests
which yield nothing lulmao
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2022-07-27 19:12:29 +07:00 |
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