Commit Graph

35 Commits

Author SHA1 Message Date
8fe7a6f951
Update all methods to not reference global timestep constant
this sets up ground for variable tick rate
2024-04-11 15:06:32 +07:00
7cd0f5e173
TileModification packets 2024-04-10 22:41:41 +07:00
e134554879
Item drops stuff, but i accidentally inflated chunk memory requirements 2024-04-09 23:24:33 +07:00
53bb3bd843
Dungeons generation (need optimizing), BlockableEventLoop (finally normal event loop) 2024-04-08 12:14:42 +07:00
68f3d6aa29
Flatten perlin noise structure, improving perfomance by margin of 4
не рузен
2024-04-06 03:02:32 +07:00
6f6150475e
Grass generation 2024-04-05 23:35:35 +07:00
c3c928de92
Terrain generation, staged async chunk loading 2024-04-05 18:30:45 +07:00
31ea958304
Fix orbital warp actions 2024-04-04 10:59:34 +07:00
cb384be77a
SkyParameters are now finally generated 2024-04-04 10:50:46 +07:00
55253f78d1
Some fixes 2024-04-04 01:00:48 +07:00
db09de857b
SystemWorld, fixed MWCRandom, event loops, universe io 2024-04-04 00:31:57 +07:00
66a3f0304a
Minor cleanup, VersionedAdapter 2024-04-02 21:53:18 +07:00
24fdf7ab70
Coroutine scope for connection 2024-04-02 20:38:03 +07:00
209c1a5776
TileEntities, WorldObject 2024-04-02 20:07:11 +07:00
cb63b47b12
Some sky implementation work 2024-03-30 20:12:40 +07:00
6302661019
Entity spatial index 2024-03-30 12:36:17 +07:00
f452cbeeb1
Some polishing 2024-03-29 18:01:17 +07:00
21a13134a4
Player warping test code 2024-03-29 17:03:39 +07:00
f2c2db2e9d
ServerWorldTracker 2024-03-28 22:29:21 +07:00
0c60dd6a02
Make worlds be capable of loading from disk, and capable of sending to legacy clients 2024-03-28 21:43:47 +07:00
9b9856ebd1
EntityDestroyPacket 2024-03-28 13:01:57 +07:00
bf5710542e
Tile damaging? 2024-03-28 10:15:43 +07:00
a5192bc551
Proper chunk tracking 2024-03-27 23:09:52 +07:00
82b09721fc
Little more implementation 2024-03-27 18:05:02 +07:00
3579f46209
2 Players in same place test 2024-03-27 17:11:38 +07:00
9c1772a766
Functional serverside player network receive 2024-03-27 14:30:44 +07:00
8149fcb48d
More work towards implementing legacy protocol, new entity class tree 2024-03-20 20:18:41 +07:00
afc45aac92
More legacy protocol implementation 2024-03-20 12:39:21 +07:00
94cc53b176
Moar packets implemented, chat, tiles, broadcast, ... 2024-03-20 00:22:26 +07:00
21f3a66283
Now original game client can properly connect and be on server, and also can request a disconnect 2024-03-19 16:59:01 +07:00
66aa99acc2
NetworkedElement, Json RPC and ClientContextUpdate fixes 2024-03-19 15:22:05 +07:00
d37bad79c6
WorldTemplate, WorldLayout, VisitableWorldParameters, Biomes, BiomeDefinitions, Trees, Grass, Bushes, Terrain Selectors
RenderDirectives, JsonRPC, Json adapters fixes, DispatchingTypeAdapter
2024-03-17 11:10:18 +07:00
f6d138400f
BTreeDB gone async 2024-02-12 17:27:04 +07:00
c2dc7c2e11
Start implementing legacy protocol 2024-02-10 22:55:24 +07:00
075b8259be
Move stuff around 2024-02-10 16:49:58 +07:00