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a17bb2a732
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Don't know why, but all monsters do is constantly walk to left
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2024-07-13 18:05:17 +07:00 |
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a2cc4ba6c3
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Cleaner server shutdown
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2024-05-22 19:00:42 +07:00 |
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16ccb84d3b
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Don't let through long nicknames
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2024-05-16 22:25:26 +07:00 |
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2d3c080002
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Central structures placement and replacement, minimally working shipworld saving, some more save format inconsistencies dug up
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2024-05-10 20:13:57 +07:00 |
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2a4b5ffb03
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Server world Lua bindings
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2024-05-05 22:34:18 +07:00 |
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9104c7a46f
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Floating Dungeon Worlds now can finally unload its chunks
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2024-05-04 10:38:32 +07:00 |
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b4940ce8ca
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Native world storage, featuring fast unique entity index, atomic updates and paletted tile storage (does not require integer IDs to be assigned to materials/modifiers/liquids)
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2024-05-04 02:06:52 +07:00 |
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639aafce50
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Now, at long last, unique entity index and messages
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2024-05-03 16:13:16 +07:00 |
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b5c9b1f35a
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Use synchronous=NORMAL in sqlite since we are using WAL
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2024-05-02 17:54:48 +07:00 |
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17c9664ee9
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Don't write partial changes to universe chunks database
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2024-04-29 18:21:09 +07:00 |
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ac55422c3b
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Sequential or parallel disk access now handled properly
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2024-04-26 19:02:26 +07:00 |
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ba0db89dcf
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Damage handling (not tested because entire system is stupid)
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2024-04-25 16:13:35 +07:00 |
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2a23c579bc
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Persistent system worlds
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2024-04-24 11:50:46 +07:00 |
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0fb5359521
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Much smarter tick scheduling
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2024-04-24 11:21:23 +07:00 |
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d93cc21dcd
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Use WAL in storage databases
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2024-04-24 10:29:31 +07:00 |
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60fb895fe8
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Universe migrated to sqlite database
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2024-04-23 22:49:03 +07:00 |
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9797202af2
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Fix race condition in event loop shutdown when using awaitTermination()
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2024-04-23 17:30:52 +07:00 |
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195de2d160
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Persistent universe parameters storage, as well as player context
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2024-04-23 16:59:51 +07:00 |
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c016dade54
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SQLite as underlying file storage engine
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2024-04-23 13:51:24 +07:00 |
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87966e5fa1
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Persistent world storage test
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2024-04-23 03:04:17 +07:00 |
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50a3fa6865
|
Merge kommons math into kstarbound
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2024-04-19 14:51:36 +07:00 |
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46900554c3
|
Don't flush when writing universe time packet
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2024-04-18 14:52:05 +07:00 |
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de735cc5b8
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Send network packets right away
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2024-04-18 14:31:08 +07:00 |
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8fe7a6f951
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Update all methods to not reference global timestep constant
this sets up ground for variable tick rate
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2024-04-11 15:06:32 +07:00 |
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e134554879
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Item drops stuff, but i accidentally inflated chunk memory requirements
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2024-04-09 23:24:33 +07:00 |
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c91b448e66
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More work on objects, orientations and spaces are working? kind of
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2024-04-09 10:56:50 +07:00 |
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53bb3bd843
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Dungeons generation (need optimizing), BlockableEventLoop (finally normal event loop)
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2024-04-08 12:14:42 +07:00 |
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c3c928de92
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Terrain generation, staged async chunk loading
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2024-04-05 18:30:45 +07:00 |
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cb384be77a
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SkyParameters are now finally generated
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2024-04-04 10:50:46 +07:00 |
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db09de857b
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SystemWorld, fixed MWCRandom, event loops, universe io
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2024-04-04 00:31:57 +07:00 |
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f452cbeeb1
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Some polishing
|
2024-03-29 18:01:17 +07:00 |
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21a13134a4
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Player warping test code
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2024-03-29 17:03:39 +07:00 |
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f2c2db2e9d
|
ServerWorldTracker
|
2024-03-28 22:29:21 +07:00 |
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6df7710dc2
|
Fix some bloppers
|
2024-03-28 19:19:24 +07:00 |
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3579f46209
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2 Players in same place test
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2024-03-27 17:11:38 +07:00 |
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94cc53b176
|
Moar packets implemented, chat, tiles, broadcast, ...
|
2024-03-20 00:22:26 +07:00 |
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d37bad79c6
|
WorldTemplate, WorldLayout, VisitableWorldParameters, Biomes, BiomeDefinitions, Trees, Grass, Bushes, Terrain Selectors
RenderDirectives, JsonRPC, Json adapters fixes, DispatchingTypeAdapter
|
2024-03-17 11:10:18 +07:00 |
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73cf5f596c
|
We welcome the Universe
|
2024-02-29 14:59:54 +07:00 |
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f6d138400f
|
BTreeDB gone async
|
2024-02-12 17:27:04 +07:00 |
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075b8259be
|
Move stuff around
|
2024-02-10 16:49:58 +07:00 |
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8671c4bfad
|
More networking work
|
2024-02-08 19:59:39 +07:00 |
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666d746936
|
More networking workings
|
2024-02-04 14:26:45 +07:00 |
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c5d1e0f4c7
|
Migrate to kommons
|
2024-02-03 20:41:51 +07:00 |
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278f66d892
|
Finally, client threads
|
2024-02-02 17:53:20 +07:00 |
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0b961b72ae
|
Merge Player and Connection
|
2024-02-02 17:00:02 +07:00 |
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a028694010
|
Functional chunk tickets, chunk source, player chunk tracking
|
2024-02-01 15:58:44 +07:00 |
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b7ec73bf0f
|
Server and network test code
|
2024-01-28 16:13:07 +07:00 |
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