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9b9856ebd1
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EntityDestroyPacket
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2024-03-28 13:01:57 +07:00 |
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a5192bc551
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Proper chunk tracking
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2024-03-27 23:09:52 +07:00 |
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82b09721fc
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Little more implementation
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2024-03-27 18:05:02 +07:00 |
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9c1772a766
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Functional serverside player network receive
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2024-03-27 14:30:44 +07:00 |
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afc45aac92
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More legacy protocol implementation
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2024-03-20 12:39:21 +07:00 |
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94cc53b176
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Moar packets implemented, chat, tiles, broadcast, ...
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2024-03-20 00:22:26 +07:00 |
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21f3a66283
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Now original game client can properly connect and be on server, and also can request a disconnect
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2024-03-19 16:59:01 +07:00 |
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66aa99acc2
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NetworkedElement, Json RPC and ClientContextUpdate fixes
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2024-03-19 15:22:05 +07:00 |
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d37bad79c6
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WorldTemplate, WorldLayout, VisitableWorldParameters, Biomes, BiomeDefinitions, Trees, Grass, Bushes, Terrain Selectors
RenderDirectives, JsonRPC, Json adapters fixes, DispatchingTypeAdapter
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2024-03-17 11:10:18 +07:00 |
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f6d138400f
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BTreeDB gone async
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2024-02-12 17:27:04 +07:00 |
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fd233b9ab5
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More work on legacy protocol
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2024-02-12 16:06:51 +07:00 |
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c2dc7c2e11
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Start implementing legacy protocol
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2024-02-10 22:55:24 +07:00 |
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075b8259be
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Move stuff around
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2024-02-10 16:49:58 +07:00 |
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c65d3f1a88
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Some renamings
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2024-02-03 13:46:50 +07:00 |
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0b961b72ae
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Merge Player and Connection
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2024-02-02 17:00:02 +07:00 |
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4d58f0ab71
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Kind of more networking stuff
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2024-02-02 12:09:22 +07:00 |
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a028694010
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Functional chunk tickets, chunk source, player chunk tracking
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2024-02-01 15:58:44 +07:00 |
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b7ec73bf0f
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Server and network test code
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2024-01-28 16:13:07 +07:00 |
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