Commit Graph

18 Commits

Author SHA1 Message Date
9b9856ebd1
EntityDestroyPacket 2024-03-28 13:01:57 +07:00
a5192bc551
Proper chunk tracking 2024-03-27 23:09:52 +07:00
82b09721fc
Little more implementation 2024-03-27 18:05:02 +07:00
9c1772a766
Functional serverside player network receive 2024-03-27 14:30:44 +07:00
afc45aac92
More legacy protocol implementation 2024-03-20 12:39:21 +07:00
94cc53b176
Moar packets implemented, chat, tiles, broadcast, ... 2024-03-20 00:22:26 +07:00
21f3a66283
Now original game client can properly connect and be on server, and also can request a disconnect 2024-03-19 16:59:01 +07:00
66aa99acc2
NetworkedElement, Json RPC and ClientContextUpdate fixes 2024-03-19 15:22:05 +07:00
d37bad79c6
WorldTemplate, WorldLayout, VisitableWorldParameters, Biomes, BiomeDefinitions, Trees, Grass, Bushes, Terrain Selectors
RenderDirectives, JsonRPC, Json adapters fixes, DispatchingTypeAdapter
2024-03-17 11:10:18 +07:00
f6d138400f
BTreeDB gone async 2024-02-12 17:27:04 +07:00
fd233b9ab5
More work on legacy protocol 2024-02-12 16:06:51 +07:00
c2dc7c2e11
Start implementing legacy protocol 2024-02-10 22:55:24 +07:00
075b8259be
Move stuff around 2024-02-10 16:49:58 +07:00
c65d3f1a88
Some renamings 2024-02-03 13:46:50 +07:00
0b961b72ae
Merge Player and Connection 2024-02-02 17:00:02 +07:00
4d58f0ab71
Kind of more networking stuff 2024-02-02 12:09:22 +07:00
a028694010
Functional chunk tickets, chunk source, player chunk tracking 2024-02-01 15:58:44 +07:00
b7ec73bf0f
Server and network test code 2024-01-28 16:13:07 +07:00