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215ae8429e
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Немного прибираемся
|
2023-01-22 18:43:45 +07:00 |
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7eaccacc68
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Более правильные имена
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2023-01-02 00:11:55 +07:00 |
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60f94bde6c
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animation -> image
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2023-01-01 18:10:13 +07:00 |
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69a5061e9e
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ImageReference, SpriteAnimator и почти избавились от старого FrameGrid
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2023-01-01 18:07:46 +07:00 |
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7697efeb50
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Атлас спрайтов теперь более менее рабочий
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2022-12-31 00:16:49 +07:00 |
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8ef4ab0eb1
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Атлас спрайтов (frames), переделан с нуля
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2022-12-30 23:52:35 +07:00 |
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819d188e2a
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Ещё больше прибираемся
|
2022-12-30 12:36:07 +07:00 |
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d8c1d9dab8
|
Немного прибираемся
|
2022-12-30 12:28:02 +07:00 |
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a0705472f8
|
Сущности-предметы!
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2022-12-30 12:27:18 +07:00 |
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cfe892e220
|
some more little tinkering with light system
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2022-12-28 15:30:54 +07:00 |
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e8eed40a73
|
object oriented file system skeleton
so there at least some preparation for java nio filesystem
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2022-11-24 15:30:47 +07:00 |
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6cc7ae51a0
|
a
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2022-10-05 22:19:06 +07:00 |
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08c2b5a685
|
even more raycasted lights tests
|
2022-09-16 19:54:41 +07:00 |
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5947252dc7
|
Raycasted lights
|
2022-09-16 17:47:34 +07:00 |
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96068d483c
|
Light flood test
|
2022-09-16 15:29:39 +07:00 |
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45b3e203ba
|
Rename to GPULightRenderer
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2022-09-16 13:29:00 +07:00 |
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9be1dcadd1
|
a
|
2022-09-16 13:28:15 +07:00 |
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5458a4a60d
|
More GPU shadows tests
|
2022-09-16 13:27:22 +07:00 |
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bacda9dd97
|
light penetration argument
|
2022-09-16 12:31:11 +07:00 |
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6483dae892
|
ok, now light is still duct taped, but more optimized
|
2022-09-16 12:28:59 +07:00 |
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5c697c129e
|
More shadows tests
|
2022-09-16 11:55:23 +07:00 |
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4198483974
|
Make cleanable trace-log not closed OpenGL objects
|
2022-09-16 01:01:43 +07:00 |
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86a8c4a130
|
more shadows tests
|
2022-09-14 21:35:23 +07:00 |
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1254fb276c
|
Soft light test
|
2022-09-14 20:28:19 +07:00 |
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7eeb5f8a12
|
Light renderer dispatcher
|
2022-09-14 14:54:10 +07:00 |
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0614158a9c
|
Shadows test
|
2022-09-14 00:49:50 +07:00 |
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ee21636529
|
More streamlining
|
2022-09-11 18:50:19 +07:00 |
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96c88aa725
|
Liquid render!
|
2022-09-11 17:55:47 +07:00 |
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598530c4ec
|
specify floatbuffer
|
2022-09-11 14:23:36 +07:00 |
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2cb2ac16ce
|
Use hash map in uniform location cache
|
2022-09-11 11:29:06 +07:00 |
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0cf0bcea57
|
Move shaders around
|
2022-09-11 11:26:15 +07:00 |
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3a0c9e57ee
|
missing imports
|
2022-09-11 10:41:32 +07:00 |
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09ec0f676d
|
move stuff around
|
2022-09-11 10:40:48 +07:00 |
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86742b537e
|
more correct tile connection match
|
2022-09-11 01:35:35 +07:00 |
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9bbff0403a
|
a
|
2022-09-11 01:21:33 +07:00 |
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194a7e479c
|
Redo vertex builder
|
2022-09-11 01:10:40 +07:00 |
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48cf205506
|
more shader stuff, hue shift, color variants, liquid def loader test
|
2022-09-10 22:30:34 +07:00 |
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|
19cf788d87
|
dyom
|
2022-09-08 21:44:02 +07:00 |
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3c0bd56b0a
|
Remove technical limitation of ILayeredRenderer
|
2022-09-08 21:32:56 +07:00 |
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32c2932a6a
|
rename
|
2022-09-08 21:26:26 +07:00 |
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122a951b56
|
Material modifier render test
|
2022-09-08 21:24:54 +07:00 |
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bd5a6f3259
|
Fix renderLayeredList updating current z layer wrong
|
2022-09-08 20:56:17 +07:00 |
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7c318966d5
|
Move tile definition and render template to KConcreteTypeAdapter
|
2022-08-26 22:30:32 +07:00 |
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e2b17f5761
|
KConcreteTypeAdapter test
|
2022-08-26 16:29:37 +07:00 |
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0866edcb74
|
More circular world test
|
2022-08-05 11:40:39 +07:00 |
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|
2653d043a9
|
Circular world test
|
2022-08-05 11:32:50 +07:00 |
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51a43d70be
|
More stuff
Scrolling callbacks
Improved btree reader
noclip controls
|
2022-08-04 17:28:37 +07:00 |
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aa9d379d41
|
Move classes around
|
2022-07-29 14:06:03 +07:00 |
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|
af97c80cdd
|
Get rid of chunk tuples as we know them
because they are useless in this form
|
2022-07-29 13:59:31 +07:00 |
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|
067da35ada
|
reenable vsync
|
2022-07-28 00:48:54 +07:00 |
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|
aeb14c9a63
|
more parallax tests
which yield nothing lulmao
|
2022-07-27 19:12:29 +07:00 |
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|
7504c1381d
|
Fix non looping animation being broken
|
2022-06-17 23:05:26 +07:00 |
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b1ee5bf66d
|
Parallax definition loading
|
2022-02-23 20:01:02 +07:00 |
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a3f4cf8338
|
Projectile physics test
|
2022-02-21 17:00:09 +07:00 |
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|
35e5b64606
|
Going up the stairs again
|
2022-02-21 12:16:42 +07:00 |
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|
4a02a0e0de
|
Box2d integration test
|
2022-02-20 17:20:42 +07:00 |
|
|
1580467bc5
|
Move everything to kvector, implement more stuff
|
2022-02-20 13:26:49 +07:00 |
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|
d715aa35a1
|
KBox2D
|
2022-02-17 11:49:50 +07:00 |
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|
ad8910d098
|
Подгрузка описания прожектайлов и их тест рендер
|
2022-02-10 22:16:17 +07:00 |
|
|
70772344e6
|
Starbound Pack File!
|
2022-02-08 22:26:20 +07:00 |
|
|
c3863d8ea2
|
Отрисовка сущностей
|
2022-02-07 11:08:54 +07:00 |
|
|
f907124af6
|
И ещё дальше
Более полные коллизии
Ентити
Приседания
UserInput
Больше отрисовки
Более реалистичные движения
|
2022-02-06 18:40:23 +07:00 |
|
|
5fe7668fe5
|
Ну мы идем дальше
обрезка геометрии мира
тест коллизий
сущности
|
2022-02-06 01:00:40 +07:00 |
|
|
c045a699d4
|
Теперь тайлы соединяются!
|
2022-02-04 21:06:31 +07:00 |
|
|
d5b20c9bda
|
Послойная отрисовка всей сцены!
|
2022-02-04 20:50:20 +07:00 |
|
|
ff6dba143e
|
Большие изменения в рендере
|
2022-02-04 19:34:48 +07:00 |
|
|
5b62fe3f09
|
Тест StarboundClient
|
2022-02-04 14:52:17 +07:00 |
|