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a46269aa15
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Performance improvement bits
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2024-04-12 10:24:47 +07:00 |
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53bb3bd843
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Dungeons generation (need optimizing), BlockableEventLoop (finally normal event loop)
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2024-04-08 12:14:42 +07:00 |
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209c1a5776
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TileEntities, WorldObject
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2024-04-02 20:07:11 +07:00 |
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6302661019
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Entity spatial index
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2024-03-30 12:36:17 +07:00 |
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a5192bc551
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Proper chunk tracking
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2024-03-27 23:09:52 +07:00 |
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3579f46209
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2 Players in same place test
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2024-03-27 17:11:38 +07:00 |
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9c1772a766
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Functional serverside player network receive
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2024-03-27 14:30:44 +07:00 |
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66aa99acc2
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NetworkedElement, Json RPC and ClientContextUpdate fixes
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2024-03-19 15:22:05 +07:00 |
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d0862ab454
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Micro optimize interner
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2023-10-22 13:39:46 +07:00 |
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62dfc63839
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HashTableInterner fixes
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2023-09-20 17:25:40 +07:00 |
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84e9fd842a
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Actual world lighting, world objects test
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2023-09-10 13:12:37 +07:00 |
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94fe3662ad
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Arbitrary dimension chunks, null/not null cell distinction
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2023-09-05 16:09:09 +07:00 |
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0657ee8ef7
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Chunk map, circular worlds second attempt
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2023-09-03 23:08:10 +07:00 |
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f2bb0a9d2d
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Move files around
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2023-09-03 13:48:40 +07:00 |
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96e782c264
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Make it compile against updated box2d and kvector
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2023-09-02 20:51:15 +07:00 |
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62b67c66ad
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Json function тесты
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2023-03-26 21:45:37 +07:00 |
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12232fbd18
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Больше Lua API в root, 2function
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2023-03-26 20:52:48 +07:00 |
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b19307ffdf
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Get rid of regular array spliterator
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2022-09-11 20:13:08 +07:00 |
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96c88aa725
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Liquid render!
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2022-09-11 17:55:47 +07:00 |
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1580467bc5
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Move everything to kvector, implement more stuff
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2022-02-20 13:26:49 +07:00 |
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d1c71f4a2a
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Clarify inverse and cofactor
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2022-02-19 21:10:03 +07:00 |
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d0b3c7347c
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Inverse, cofactor and adjugate matrices
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2022-02-19 20:52:27 +07:00 |
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cb1bec0328
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KVector initial commit
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2022-02-19 18:48:44 +07:00 |
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f907124af6
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И ещё дальше
Более полные коллизии
Ентити
Приседания
UserInput
Больше отрисовки
Более реалистичные движения
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2022-02-06 18:40:23 +07:00 |
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5fe7668fe5
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Ну мы идем дальше
обрезка геометрии мира
тест коллизий
сущности
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2022-02-06 01:00:40 +07:00 |
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8a13a99713
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Оно существует
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2022-02-02 22:48:12 +07:00 |
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