Commit Graph

26 Commits

Author SHA1 Message Date
a46269aa15
Performance improvement bits 2024-04-12 10:24:47 +07:00
53bb3bd843
Dungeons generation (need optimizing), BlockableEventLoop (finally normal event loop) 2024-04-08 12:14:42 +07:00
209c1a5776
TileEntities, WorldObject 2024-04-02 20:07:11 +07:00
6302661019
Entity spatial index 2024-03-30 12:36:17 +07:00
a5192bc551
Proper chunk tracking 2024-03-27 23:09:52 +07:00
3579f46209
2 Players in same place test 2024-03-27 17:11:38 +07:00
9c1772a766
Functional serverside player network receive 2024-03-27 14:30:44 +07:00
66aa99acc2
NetworkedElement, Json RPC and ClientContextUpdate fixes 2024-03-19 15:22:05 +07:00
d0862ab454
Micro optimize interner 2023-10-22 13:39:46 +07:00
62dfc63839
HashTableInterner fixes 2023-09-20 17:25:40 +07:00
84e9fd842a
Actual world lighting, world objects test 2023-09-10 13:12:37 +07:00
94fe3662ad
Arbitrary dimension chunks, null/not null cell distinction 2023-09-05 16:09:09 +07:00
0657ee8ef7
Chunk map, circular worlds second attempt 2023-09-03 23:08:10 +07:00
f2bb0a9d2d
Move files around 2023-09-03 13:48:40 +07:00
96e782c264
Make it compile against updated box2d and kvector 2023-09-02 20:51:15 +07:00
62b67c66ad
Json function тесты 2023-03-26 21:45:37 +07:00
12232fbd18
Больше Lua API в root, 2function 2023-03-26 20:52:48 +07:00
b19307ffdf
Get rid of regular array spliterator 2022-09-11 20:13:08 +07:00
96c88aa725
Liquid render! 2022-09-11 17:55:47 +07:00
1580467bc5
Move everything to kvector, implement more stuff 2022-02-20 13:26:49 +07:00
d1c71f4a2a
Clarify inverse and cofactor 2022-02-19 21:10:03 +07:00
d0b3c7347c
Inverse, cofactor and adjugate matrices 2022-02-19 20:52:27 +07:00
cb1bec0328
KVector initial commit 2022-02-19 18:48:44 +07:00
f907124af6
И ещё дальше
Более полные коллизии
Ентити
Приседания
UserInput
Больше отрисовки
Более реалистичные движения
2022-02-06 18:40:23 +07:00
5fe7668fe5
Ну мы идем дальше
обрезка геометрии мира
тест коллизий
сущности
2022-02-06 01:00:40 +07:00
8a13a99713
Оно существует 2022-02-02 22:48:12 +07:00