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ba0db89dcf
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Damage handling (not tested because entire system is stupid)
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2024-04-25 16:13:35 +07:00 |
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21fcad14b3
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Misc fixes
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2024-04-24 00:06:38 +07:00 |
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60fb895fe8
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Universe migrated to sqlite database
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2024-04-23 22:49:03 +07:00 |
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195de2d160
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Persistent universe parameters storage, as well as player context
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2024-04-23 16:59:51 +07:00 |
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87966e5fa1
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Persistent world storage test
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2024-04-23 03:04:17 +07:00 |
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38eddc0276
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Fix orientation update not updating spatial index
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2024-04-22 23:02:04 +07:00 |
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68ec91e1e8
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Players now can place objects
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2024-04-22 22:57:26 +07:00 |
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ab516d91a9
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Responsive player tracking
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2024-04-22 22:41:43 +07:00 |
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fd583cf2b9
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Fix smashOnBreak not being honored
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2024-04-22 22:22:01 +07:00 |
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934e8f8479
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Plants without occupied spaces no longer crash server
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2024-04-22 22:16:48 +07:00 |
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c2cb8dd208
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Make server-side entities exceptions be fatal
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2024-04-22 22:16:05 +07:00 |
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9d049ec3aa
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Better item spewing
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2024-04-22 20:49:14 +07:00 |
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baf04fe447
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Object breaking
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2024-04-22 20:11:16 +07:00 |
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d9de575de6
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Now root mechanics is properly handled by damageTiles
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2024-04-22 17:52:25 +07:00 |
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b50f356f7e
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Functional cell rootSource mechanics
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2024-04-22 17:19:05 +07:00 |
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74bbc58c60
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Functional plants
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2024-04-22 16:41:05 +07:00 |
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81492f2985
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Proper biome item placement
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2024-04-21 23:32:29 +07:00 |
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82c2d1315e
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Same goes to karst/worm caves
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2024-04-21 22:30:14 +07:00 |
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135f8e9728
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Plant entities?
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2024-04-21 22:26:02 +07:00 |
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f89afb80bb
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Working wiring
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2024-04-20 21:31:26 +07:00 |
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7e26f0d3b8
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Add more world bindings
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2024-04-20 14:44:20 +07:00 |
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5c840eaf77
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Fix imports
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2024-04-19 15:05:58 +07:00 |
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50a3fa6865
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Merge kommons math into kstarbound
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2024-04-19 14:51:36 +07:00 |
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df329f7087
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WorldGeometry.split, little more work on world bindings
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2024-04-19 14:18:05 +07:00 |
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fffc0b6102
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Misc perfromance improvements
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2024-04-19 11:54:41 +07:00 |
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dc585273b7
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Misc fixes
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2024-04-18 21:25:25 +07:00 |
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fc6938fc35
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Deterministic dungeon containers
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2024-04-18 21:05:16 +07:00 |
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4fc33b2cb6
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Fix TileModification having wrong code for reading hue shift from network
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2024-04-18 18:41:29 +07:00 |
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8f407465f5
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All composing terrain selectors now can reference other terrain selectors by name
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2024-04-18 16:54:05 +07:00 |
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edf33ca224
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Little more terrain
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2024-04-18 16:43:39 +07:00 |
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dbef69d6e6
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Terrain fixes
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2024-04-18 16:27:33 +07:00 |
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bad3fd9b16
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Fix painting does nothing
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2024-04-18 14:23:32 +07:00 |
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3ead24267c
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Active item half functional
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2024-04-18 14:04:37 +07:00 |
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d755e6cd66
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Items (not finished), Item Registry, performance tweaks, memory improvements, loading performance improvements
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2024-04-17 15:35:32 +07:00 |
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9f52e2314d
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container objects "functional"
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2024-04-15 21:28:43 +07:00 |
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77aa05d9f3
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Loungeable objects, some cleanup to entities in general
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2024-04-14 20:59:01 +07:00 |
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403aac63de
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Some initial fixes for Lua bindings and stuff
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2024-04-14 11:48:19 +07:00 |
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8ee60c0f4d
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Some initial Lua bindings (object, animator, root, sb)
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2024-04-14 01:45:15 +07:00 |
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7f0f647494
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Wire connecting?
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2024-04-12 10:36:43 +07:00 |
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a46269aa15
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Performance improvement bits
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2024-04-12 10:24:47 +07:00 |
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164040b45b
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SpawnEntityPacket
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2024-04-11 20:36:23 +07:00 |
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8fe7a6f951
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Update all methods to not reference global timestep constant
this sets up ground for variable tick rate
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2024-04-11 15:06:32 +07:00 |
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7cd0f5e173
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TileModification packets
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2024-04-10 22:41:41 +07:00 |
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318b689d2d
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Fix memory requirements of previous commit :)
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2024-04-10 09:55:28 +07:00 |
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e134554879
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Item drops stuff, but i accidentally inflated chunk memory requirements
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2024-04-09 23:24:33 +07:00 |
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c91b448e66
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More work on objects, orientations and spaces are working? kind of
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2024-04-09 10:56:50 +07:00 |
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53bb3bd843
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Dungeons generation (need optimizing), BlockableEventLoop (finally normal event loop)
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2024-04-08 12:14:42 +07:00 |
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68f3d6aa29
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Flatten perlin noise structure, improving perfomance by margin of 4
не рузен
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2024-04-06 03:02:32 +07:00 |
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43e9c2412d
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Cave liquid
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2024-04-06 01:57:44 +07:00 |
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6f6150475e
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Grass generation
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2024-04-05 23:35:35 +07:00 |
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