Commit Graph

167 Commits

Author SHA1 Message Date
c3c928de92
Terrain generation, staged async chunk loading 2024-04-05 18:30:45 +07:00
cb384be77a
SkyParameters are now finally generated 2024-04-04 10:50:46 +07:00
db09de857b
SystemWorld, fixed MWCRandom, event loops, universe io 2024-04-04 00:31:57 +07:00
3b2e1d06c3
Actually load versioning.config 2024-04-02 21:57:53 +07:00
66a3f0304a
Minor cleanup, VersionedAdapter 2024-04-02 21:53:18 +07:00
209c1a5776
TileEntities, WorldObject 2024-04-02 20:07:11 +07:00
fd1a63a22c
little bit polishing 2024-03-30 15:02:12 +07:00
f452cbeeb1
Some polishing 2024-03-29 18:01:17 +07:00
0c60dd6a02
Make worlds be capable of loading from disk, and capable of sending to legacy clients 2024-03-28 21:43:47 +07:00
6df7710dc2
Fix some bloppers 2024-03-28 19:19:24 +07:00
602c21edfc
Implemented all terrain selectors 2024-03-28 18:32:52 +07:00
c8683a15bd
Move terrain selectors to ru.dbotthepony.kstarbound.world.terrain 2024-03-28 13:34:01 +07:00
1d5953eb36
Move biome classes to world subpackage 2024-03-28 13:32:21 +07:00
3579f46209
2 Players in same place test 2024-03-27 17:11:38 +07:00
9c1772a766
Functional serverside player network receive 2024-03-27 14:30:44 +07:00
551eac4072
move defs/player to defs/actor/player 2024-03-20 20:23:50 +07:00
8149fcb48d
More work towards implementing legacy protocol, new entity class tree 2024-03-20 20:18:41 +07:00
94cc53b176
Moar packets implemented, chat, tiles, broadcast, ... 2024-03-20 00:22:26 +07:00
d37bad79c6
WorldTemplate, WorldLayout, VisitableWorldParameters, Biomes, BiomeDefinitions, Trees, Grass, Bushes, Terrain Selectors
RenderDirectives, JsonRPC, Json adapters fixes, DispatchingTypeAdapter
2024-03-17 11:10:18 +07:00
73cf5f596c
We welcome the Universe 2024-02-29 14:59:54 +07:00
a06ed42268
Bump kommons 2024-02-18 13:23:36 +07:00
0f91102e6b
Ah yes, BTreeDB 2024-02-15 14:05:42 +07:00
075b8259be
Move stuff around 2024-02-10 16:49:58 +07:00
666d746936
More networking workings 2024-02-04 14:26:45 +07:00
c5d1e0f4c7
Migrate to kommons 2024-02-03 20:41:51 +07:00
8c731366af
USE_CAFFEINE_INTERNER compilation flag 2024-02-02 18:18:41 +07:00
81ff32b8c1
Move starbound file system to top package 2024-01-28 20:25:31 +07:00
b7ec73bf0f
Server and network test code 2024-01-28 16:13:07 +07:00
f58b0bca80
Actor movement controller 2024-01-25 19:46:41 +07:00
bfc39a6cb6
Don't directly depend on forkjoinpool 2023-12-01 21:06:28 +07:00
efadaeb28c
Get rid of loading log since it stalls threads 2023-12-01 20:16:21 +07:00
35fc841037
fixes 2023-12-01 19:22:49 +07:00
cc1c0124ae
Add missing logging 2023-12-01 19:07:51 +07:00
b79161cca2
Load font from pak files, bootstrap window 2023-12-01 19:03:51 +07:00
1526a1c127
Universe thread, more synchronization (to allow more pararllel code), initiate player movement test once again 2023-11-11 14:25:31 +07:00
8af66ff359
move json out of io package 2023-11-10 22:51:32 +07:00
24529aba3e
Switch to Luna from PUC Lua 2023-11-10 22:25:41 +07:00
949ed802ad
Redesigned registry 2023-10-22 00:45:22 +07:00
30b168766d
Remove kbox2d from deps and remove leftover code from previous testing stages 2023-10-14 19:26:28 +07:00
0b163481e7
Have textures be logically loaded from Image itself 2023-10-12 08:10:37 +07:00
425494e104
Smarter multithreading 2023-10-03 14:05:27 +07:00
302aa9b83a
Loading log progress bars 2023-09-29 23:34:15 +07:00
ccf696a156
Move stuff around to reduce stress on main starbound class 2023-09-29 22:05:26 +07:00
86782e259e
KOptional type adapter, and movement controller defs structures 2023-09-29 20:26:49 +07:00
97d441deba
Multithreaded game loading 2023-09-25 18:59:43 +07:00
62dfc63839
HashTableInterner fixes 2023-09-20 17:25:40 +07:00
1de2b4c167
Better frame scheduling 2023-09-18 00:06:41 +07:00
ef52700ff2
Redo how images are handled, more world objects work, custom tailored interner 2023-09-17 18:27:16 +07:00
57c32beb0d
Bare minimum for object loading 2023-09-16 17:00:21 +07:00
84e9fd842a
Actual world lighting, world objects test 2023-09-10 13:12:37 +07:00