package ru.dbotthepony.kstarbound.client import com.github.benmanes.caffeine.cache.Cache import com.github.benmanes.caffeine.cache.Caffeine import org.apache.logging.log4j.LogManager import org.lwjgl.BufferUtils import org.lwjgl.glfw.Callbacks import org.lwjgl.glfw.GLFW import org.lwjgl.glfw.GLFWErrorCallback import org.lwjgl.opengl.GL import org.lwjgl.opengl.GL11 import org.lwjgl.opengl.GL45.* import org.lwjgl.opengl.GLCapabilities import org.lwjgl.system.MemoryStack import org.lwjgl.system.MemoryUtil import ru.dbotthepony.kstarbound.PIXELS_IN_STARBOUND_UNIT import ru.dbotthepony.kstarbound.PIXELS_IN_STARBOUND_UNITf import ru.dbotthepony.kstarbound.Starbound import ru.dbotthepony.kstarbound.client.freetype.FreeType import ru.dbotthepony.kstarbound.client.freetype.InvalidArgumentException import ru.dbotthepony.kstarbound.client.gl.BlendFunc import ru.dbotthepony.kstarbound.client.gl.GLFrameBuffer import ru.dbotthepony.kstarbound.client.gl.GLTexture2D import ru.dbotthepony.kstarbound.client.gl.ScissorRect import ru.dbotthepony.kstarbound.client.gl.VertexArrayObject import ru.dbotthepony.kstarbound.client.gl.BufferObject import ru.dbotthepony.kstarbound.client.gl.checkForGLError import ru.dbotthepony.kstarbound.client.gl.properties.GLStateFuncTracker import ru.dbotthepony.kstarbound.client.gl.properties.GLGenericTracker import ru.dbotthepony.kstarbound.client.gl.properties.GLObjectTracker import ru.dbotthepony.kstarbound.client.gl.properties.GLStateIntTracker import ru.dbotthepony.kstarbound.client.gl.properties.GLStateSwitchTracker import ru.dbotthepony.kstarbound.client.gl.shader.GLPrograms import ru.dbotthepony.kstarbound.client.gl.shader.GLShader import ru.dbotthepony.kstarbound.client.gl.shader.GLShaderProgram import ru.dbotthepony.kstarbound.client.gl.shader.UberShader import ru.dbotthepony.kstarbound.client.gl.vertex.GeometryType import ru.dbotthepony.kstarbound.client.gl.vertex.VertexBuilder import ru.dbotthepony.kstarbound.client.input.UserInput import ru.dbotthepony.kstarbound.client.render.Box2DRenderer import ru.dbotthepony.kstarbound.client.render.Camera import ru.dbotthepony.kstarbound.client.render.Font import ru.dbotthepony.kstarbound.client.render.LayeredRenderer import ru.dbotthepony.kstarbound.client.render.TextAlignY import ru.dbotthepony.kstarbound.client.render.TileRenderers import ru.dbotthepony.kstarbound.client.world.ClientWorld import ru.dbotthepony.kstarbound.defs.image.Image import ru.dbotthepony.kstarbound.math.roundTowardsNegativeInfinity import ru.dbotthepony.kstarbound.math.roundTowardsPositiveInfinity import ru.dbotthepony.kstarbound.util.forEachValid import ru.dbotthepony.kstarbound.util.formatBytesShort import ru.dbotthepony.kstarbound.world.LightCalculator import ru.dbotthepony.kstarbound.world.api.ICellAccess import ru.dbotthepony.kstarbound.world.api.IChunkCell import ru.dbotthepony.kvector.api.IStruct4f import ru.dbotthepony.kvector.arrays.Matrix3f import ru.dbotthepony.kvector.arrays.Matrix3fStack import ru.dbotthepony.kvector.util2d.AABB import ru.dbotthepony.kvector.vector.RGBAColor import ru.dbotthepony.kvector.vector.Vector2d import ru.dbotthepony.kvector.vector.Vector2f import ru.dbotthepony.kvector.vector.Vector2i import ru.dbotthepony.kvector.vector.Vector4f import java.io.Closeable import java.io.File import java.lang.ref.Cleaner import java.lang.ref.WeakReference import java.nio.ByteBuffer import java.nio.ByteOrder import java.time.Duration import java.util.* import java.util.concurrent.locks.LockSupport import java.util.concurrent.locks.ReentrantLock import kotlin.collections.ArrayList import kotlin.math.roundToInt class StarboundClient : Closeable { val window: Long val camera = Camera(this) val input = UserInput() val thread: Thread = Thread.currentThread() val capabilities: GLCapabilities var viewportX: Int = 0 private set var viewportY: Int = 0 private set var viewportWidth: Int = 0 private set var viewportHeight: Int = 0 private set // potentially visible cells var viewportCellX = 0 private set var viewportCellY = 0 private set var viewportCellWidth = 0 private set var viewportCellHeight = 0 private set var viewportRectangle = AABB.rectangle(Vector2d.ZERO, 0.0, 0.0) private set var viewportBottomLeft = Vector2d() private set var viewportTopRight = Vector2d() private set var fullbright = true var clientTerminated = false private set var viewportMatrixScreen: Matrix3f private set get() = Matrix3f.unmodifiable(field) var viewportMatrixWorld: Matrix3f private set get() = Matrix3f.unmodifiable(field) var isRenderingGame = true private set private val scissorStack = LinkedList() private val cleanerBacklog = ArrayList<() -> Unit>() private val onDrawGUI = ArrayList<() -> Unit>() private val onPreDrawWorld = ArrayList<(LayeredRenderer) -> Unit>() private val onPostDrawWorld = ArrayList<() -> Unit>() private val onPostDrawWorldOnce = ArrayList<(LayeredRenderer) -> Unit>() private val onViewportChanged = ArrayList<(width: Int, height: Int) -> Unit>() private val terminateCallbacks = ArrayList<() -> Unit>() private val startupTextList = ArrayList() private var finishStartupRendering = System.currentTimeMillis() + 4000L private val cleaner = Cleaner.create { r -> val thread = Thread(r, "OpenGL Cleaner for '${thread.name}'") thread.priority = 2 thread } var objectsCreated = 0L private set var objectsCleaned = 0L private set init { check(CLIENTS.get() == null) { "Already has OpenGL context existing at ${Thread.currentThread()}!" } CLIENTS.set(this) lock.lock() try { clients++ if (!glfwInitialized) { check(GLFW.glfwInit()) { "Unable to initialize GLFW" } glfwInitialized = true GLFWErrorCallback.create { error, description -> LOGGER.error("LWJGL error {}: {}", error, description) }.set() } } finally { lock.unlock() } GLFW.glfwDefaultWindowHints() GLFW.glfwWindowHint(GLFW.GLFW_VISIBLE, GLFW.GLFW_FALSE) GLFW.glfwWindowHint(GLFW.GLFW_RESIZABLE, GLFW.GLFW_TRUE) GLFW.glfwWindowHint(GLFW.GLFW_CONTEXT_VERSION_MAJOR, 4) GLFW.glfwWindowHint(GLFW.GLFW_CONTEXT_VERSION_MINOR, 5) GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_PROFILE, GLFW.GLFW_OPENGL_CORE_PROFILE) GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_FORWARD_COMPAT, GLFW.GLFW_TRUE) window = GLFW.glfwCreateWindow(800, 600, "KStarbound", MemoryUtil.NULL, MemoryUtil.NULL) require(window != MemoryUtil.NULL) { "Unable to create GLFW window" } startupTextList.add("Created GLFW window") input.installCallback(window) GLFW.glfwMakeContextCurrent(window) // This line is critical for LWJGL's interoperation with GLFW's // OpenGL context, or any context that is managed externally. // LWJGL detects the context that is current in the current thread, // creates the GLCapabilities instance and makes the OpenGL // bindings available for use. capabilities = GL.createCapabilities() GLFW.glfwSetFramebufferSizeCallback(window) { _, w, h -> if (w == 0 || h == 0) { isRenderingGame = false } else { isRenderingGame = true setViewport(0, 0, w, h) viewportMatrixScreen = updateViewportMatrixScreen() viewportMatrixWorld = updateViewportMatrixWorld() for (callback in onViewportChanged) { callback.invoke(w, h) } } } val stack = MemoryStack.stackPush() try { val pWidth = stack.mallocInt(1) val pHeight = stack.mallocInt(1) GLFW.glfwGetWindowSize(window, pWidth, pHeight) val vidmode = GLFW.glfwGetVideoMode(GLFW.glfwGetPrimaryMonitor())!! GLFW.glfwSetWindowPos( window, (vidmode.width() - pWidth[0]) / 2, (vidmode.height() - pHeight[0]) / 2 ) setViewport(0, 0, pWidth[0], pHeight[0]) viewportMatrixScreen = updateViewportMatrixScreen() viewportMatrixWorld = updateViewportMatrixWorld() } finally { stack.close() } // vsync GLFW.glfwSwapInterval(0) GLFW.glfwShowWindow(window) putDebugLog("Initialized GLFW window") } val maxTextureBlocks = glGetInteger(GL_MAX_TEXTURE_IMAGE_UNITS) val maxUserTextureBlocks = maxTextureBlocks - 1 // available textures blocks for generic use val maxVertexAttribBindPoints = glGetInteger(GL_MAX_VERTEX_ATTRIB_BINDINGS) init { LOGGER.info("OpenGL Version: ${glGetString(GL_VERSION)}") LOGGER.info("OpenGL Vendor: ${glGetString(GL_VENDOR)}") LOGGER.info("OpenGL Renderer: ${glGetString(GL_RENDERER)}") LOGGER.debug("Max supported texture image units: $maxTextureBlocks") LOGGER.debug("Max supported vertex attribute bind points: $maxVertexAttribBindPoints") } val stack = Matrix3fStack() // минимальное время хранения 5 минут и... private val named2DTextures0: Cache = Caffeine.newBuilder() .expireAfterAccess(Duration.ofMinutes(5)) .build() // ...бесконечное хранение пока кто-то все ещё использует текстуру private val named2DTextures1: Cache = Caffeine.newBuilder() .weakValues() .build() private val missingTexture: GLTexture2D by lazy { newTexture(missingTexturePath).upload(Starbound.readDirect(missingTexturePath), GL_RGBA, GL_RGBA).generateMips().also { it.textureMinFilter = GL_NEAREST it.textureMagFilter = GL_NEAREST } } private val missingTexturePath = "/assetmissing.png" private val regularShaderPrograms = ArrayList>() private val uberShaderPrograms = ArrayList>() val lightMapLocation = maxTextureBlocks - 1 fun addShaderProgram(program: GLShaderProgram) { if (program is UberShader) { uberShaderPrograms.add(WeakReference(program)) } if (program is GLShaderProgram.Regular) { regularShaderPrograms.add(WeakReference(program)) } } fun registerCleanable(ref: Any, fn: (Int) -> Unit, nativeRef: Int): Cleaner.Cleanable { objectsCreated++ val cleanable = cleaner.register(ref) { if (isSameThread()) { objectsCleaned++ fn(nativeRef) checkForGLError() } else { synchronized(cleanerBacklog) { cleanerBacklog.add { objectsCleaned++ fn(nativeRef) checkForGLError() } } } } return cleanable } fun cleanup() { synchronized(cleanerBacklog) { for (lambda in cleanerBacklog) { lambda.invoke() } cleanerBacklog.clear() } } var blend by GLStateSwitchTracker(GL_BLEND) var scissor by GLStateSwitchTracker(GL_SCISSOR_TEST) var cull by GLStateSwitchTracker(GL_CULL_FACE) var cullMode by GLStateFuncTracker(::glCullFace, GL_BACK) var textureUnpackAlignment by GLStateIntTracker(::glPixelStorei, GL_UNPACK_ALIGNMENT, 4) var scissorRect by GLGenericTracker(ScissorRect(0, 0, 0, 0)) { // require(it.x >= 0) { "Invalid X ${it.x}"} // require(it.y >= 0) { "Invalid Y ${it.y}"} require(it.width >= 0) { "Invalid width ${it.width}"} require(it.height >= 0) { "Invalid height ${it.height}"} glScissor(it.x, it.y, it.width, it.height) } var depthTest by GLStateSwitchTracker(GL_DEPTH_TEST) var vao by GLObjectTracker(::glBindVertexArray) var framebuffer by GLObjectTracker(::glBindFramebuffer, GL_FRAMEBUFFER) var program by GLObjectTracker(::glUseProgram) private val textures = Array(maxTextureBlocks) { GLObjectTracker(GL11::glBindTexture, GL_TEXTURE_2D) } var activeTexture = 0 set(value) { ensureSameThread() if (field != value) { require(value in 0 until maxTextureBlocks) { "Texture block out of bounds: $value (max texture blocks is $maxTextureBlocks)" } glActiveTexture(GL_TEXTURE0 + value) checkForGLError() field = value } } var texture2D: GLTexture2D? get() = textures[activeTexture].get() set(value) { textures[activeTexture].accept(value) } var clearColor by GLGenericTracker(RGBAColor.WHITE) { val (r, g, b, a) = it glClearColor(r, g, b, a) } var blendFunc by GLGenericTracker(BlendFunc()) { glBlendFuncSeparate(it.sourceColor.enum, it.destinationColor.enum, it.sourceAlpha.enum, it.destinationAlpha.enum) } val freeType = FreeType() val font = Font() val box2dRenderer = Box2DRenderer() val programs = GLPrograms() init { glActiveTexture(GL_TEXTURE0) checkForGLError() } val whiteTexture = GLTexture2D("white") init { val buffer = ByteBuffer.allocateDirect(3) buffer.put(0xFF.toByte()) buffer.put(0xFF.toByte()) buffer.put(0xFF.toByte()) buffer.position(0) whiteTexture.upload(GL_RGB, 1, 1, GL_RGB, GL_UNSIGNED_BYTE, buffer) } fun setViewport(x: Int, y: Int, width: Int, height: Int) { ensureSameThread() if (viewportX != x || viewportY != y || viewportWidth != width || viewportHeight != height) { glViewport(x, y, width, height) checkForGLError("Setting viewport") viewportX = x viewportY = y viewportWidth = width viewportHeight = height } } fun pushScissorRect(x: Float, y: Float, width: Float, height: Float) { return pushScissorRect(x.roundToInt(), y.roundToInt(), width.roundToInt(), height.roundToInt()) } @Suppress("NAME_SHADOWING") fun pushScissorRect(x: Int, y: Int, width: Int, height: Int) { var x = x var y = y var width = width var height = height val peek = scissorStack.lastOrNull() if (peek != null) { x = x.coerceAtLeast(peek.x) y = y.coerceAtLeast(peek.y) width = width.coerceAtMost(peek.width) height = height.coerceAtMost(peek.height) if (peek.x == x && peek.y == y && peek.width == width && peek.height == height) { scissorStack.add(peek) return } } val rect = ScissorRect(x, y, width, height) scissorStack.add(rect) scissorRect = rect scissor = true } fun popScissorRect() { scissorStack.removeLast() val peek = scissorStack.lastOrNull() if (peek == null) { scissor = false return } val y = viewportHeight - peek.y - peek.height scissorRect = ScissorRect(peek.x, y, peek.width, peek.height) } val currentScissorRect get() = scissorStack.lastOrNull() fun ensureSameThread() { if (thread !== Thread.currentThread()) { throw IllegalAccessException("Trying to access $this outside of $thread!") } } fun isSameThread() = thread === Thread.currentThread() fun newTexture(name: String = "") = GLTexture2D(name) fun loadTexture(path: String): GLTexture2D { ensureSameThread() return named2DTextures0.get(path) { named2DTextures1.get(it) { val data = Image.get(it) if (data == null) { LOGGER.error("Texture {} is missing! Falling back to {}", it, missingTexturePath) missingTexture } else { newTexture(it).upload(data).also { it.textureMinFilter = GL_NEAREST it.textureMagFilter = GL_NEAREST } } } } } fun newEBO() = BufferObject.EBO() fun newVBO() = BufferObject.VBO() fun newVAO() = VertexArrayObject() inline fun quadWireframe(color: RGBAColor = RGBAColor.WHITE, lambda: (VertexBuilder) -> Unit) { val builder = programs.position.builder builder.builder.begin(GeometryType.QUADS_AS_LINES_WIREFRAME) lambda.invoke(builder.builder) builder.upload() programs.position.use() programs.position.colorMultiplier = color programs.position.worldMatrix = stack.last() builder.draw(GL_LINES) } fun vertex(file: File) = GLShader(file, GL_VERTEX_SHADER) fun fragment(file: File) = GLShader(file, GL_FRAGMENT_SHADER) fun vertex(contents: String) = GLShader(contents, GL_VERTEX_SHADER) fun fragment(contents: String) = GLShader(contents, GL_FRAGMENT_SHADER) fun internalVertex(file: String) = GLShader(readInternal(file), GL_VERTEX_SHADER) fun internalFragment(file: String) = GLShader(readInternal(file), GL_FRAGMENT_SHADER) fun internalGeometry(file: String) = GLShader(readInternal(file), GL_GEOMETRY_SHADER) fun putDebugLog(text: String, replace: Boolean = false) { if (replace) { if (startupTextList.isEmpty()) { startupTextList.add(text) } else { startupTextList[startupTextList.size - 1] = text } } else { startupTextList.add(text) } finishStartupRendering = System.currentTimeMillis() + 4000L } private fun isMe(state: StarboundClient?) { if (state != null && state != this) { throw InvalidArgumentException("Provided object does not belong to $this state tracker (belongs to $state)") } } private fun updateViewportMatrixScreen(): Matrix3f { return Matrix3f.ortho(0f, viewportWidth.toFloat(), 0f, viewportHeight.toFloat()) } private fun updateViewportMatrixWorld(): Matrix3f { return Matrix3f.orthoDirect(0f, viewportWidth.toFloat(), 0f, viewportHeight.toFloat()) } private val xMousePos = ByteBuffer.allocateDirect(8).also { it.order(ByteOrder.LITTLE_ENDIAN) }.asDoubleBuffer() private val yMousePos = ByteBuffer.allocateDirect(8).also { it.order(ByteOrder.LITTLE_ENDIAN) }.asDoubleBuffer() val mouseCoordinates: Vector2d get() { xMousePos.position(0) yMousePos.position(0) GLFW.glfwGetCursorPos(window, xMousePos, yMousePos) xMousePos.position(0) yMousePos.position(0) return Vector2d(xMousePos.get(), yMousePos.get()) } val mouseCoordinatesF: Vector2f get() { xMousePos.position(0) yMousePos.position(0) GLFW.glfwGetCursorPos(window, xMousePos, yMousePos) xMousePos.position(0) yMousePos.position(0) return Vector2f(xMousePos.get().toFloat(), yMousePos.get().toFloat()) } fun screenToWorld(x: Double, y: Double): Vector2d { val relativeX = (-viewportWidth / 2.0 + x) / settings.zoom / PIXELS_IN_STARBOUND_UNIT + camera.pos.x val relativeY = (-viewportHeight / 2.0 + y) / settings.zoom / PIXELS_IN_STARBOUND_UNIT + camera.pos.y return Vector2d(relativeX, relativeY) } fun screenToWorld(x: Int, y: Int): Vector2d { return screenToWorld(x.toDouble(), y.toDouble()) } fun screenToWorld(value: Vector2d): Vector2d { return screenToWorld(value.x, value.y) } val tileRenderers = TileRenderers(this) var world: ClientWorld? = ClientWorld(this, 0L, Vector2i(3000, 2000), true) init { putDebugLog("Initialized OpenGL context") clearColor = RGBAColor.SLATE_GRAY blend = true blendFunc = BlendFunc.MULTIPLY_WITH_ALPHA } // nanoseconds var frameRenderTime = 0L private set private var nextRender = System.nanoTime() private val frameRenderTimes = LongArray(60) { 1L } private var frameRenderIndex = 0 private val renderWaitTimes = LongArray(60) { 1L } private var renderWaitIndex = 0 private var lastRender = System.nanoTime() val averageRenderWait: Double get() { var sum = 0.0 for (value in renderWaitTimes) sum += value if (sum == 0.0) return 0.0 sum /= 1_000_000_000.0 return sum / renderWaitTimes.size } val averageRenderTime: Double get() { var sum = 0.0 for (value in frameRenderTimes) sum += value if (sum == 0.0) return 0.0 sum /= 1_000_000_000.0 return sum / frameRenderTimes.size } val settings = ClientSettings() val viewportCells: ICellAccess = object : ICellAccess { override fun getCell(x: Int, y: Int): IChunkCell? { return world?.getCell(x + viewportCellX, y + viewportCellY) } override fun getCellDirect(x: Int, y: Int): IChunkCell? { return world?.getCellDirect(x + viewportCellX, y + viewportCellY) } } var viewportLighting = LightCalculator(viewportCells, viewportCellWidth, viewportCellHeight) private set val viewportLightingTexture = newTexture("Viewport Lighting") private var viewportLightingMem: ByteBuffer? = null fun updateViewportParams() { viewportRectangle = AABB.rectangle( camera.pos, viewportWidth / settings.zoom / PIXELS_IN_STARBOUND_UNIT, viewportHeight / settings.zoom / PIXELS_IN_STARBOUND_UNIT) viewportCellX = roundTowardsNegativeInfinity(viewportRectangle.mins.x) - 16 viewportCellY = roundTowardsNegativeInfinity(viewportRectangle.mins.y) - 16 viewportCellWidth = roundTowardsPositiveInfinity(viewportRectangle.width) + 32 viewportCellHeight = roundTowardsPositiveInfinity(viewportRectangle.height) + 32 viewportTopRight = screenToWorld(viewportWidth, viewportHeight) viewportBottomLeft = screenToWorld(0, 0) if (viewportLighting.width != viewportCellWidth || viewportLighting.height != viewportCellHeight) { viewportLighting = LightCalculator(viewportCells, viewportCellWidth, viewportCellHeight) viewportLighting.multithreaded = true if (viewportCellWidth > 0 && viewportCellHeight > 0) { viewportLightingMem = ByteBuffer.allocateDirect(viewportCellWidth.coerceAtMost(4096) * viewportCellHeight.coerceAtMost(4096) * 3) } else { viewportLightingMem = null } } } fun onViewportChanged(callback: (width: Int, height: Int) -> Unit) { onViewportChanged.add(callback) } fun onDrawGUI(lambda: () -> Unit) { onDrawGUI.add(lambda) } fun onPreDrawWorld(lambda: (LayeredRenderer) -> Unit) { onPreDrawWorld.add(lambda) } fun onPostDrawWorld(lambda: () -> Unit) { onPostDrawWorld.add(lambda) } fun onPostDrawWorldOnce(lambda: (LayeredRenderer) -> Unit) { onPostDrawWorldOnce.add(lambda) } fun renderFrame(): Boolean { ensureSameThread() var diff = nextRender - System.nanoTime() // try to sleep until next frame as precise as possible while (diff > 0L) { if (diff >= 1_500_000L) { LockSupport.parkNanos(1_000_000L) } else { Thread.yield() } diff = nextRender - System.nanoTime() } val mark = System.nanoTime() try { if (GLFW.glfwWindowShouldClose(window)) { close() return false } val world = world if (!isRenderingGame) { cleanup() GLFW.glfwPollEvents() if (world != null) { if (Starbound.initialized) world.think() } return true } uberShaderPrograms.forEachValid { if (it.flags.contains(UberShader.Flag.NEEDS_SCREEN_SIZE)) { it.screenSize = Vector2f(viewportWidth.toFloat(), viewportHeight.toFloat()) } } if (world != null) { updateViewportParams() val layers = LayeredRenderer() if (Starbound.initialized) world.think() clearColor = RGBAColor.SLATE_GRAY glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT) stack.clear(Matrix3f.identity()) val viewMatrix = viewportMatrixWorld.copy() .translate(viewportWidth / 2f, viewportHeight / 2f) // центр экрана + координаты отрисовки мира .scale(x = settings.zoom * PIXELS_IN_STARBOUND_UNITf, y = settings.zoom * PIXELS_IN_STARBOUND_UNITf) // масштабируем до нужного размера .translate(-camera.pos.x.toFloat(), -camera.pos.y.toFloat()) // перемещаем вид к камере regularShaderPrograms.forEachValid { it.viewMatrix = viewMatrix } for (lambda in onPreDrawWorld) { lambda.invoke(layers) } for (i in onPostDrawWorldOnce.size - 1 downTo 0) { onPostDrawWorldOnce[i].invoke(layers) onPostDrawWorldOnce.removeAt(i) } viewportLighting.clear() val viewportLightingMem = viewportLightingMem world.addLayers( layers = layers, size = viewportRectangle) if (viewportLightingMem != null && !fullbright) { viewportLightingMem.position(0) BufferUtils.zeroBuffer(viewportLightingMem) viewportLightingMem.position(0) viewportLighting.calculate(viewportLightingMem, viewportLighting.width.coerceAtMost(4096), viewportLighting.height.coerceAtMost(4096)) viewportLightingMem.position(0) val old = textureUnpackAlignment textureUnpackAlignment = if (viewportLighting.width.coerceAtMost(4096) % 4 == 0) 4 else 1 viewportLightingTexture.upload( GL_RGB, viewportLighting.width.coerceAtMost(4096), viewportLighting.height.coerceAtMost(4096), GL_RGB, GL_UNSIGNED_BYTE, viewportLightingMem ) textureUnpackAlignment = old } else { viewportLightingTexture.upload(GL_RGBA, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, WHITE) } viewportLightingTexture.textureMinFilter = GL_LINEAR activeTexture = lightMapLocation texture2D = viewportLightingTexture activeTexture = 0 val lightmapUV = if (fullbright) Vector4f.ZERO else Vector4f( ((viewportBottomLeft.x - viewportCellX) / viewportLighting.width).toFloat(), ((viewportBottomLeft.y - viewportCellY) / viewportLighting.height).toFloat(), (1f - (viewportCellX + viewportCellWidth - viewportTopRight.x) / viewportLighting.width).toFloat(), (1f - (viewportCellY + viewportCellHeight - viewportTopRight.y) / viewportLighting.height).toFloat()) uberShaderPrograms.forEachValid { it.lightmapTexture = lightMapLocation it.lightmapUV = lightmapUV } layers.render() world.physics.debugDraw() for (lambda in onPostDrawWorld) { lambda.invoke() } } regularShaderPrograms.forEachValid { it.viewMatrix = viewportMatrixScreen } val thisTime = System.currentTimeMillis() if (startupTextList.isNotEmpty() && thisTime <= finishStartupRendering) { var alpha = 1f if (finishStartupRendering - thisTime < 1000L) { alpha = (finishStartupRendering - thisTime) / 1000f } stack.push() stack.last().translate(y = viewportHeight.toFloat()) var shade = 255 for (i in startupTextList.size - 1 downTo 0) { val size = font.render(startupTextList[i], alignY = TextAlignY.BOTTOM, scale = 0.4f, color = RGBAColor(shade / 255f, shade / 255f, shade / 255f, alpha)) stack.last().translate(y = -size.height * 1.2f) if (shade > 120) { shade -= 10 } } stack.pop() } stack.clear(Matrix3f.identity()) for (fn in onDrawGUI) { fn.invoke() } val runtime = Runtime.getRuntime() font.render("Latency: ${(averageRenderWait * 1_00000.0).toInt() / 100f}ms", scale = 0.4f) font.render("Frame: ${(averageRenderTime * 1_00000.0).toInt() / 100f}ms", y = font.lineHeight * 0.6f, scale = 0.4f) font.render("JVM Heap: ${formatBytesShort(runtime.totalMemory() - runtime.freeMemory())}", y = font.lineHeight * 1.2f, scale = 0.4f) font.render("OGL A: ${objectsCreated - objectsCleaned} D: $objectsCleaned", y = font.lineHeight * 1.8f, scale = 0.4f) GLFW.glfwSwapBuffers(window) GLFW.glfwPollEvents() input.think() camera.think(Starbound.TICK_TIME_ADVANCE) cleanup() return true } finally { frameRenderTime = System.nanoTime() - mark frameRenderTimes[++frameRenderIndex % frameRenderTimes.size] = frameRenderTime renderWaitTimes[++renderWaitIndex % renderWaitTimes.size] = System.nanoTime() - lastRender lastRender = System.nanoTime() nextRender = mark + Starbound.TICK_TIME_ADVANCE_NANOS } } fun onTermination(lambda: () -> Unit) { terminateCallbacks.add(lambda) } override fun close() { if (clientTerminated) return lock.lock() try { if (window != MemoryUtil.NULL) { Callbacks.glfwFreeCallbacks(window) GLFW.glfwDestroyWindow(window) } if (--clients == 0) { GLFW.glfwTerminate() GLFW.glfwSetErrorCallback(null)?.free() glfwInitialized = false } clientTerminated = true for (callback in terminateCallbacks) { callback.invoke() } } finally { lock.unlock() } } companion object { private val LOGGER = LogManager.getLogger(StarboundClient::class.java) private val CLIENTS = ThreadLocal() private val WHITE = ByteBuffer.allocateDirect(4).also { it.put(0xFF.toByte()) it.put(0xFF.toByte()) it.put(0xFF.toByte()) it.put(0xFF.toByte()) it.position(0) } @JvmStatic fun current() = checkNotNull(CLIENTS.get()) { "No client registered to current thread (${Thread.currentThread()})" } @JvmStatic fun currentOrNull(): StarboundClient? = CLIENTS.get() private val lock = ReentrantLock() @Volatile private var glfwInitialized = false @Volatile private var clients = 0 @JvmStatic fun readInternal(file: String): String { return ClassLoader.getSystemClassLoader().getResourceAsStream(file)!!.bufferedReader() .let { val read = it.readText() it.close() read } } } }