package ru.dbotthepony.kstarbound.world /** * Determines the state chunk is in, chunks are written to persistent storage * only if they are in [FULL] state to avoid partially loaded or partially generated * chunks from making its way into persistent storage. */ enum class ChunkState { /** * Freshly created, nothing was loaded or generated */ FRESH, /** * Chunk does not exist on disk, and awaits generation * * This is kind of limbo state, used by code which want to get * chunk in its "as-is" state, be it completely empty or fully loaded from disk */ EMPTY, TERRAIN, MICRO_DUNGEONS, CAVE_LIQUID, /** * Everything has been loaded or generated */ FULL; }