14 lines
201 B
GLSL
14 lines
201 B
GLSL
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#version 460
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layout (location = 0) in vec2 vertexPos;
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uniform mat4 transform;
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out vec2 originalPos;
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void main() {
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gl_Position = transform * vec4(vertexPos, 0.0, 1.0);
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originalPos = vertexPos;
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}
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