KStarbound/src/main/resources/shaders/screen_quad_tex.fsh
2022-09-14 00:49:50 +07:00

12 lines
139 B
GLSL

#version 460
out vec4 resultColor;
in vec2 uvPos;
uniform sampler2D texture0;
void main() {
resultColor = texture(texture0, uvPos);
}