17 lines
301 B
GLSL
17 lines
301 B
GLSL
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#version 460
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layout (location = 0) in vec3 _pos;
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layout (location = 1) in vec2 _uv_in;
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layout (location = 2) in float _hsv_in;
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out vec2 _uv_out;
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out float _hsv_vertex;
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uniform mat4 _transform;
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void main() {
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_uv_out = _uv_in;
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_hsv_vertex = _hsv_in;
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gl_Position = _transform * vec4(_pos, 1.0);
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}
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