12 lines
259 B
GLSL
12 lines
259 B
GLSL
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#version 330
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in vec2 oUVCoords;
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out vec4 resultColor;
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uniform vec4 baselineColor;
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void main() {
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resultColor = vec4(baselineColor.rgb * smoothstep(0.0, 1.0, 1.0 - sqrt(pow(oUVCoords.x - 0.5, 2.0) + pow(oUVCoords.y - 0.5, 2.0)) * 2.0), baselineColor.a);
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}
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