KStarbound/src/main/kotlin/ru/dbotthepony/kstarbound/lua/bindings/RootBindings.kt

352 lines
13 KiB
Kotlin

package ru.dbotthepony.kstarbound.lua.bindings
import it.unimi.dsi.fastutil.objects.Object2IntOpenHashMap
import org.classdump.luna.ByteString
import org.classdump.luna.LuaRuntimeException
import org.classdump.luna.Table
import org.classdump.luna.lib.ArgumentIterator
import org.classdump.luna.runtime.ExecutionContext
import org.classdump.luna.runtime.LuaFunction
import ru.dbotthepony.kstarbound.Globals
import ru.dbotthepony.kstarbound.RecipeRegistry
import ru.dbotthepony.kstarbound.Registries
import ru.dbotthepony.kstarbound.Registry
import ru.dbotthepony.kstarbound.Starbound
import ru.dbotthepony.kstarbound.defs.image.Image
import ru.dbotthepony.kstarbound.defs.item.ItemDescriptor
import ru.dbotthepony.kstarbound.lua.AssetJsonFunction
import ru.dbotthepony.kstarbound.lua.NewLuaState
import ru.dbotthepony.kstarbound.lua.StateMachine
import ru.dbotthepony.kstarbound.lua.from
import ru.dbotthepony.kstarbound.lua.iterator
import ru.dbotthepony.kstarbound.lua.luaFunction
import ru.dbotthepony.kstarbound.lua.luaFunctionN
import ru.dbotthepony.kstarbound.lua.luaFunctionNS
import ru.dbotthepony.kstarbound.lua.luaStub
import ru.dbotthepony.kstarbound.lua.nextOptionalFloat
import ru.dbotthepony.kstarbound.lua.nextOptionalInteger
import ru.dbotthepony.kstarbound.lua.set
import kotlin.collections.component1
import kotlin.collections.component2
import kotlin.collections.isNotEmpty
import kotlin.collections.random
import kotlin.collections.set
import kotlin.collections.withIndex
private fun <T : Any> lookup(registry: Registry<T>, key: Any?): Registry.Entry<T>? {
if (key is ByteString) {
return registry[key.decode()]
} else if (key is Number) {
return registry[key.toInt()]
} else {
return null
}
}
private fun <T : Any> lookupStrict(registry: Registry<T>, key: Any?): Registry.Entry<T> {
if (key is ByteString) {
return registry[key.decode()] ?: throw LuaRuntimeException("No such ${registry.name}: $key")
} else if (key is Number) {
return registry[key.toInt()] ?: throw LuaRuntimeException("No such ${registry.name}: $key")
} else {
throw LuaRuntimeException("No such ${registry.name}: $key")
}
}
private fun evalFunction(context: ExecutionContext, name: ByteString, value: Double) {
val fn = Registries.jsonFunctions[name.decode()] ?: throw LuaRuntimeException("No such function $name")
context.returnBuffer.setTo(fn.value.evaluate(value))
}
private fun evalFunction2(context: ExecutionContext, name: ByteString, value: Double, value2: Double) {
val fn = Registries.json2Functions[name.decode()] ?: throw LuaRuntimeException("No such function $name")
context.returnBuffer.setTo(fn.value.evaluate(value, value2))
}
private fun imageSize(context: ExecutionContext, name: ByteString) {
context.returnBuffer.setTo(Image.get(name.decode())?.size ?: throw LuaRuntimeException("No such image $name"))
}
private fun imageSpaces(context: ExecutionContext, arguments: ArgumentIterator): StateMachine {
val machine = StateMachine()
val name = arguments.nextString()
val image = Image.get(name.decode()) ?: throw LuaRuntimeException("No such image $name")
val pixelOffset = machine.loadVector2i(arguments.nextTable())
val fillFactor = arguments.nextFloat()
val flip = arguments.nextOptionalBoolean(false)
return machine
.add {
val values = image.worldSpaces(pixelOffset.get(), fillFactor, flip)
val table = context.newTable(values.size, 0)
for ((i, value) in values.withIndex()) {
table.rawset(i.toLong() + 1, value)
}
}
}
private fun nonEmptyRegion(context: ExecutionContext, name: ByteString) {
val image = Image.get(name.decode()) ?: throw LuaRuntimeException("No such image $name")
context.returnBuffer.setTo(context.from(image.nonEmptyRegion))
}
private fun registryDef(registry: Registry<*>): LuaFunction<ByteString, *, *, *, *> {
return luaFunction { context, name ->
val value = registry[name.decode()] ?: throw LuaRuntimeException("No such NPC type $name")
context.returnBuffer.setTo(context.from(value.json))
}
}
private fun registryDef2(registry: Registry<*>): LuaFunction<Any?, *, *, *, *> {
return luaFunction { context, name ->
val def = lookup(registry, name)
if (def != null) {
context.returnBuffer.setTo(context.newTable(0, 2).also {
it["path"] = def.file?.computeFullPath()
it["config"] = context.from(def.json)
})
} else {
context.returnBuffer.setTo()
}
}
}
private fun registryDefExists(registry: Registry<*>): LuaFunction<ByteString, *, *, *, *> {
return luaFunction { context, name ->
context.returnBuffer.setTo(name.decode() in registry)
}
}
private fun recipesForItem(context: ExecutionContext, name: ByteString) {
val list = RecipeRegistry.output2recipes[name.decode()]
if (list == null) {
context.returnBuffer.setTo(context.newTable())
} else {
context.returnBuffer.setTo(context.newTable(list.size, 0).also {
for ((i, v) in list.withIndex()) {
it.rawset(i + 1L, context.from(v.json))
}
})
}
}
private fun itemType(context: ExecutionContext, name: ByteString) {
context.returnBuffer.setTo(Registries.items[name.decode()]?.value?.itemType ?: throw NoSuchElementException("No such item $name"))
}
private fun itemTags(context: ExecutionContext, name: ByteString) {
context.returnBuffer.setTo(context.from(Registries.items[name.decode()]?.value?.itemTags ?: throw NoSuchElementException("No such item $name")))
}
private fun itemHasTag(context: ExecutionContext, name: ByteString, tag: ByteString) {
context.returnBuffer.setTo(Registries.items[name.decode()]?.value?.itemTags?.contains(tag.decode()) ?: throw NoSuchElementException("No such item $name"))
}
private fun itemConfig(context: ExecutionContext, args: ArgumentIterator): StateMachine {
val name = args.nextString().decode()
val state = StateMachine()
if (name !in Registries.items) {
context.returnBuffer.setTo()
return state
}
val desc = ItemDescriptor(args.nextTable(), state)
val level = args.nextOptionalFloat()
val seed = args.nextOptionalInteger()
state.add {
val build = Starbound.itemConfig(desc.get().name, desc.get().parameters, level, seed)
context.returnBuffer.setTo(context.newTable(0, 3).also {
it["directory"] = build.directory
it["config"] = context.from(build.config)
it["parameters"] = context.from(build.parameters)
})
}
return state
}
private fun getMatchingTenants(context: ExecutionContext, tags: Table) {
val actualTags = Object2IntOpenHashMap<String>()
for ((k, v) in tags) {
if (k is ByteString && v is Number) {
actualTags[k.decode()] = v.toInt()
}
}
val result = Registries.tenants.keys.values
.stream()
.filter { it.value.test(actualTags) }
.sorted { a, b -> b.value.compareTo(a.value) }
.map { context.from(it.json) }
.toList()
context.returnBuffer.setTo(context.newTable(result.size, 0).also {
for ((k, v) in result.withIndex()) {
it[k + 1] = v
}
})
}
private fun liquidStatusEffects(context: ExecutionContext, id: Any) {
val liquid = lookup(Registries.liquid, id)
if (liquid == null) {
context.returnBuffer.setTo(context.newTable())
} else {
context.returnBuffer.setTo(context.newTable(liquid.value.statusEffects.size, 0).also {
for ((k, v) in liquid.value.statusEffects.withIndex()) {
it[k + 1] = v.key.map({ it }, { it })
}
})
}
}
private fun createTreasure(context: ExecutionContext, arguments: ArgumentIterator) {
val pool = arguments.nextString().decode()
val level = arguments.nextFloat()
val seed = arguments.nextOptionalInteger()
val get = Registries.treasurePools[pool] ?: throw LuaRuntimeException("No such treasure pool $pool")
val result = get.value.evaluate(seed ?: System.nanoTime(), level)
.stream().filter { it.isNotEmpty }.map { it.toTable(context)!! }.toList()
context.returnBuffer.setTo(context.from(result))
}
private fun materialMiningSound(context: ExecutionContext, arguments: ArgumentIterator) {
val tile = lookup(Registries.tiles, arguments.nextAny())
val mod = lookup(Registries.tiles, arguments.nextOptionalAny(null))
if (mod != null && mod.value.miningSounds.map({ it.isNotEmpty() }, { true })) {
context.returnBuffer.setTo(mod.value.miningSounds.map({ it.random() }, { it }))
return
}
if (tile != null && tile.value.miningSounds.map({ it.isNotEmpty() }, { true })) {
context.returnBuffer.setTo(tile.value.miningSounds.map({ it.random() }, { it }))
return
}
// original engine parity
context.returnBuffer.setTo("")
}
private fun materialFootstepSound(context: ExecutionContext, arguments: ArgumentIterator) {
val tile = lookup(Registries.tiles, arguments.nextAny())
val mod = lookup(Registries.tiles, arguments.nextOptionalAny(null))
if (mod != null && mod.value.footstepSound.map({ it.isNotEmpty() }, { true })) {
context.returnBuffer.setTo(mod.value.footstepSound.map({ it.random() }, { it }))
return
}
if (tile != null && tile.value.footstepSound.map({ it.isNotEmpty() }, { true })) {
context.returnBuffer.setTo(tile.value.footstepSound.map({ it.random() }, { it }))
return
}
context.returnBuffer.setTo(Globals.client.defaultFootstepSound.map({ it }, { it.random() }))
}
private fun materialHealth(context: ExecutionContext, arguments: ArgumentIterator) {
context.returnBuffer.setTo(lookupStrict(Registries.tiles, arguments.nextAny()).value.actualDamageTable.totalHealth)
}
private fun liquidName(context: ExecutionContext, arguments: ArgumentIterator) {
context.returnBuffer.setTo(lookupStrict(Registries.liquid, arguments.nextAny()).key)
}
private fun liquidId(context: ExecutionContext, arguments: ArgumentIterator) {
context.returnBuffer.setTo(lookupStrict(Registries.liquid, arguments.nextAny()).id)
}
private fun techType(context: ExecutionContext, arguments: ArgumentIterator) {
context.returnBuffer.setTo(lookupStrict(Registries.techs, arguments.nextAny()).value.type)
}
private fun techConfig(context: ExecutionContext, arguments: ArgumentIterator) {
context.returnBuffer.setTo(lookupStrict(Registries.techs, arguments.nextAny()).json)
}
fun provideRootBindings(state: NewLuaState) {
val table = state.state.newTable()
state.env["root"] = table
table["assetJson"] = AssetJsonFunction(state.state)
table["makeCurrentVersionedJson"] = luaStub("makeCurrentVersionedJson")
table["loadVersionedJson"] = luaStub("loadVersionedJson")
table["evalFunction"] = luaFunction(::evalFunction)
table["evalFunction2"] = luaFunction(::evalFunction2)
table["imageSize"] = luaFunction(::imageSize)
table["imageSpaces"] = luaFunctionNS("imageSpaces", ::imageSpaces)
table["nonEmptyRegion"] = luaFunction(::nonEmptyRegion)
table["npcConfig"] = registryDef(Registries.npcTypes)
table["npcVariant"] = luaStub("npcVariant")
table["projectileGravityMultiplier"] = luaStub("projectileGravityMultiplier")
table["projectileConfig"] = registryDef(Registries.projectiles)
table["recipesForItem"] = luaFunction(::recipesForItem)
table["itemType"] = luaFunction(::itemType)
table["itemTags"] = luaFunction(::itemTags)
table["itemHasTag"] = luaFunction(::itemHasTag)
table["itemConfig"] = luaFunctionNS("itemConfig", ::itemConfig)
table["createItem"] = luaStub("createItem")
table["tenantConfig"] = registryDef(Registries.tenants)
table["getMatchingTenants"] = luaFunction(::getMatchingTenants)
table["liquidStatusEffects"] = luaFunction(::liquidStatusEffects)
table["generateName"] = luaStub("generateName")
table["questConfig"] = registryDef(Registries.questTemplates)
table["npcPortrait"] = luaStub("npcPortrait")
table["monsterPortrait"] = luaStub("monsterPortrait")
table["npcPortrait"] = luaStub("npcPortrait")
table["isTreasurePool"] = registryDefExists(Registries.treasurePools)
table["createTreasure"] = luaFunctionN("createTreasure", ::createTreasure)
table["materialMiningSound"] = luaFunctionN("materialMiningSound", ::materialMiningSound)
table["materialFootstepSound"] = luaFunctionN("materialFootstepSound", ::materialFootstepSound)
table["materialHealth"] = luaFunctionN("materialHealth", ::materialHealth)
table["materialConfig"] = registryDef2(Registries.tiles)
table["modConfig"] = registryDef2(Registries.tileModifiers)
table["liquidName"] = luaFunctionN("liquidName", ::liquidName)
table["liquidId"] = luaFunctionN("liquidId", ::liquidId)
table["createBiome"] = luaStub("createBiome")
table["monsterSkillParameter"] = luaStub("monsterSkillParameter")
table["monsterParameters"] = luaStub("monsterParameters")
table["monsterMovementSettings"] = luaStub("monsterMovementSettings")
table["hasTech"] = registryDefExists(Registries.techs)
table["techType"] = luaFunctionN("techType", ::techType)
table["techConfig"] = luaFunctionN("techConfig", ::techConfig)
table["treeStemDirectory"] = luaStub("treeStemDirectory")
table["treeFoliageDirectory"] = luaStub("treeFoliageDirectory")
table["collection"] = luaStub("collection")
table["collectables"] = luaStub("collectables")
table["elementalResistance"] = luaStub("elementalResistance")
table["dungeonMetadata"] = luaStub("dungeonMetadata")
table["behavior"] = luaStub("behavior")
state.env["jobject"] = luaFunction { executionContext -> executionContext.returnBuffer.setTo(executionContext.newTable()) }
state.env["jarray"] = luaFunction { executionContext -> executionContext.returnBuffer.setTo(executionContext.newTable()) }
}