KStarbound/src/main/resources/shaders/fragment/font.fsh

14 lines
211 B
GLSL

#version 450
layout (binding = 0) uniform sampler2D texture0;
uniform vec4 colorMultiplier;
out vec4 colorResult;
in vec2 uvOut;
void main() {
colorResult = colorMultiplier * texture(texture0, uvOut).r;
}