14 lines
211 B
GLSL
14 lines
211 B
GLSL
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#version 450
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layout (binding = 0) uniform sampler2D texture0;
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uniform vec4 colorMultiplier;
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out vec4 colorResult;
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in vec2 uvOut;
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void main() {
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colorResult = colorMultiplier * texture(texture0, uvOut).r;
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}
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