KStarbound/src/main/resources/shaders/vertex/texture.glsl

15 lines
215 B
GLSL

#version 460
layout (location = 0) in vec3 _pos;
layout (location = 1) in vec2 _uv_in;
out vec2 _uv_out;
uniform mat4 _transform;
void main() {
_uv_out = _uv_in;
gl_Position = _transform * vec4(_pos, 1.0);
}