KStarbound/src/main/kotlin/ru/dbotthepony/kstarbound/world/ChunkState.kt

31 lines
692 B
Kotlin

package ru.dbotthepony.kstarbound.world
/**
* Determines the state chunk is in, chunks are written to persistent storage
* only if they are in [FULL] state to avoid partially loaded or partially generated
* chunks from making its way into persistent storage.
*/
enum class ChunkState {
/**
* Freshly created, nothing was loaded or generated
*/
FRESH,
/**
* Chunk does not exist on disk, and awaits generation
*
* This is kind of limbo state, used by code which want to get
* chunk in its "as-is" state, be it completely empty or fully loaded from disk
*/
EMPTY,
TERRAIN,
MICRO_DUNGEONS,
CAVE_LIQUID,
/**
* Everything has been loaded or generated
*/
FULL;
}