310 lines
11 KiB
Kotlin
310 lines
11 KiB
Kotlin
package ru.dbotthepony.kstarbound.client.render
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import it.unimi.dsi.fastutil.ints.Int2ObjectFunction
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import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap
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import org.apache.logging.log4j.LogManager
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import org.lwjgl.opengl.GL46.*
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import ru.dbotthepony.kstarbound.PIXELS_IN_STARBOUND_UNITf
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import ru.dbotthepony.kstarbound.client.StarboundClient
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import ru.dbotthepony.kstarbound.client.gl.*
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import ru.dbotthepony.kstarbound.client.gl.shader.GLTileProgram
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import ru.dbotthepony.kstarbound.client.gl.vertex.GLAttributeList
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import ru.dbotthepony.kstarbound.client.gl.vertex.*
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import ru.dbotthepony.kstarbound.defs.tile.*
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import ru.dbotthepony.kstarbound.world.api.ITileAccess
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import ru.dbotthepony.kstarbound.world.api.ITileState
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import ru.dbotthepony.kstarbound.world.api.TileColor
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import ru.dbotthepony.kvector.vector.RGBAColor
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import ru.dbotthepony.kvector.vector.Vector2i
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import java.util.stream.Stream
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import kotlin.collections.HashMap
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data class TileLayer(
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val program: ConfiguredShaderProgram<GLTileProgram>,
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val vertices: VertexBuilder,
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val zPos: Int
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)
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class TileLayerList {
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private val layers = HashMap<ConfiguredShaderProgram<GLTileProgram>, Int2ObjectOpenHashMap<TileLayer>>()
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/**
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* Получает геометрию слоя ([DynamicVertexBuilder]), который имеет программу для отрисовки [program] и располагается на [zLevel].
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*
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* Если такого слоя нет, вызывается [compute] и создаётся новый [TileLayer], затем возвращается результат [compute].
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*/
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fun computeIfAbsent(program: ConfiguredShaderProgram<GLTileProgram>, zLevel: Int, compute: () -> VertexBuilder): VertexBuilder {
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return layers.computeIfAbsent(program) { Int2ObjectOpenHashMap() }.computeIfAbsent(zLevel, Int2ObjectFunction {
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return@Int2ObjectFunction TileLayer(program, compute.invoke(), zLevel)
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}).vertices
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}
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fun layers(): Stream<TileLayer> {
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return layers.values.stream().flatMap { it.values.stream() }
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}
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fun clear() = layers.clear()
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val isEmpty get() = layers.isEmpty()
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val isNotEmpty get() = layers.isNotEmpty()
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}
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/**
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* Хранит в себе программы для отрисовки определённых [TileDefinition]
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*
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* Создаётся единожды как потомок [GLStateTracker]
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*/
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class TileRenderers(val client: StarboundClient) {
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val state get() = client.gl
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private val foregroundTilePrograms = HashMap<GLTexture2D, ForegroundTileProgram>()
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private val backgroundTilePrograms = HashMap<GLTexture2D, BackgroundTileProgram>()
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private val tileRenderersCache = HashMap<String, TileRenderer>()
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private val modifierRenderersCache = HashMap<String, TileRenderer>()
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fun getTileRenderer(defName: String): TileRenderer {
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return tileRenderersCache.computeIfAbsent(defName) {
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val def = client.starbound.tiles[defName] // TODO: Пустой рендерер
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return@computeIfAbsent TileRenderer(this, def!!.value)
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}
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}
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fun getModifierRenderer(defName: String): TileRenderer {
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return modifierRenderersCache.computeIfAbsent(defName) {
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val def = client.starbound.tileModifiers[defName] // TODO: Пустой рендерер
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return@computeIfAbsent TileRenderer(this, def!!.value)
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}
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}
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private inner class ForegroundTileProgram(private val texture: GLTexture2D) : ConfiguredShaderProgram<GLTileProgram>(state.programs.tile) {
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override fun setup() {
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super.setup()
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state.activeTexture = 0
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state.depthTest = false
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program.texture = 0
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texture.bind()
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texture.textureMagFilter = GL_NEAREST
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texture.textureMinFilter = GL_NEAREST
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program.color = FOREGROUND_COLOR
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}
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override fun equals(other: Any?): Boolean {
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if (this === other) {
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return true
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}
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if (other is ForegroundTileProgram) {
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return texture == other.texture
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}
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return super.equals(other)
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}
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override fun hashCode(): Int {
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return texture.hashCode()
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}
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}
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private inner class BackgroundTileProgram(private val texture: GLTexture2D) : ConfiguredShaderProgram<GLTileProgram>(state.programs.tile) {
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override fun setup() {
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super.setup()
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state.activeTexture = 0
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state.depthTest = false
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program.texture = 0
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texture.bind()
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texture.textureMagFilter = GL_NEAREST
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texture.textureMinFilter = GL_NEAREST
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program.color = BACKGROUND_COLOR
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}
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override fun equals(other: Any?): Boolean {
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if (this === other) {
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return true
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}
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if (other is BackgroundTileProgram) {
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return texture == other.texture
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}
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return super.equals(other)
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}
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override fun hashCode(): Int {
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return texture.hashCode()
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}
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}
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/**
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* Возвращает запечённое состояние шейдера shaderVertexTexture с данной текстурой
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*/
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fun foreground(texture: GLTexture2D): ConfiguredShaderProgram<GLTileProgram> {
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return foregroundTilePrograms.computeIfAbsent(texture, ::ForegroundTileProgram)
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}
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/**
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* Возвращает запечённое состояние шейдера shaderVertexTextureRGBAColor с данной текстурой
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*/
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fun background(texture: GLTexture2D): ConfiguredShaderProgram<GLTileProgram> {
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return backgroundTilePrograms.computeIfAbsent(texture, ::BackgroundTileProgram)
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}
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companion object {
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val BACKGROUND_COLOR = RGBAColor(0.4f, 0.4f, 0.4f)
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val FOREGROUND_COLOR = RGBAColor(1f, 1f, 1f)
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}
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}
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private fun vertexTextureBuilder() = VertexBuilder(GLAttributeList.TILE, GeometryType.QUADS)
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private class TileEqualityTester(val definition: TileDefinition) : EqualityRuleTester {
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override fun test(thisTile: ITileState?, otherTile: ITileState?): Boolean {
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return otherTile?.material == definition && thisTile?.hueShift == otherTile.hueShift
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}
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}
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private class ModifierEqualityTester(val definition: MaterialModifier) : EqualityRuleTester {
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override fun test(thisTile: ITileState?, otherTile: ITileState?): Boolean {
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return otherTile?.modifier == definition
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}
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}
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class TileRenderer(val renderers: TileRenderers, val def: IRenderableTile) {
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private enum class TestResult {
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NO_MATCH,
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CONTINUE,
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HALT
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}
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val state get() = renderers.state
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val texture = state.loadTexture(def.renderParameters.texture.imagePath.value!!).also {
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it.textureMagFilter = GL_NEAREST
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}
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val equalityTester: EqualityRuleTester = when (def) {
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is TileDefinition -> TileEqualityTester(def)
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is MaterialModifier -> ModifierEqualityTester(def)
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else -> throw IllegalStateException()
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}
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val bakedProgramState = renderers.foreground(texture)
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val bakedBackgroundProgramState = renderers.background(texture)
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// private var notifiedDepth = false
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private fun tesselateAt(self: ITileState, piece: RenderPiece, getter: ITileAccess, builder: VertexBuilder, pos: Vector2i, offset: Vector2i = Vector2i.ZERO, isModifier: Boolean) {
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val fx = pos.x.toFloat()
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val fy = pos.y.toFloat()
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var a = fx
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var b = fy
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var c = fx + piece.textureSize.x / PIXELS_IN_STARBOUND_UNITf
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var d = fy + piece.textureSize.y / PIXELS_IN_STARBOUND_UNITf
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if (offset != Vector2i.ZERO) {
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a += offset.x / PIXELS_IN_STARBOUND_UNITf
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// в json файлах Y указан как положительный вверх,
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// что соответствует нашему миру
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b += offset.y / PIXELS_IN_STARBOUND_UNITf
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c += offset.x / PIXELS_IN_STARBOUND_UNITf
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d += offset.y / PIXELS_IN_STARBOUND_UNITf
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}
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var mins = piece.texturePosition
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var maxs = piece.texturePosition + piece.textureSize
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if (def.renderParameters.variants != 0 && piece.variantStride != null && piece.texture == null) {
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val variant = (getter.randomDoubleFor(pos) * def.renderParameters.variants).toInt()
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mins += piece.variantStride * variant
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maxs += piece.variantStride * variant
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}
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if (def.renderParameters.multiColored && piece.colorStride != null && self.color != TileColor.DEFAULT) {
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mins += piece.colorStride * self.color.ordinal
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maxs += piece.colorStride * self.color.ordinal
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}
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val (u0, v0) = texture.pixelToUV(mins)
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val (u1, v1) = texture.pixelToUV(maxs)
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builder.quadZ(a, b, c, d, Z_LEVEL, QuadTransformers.uv(u0, v1, u1, v0).after { it, _ -> it.push(if (isModifier) self.modifierHueShift else self.hueShift) })
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}
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private fun tesselatePiece(
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self: ITileState,
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matchPiece: RenderMatch,
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getter: ITileAccess,
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layers: TileLayerList,
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pos: Vector2i,
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thisBuilder: VertexBuilder,
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background: Boolean,
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isModifier: Boolean,
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): TestResult {
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if (matchPiece.test(getter, equalityTester, pos)) {
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for (renderPiece in matchPiece.pieces) {
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if (renderPiece.piece.texture != null) {
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val program = if (background) {
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renderers.background(state.loadTexture(renderPiece.piece.texture!!))
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} else {
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renderers.foreground(state.loadTexture(renderPiece.piece.texture!!))
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}
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tesselateAt(self, renderPiece.piece, getter, layers.computeIfAbsent(program, def.renderParameters.zLevel, ::vertexTextureBuilder), pos, renderPiece.offset, isModifier)
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} else {
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tesselateAt(self, renderPiece.piece, getter, thisBuilder, pos, renderPiece.offset, isModifier)
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}
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}
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for (subPiece in matchPiece.subMatches) {
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val matched = tesselatePiece(self, subPiece, getter, layers, pos, thisBuilder, background, isModifier)
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if (matched == TestResult.HALT || matched == TestResult.CONTINUE && matchPiece.haltOnSubMatch) {
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return TestResult.HALT
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}
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}
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if (matchPiece.haltOnMatch) {
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return TestResult.HALT
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}
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return TestResult.CONTINUE
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}
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return TestResult.NO_MATCH
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}
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/**
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* Тесселирует тайлы в заданной позиции в нужном билдере
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*
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* [getter] Нужен для получения информации о ближайших блоках
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*
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* [layers] содержит текущие программы и их билдеры и их zPos
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*
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* Тесселирует тайлы в нужный VertexBuilder с масштабом согласно константе [PIXELS_IN_STARBOUND_UNITf]
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*/
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fun tesselate(self: ITileState, getter: ITileAccess, layers: TileLayerList, pos: Vector2i, background: Boolean = false, isModifier: Boolean = false) {
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// если у нас нет renderTemplate
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// то мы просто не можем его отрисовать
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val template = def.renderTemplate.value ?: return
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val vertexBuilder = layers.computeIfAbsent(if (background) bakedBackgroundProgramState else bakedProgramState, def.renderParameters.zLevel, ::vertexTextureBuilder)
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for ((_, matcher) in template.matches) {
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for (matchPiece in matcher) {
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val matched = tesselatePiece(self, matchPiece, getter, layers, pos, vertexBuilder, background, isModifier)
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if (matched == TestResult.HALT) {
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break
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}
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}
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}
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}
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companion object {
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const val Z_LEVEL = 10f
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private val LOGGER = LogManager.getLogger()
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}
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}
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