Mod main class
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package com.example.examplemod;
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import java.util.List;
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import java.util.Set;
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import java.util.stream.Collectors;
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import net.minecraft.core.registries.BuiltInRegistries;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.world.item.Item;
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import net.neoforged.bus.api.SubscribeEvent;
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import net.neoforged.fml.common.EventBusSubscriber;
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import net.neoforged.fml.event.config.ModConfigEvent;
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import net.neoforged.neoforge.common.ModConfigSpec;
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// An example config class. This is not required, but it's a good idea to have one to keep your config organized.
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// Demonstrates how to use Neo's config APIs
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@EventBusSubscriber(modid = ExampleMod.MODID, bus = EventBusSubscriber.Bus.MOD)
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public class Config
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{
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private static final ModConfigSpec.Builder BUILDER = new ModConfigSpec.Builder();
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private static final ModConfigSpec.BooleanValue LOG_DIRT_BLOCK = BUILDER
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.comment("Whether to log the dirt block on common setup")
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.define("logDirtBlock", true);
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private static final ModConfigSpec.IntValue MAGIC_NUMBER = BUILDER
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.comment("A magic number")
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.defineInRange("magicNumber", 42, 0, Integer.MAX_VALUE);
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public static final ModConfigSpec.ConfigValue<String> MAGIC_NUMBER_INTRODUCTION = BUILDER
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.comment("What you want the introduction message to be for the magic number")
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.define("magicNumberIntroduction", "The magic number is... ");
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// a list of strings that are treated as resource locations for items
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private static final ModConfigSpec.ConfigValue<List<? extends String>> ITEM_STRINGS = BUILDER
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.comment("A list of items to log on common setup.")
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.defineListAllowEmpty("items", List.of("minecraft:iron_ingot"), Config::validateItemName);
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static final ModConfigSpec SPEC = BUILDER.build();
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public static boolean logDirtBlock;
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public static int magicNumber;
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public static String magicNumberIntroduction;
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public static Set<Item> items;
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private static boolean validateItemName(final Object obj)
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{
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return obj instanceof String itemName && BuiltInRegistries.ITEM.containsKey(ResourceLocation.parse(itemName));
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}
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@SubscribeEvent
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static void onLoad(final ModConfigEvent event)
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{
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logDirtBlock = LOG_DIRT_BLOCK.get();
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magicNumber = MAGIC_NUMBER.get();
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magicNumberIntroduction = MAGIC_NUMBER_INTRODUCTION.get();
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// convert the list of strings into a set of items
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items = ITEM_STRINGS.get().stream()
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.map(itemName -> BuiltInRegistries.ITEM.get(ResourceLocation.parse(itemName)))
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.collect(Collectors.toSet());
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}
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}
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package com.example.examplemod;
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import org.slf4j.Logger;
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import com.mojang.logging.LogUtils;
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import net.minecraft.client.Minecraft;
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import net.minecraft.core.registries.BuiltInRegistries;
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import net.minecraft.core.registries.Registries;
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import net.minecraft.network.chat.Component;
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import net.minecraft.world.food.FoodProperties;
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import net.minecraft.world.item.BlockItem;
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import net.minecraft.world.item.CreativeModeTab;
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import net.minecraft.world.item.CreativeModeTabs;
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import net.minecraft.world.item.Item;
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import net.minecraft.world.level.block.Block;
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import net.minecraft.world.level.block.Blocks;
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import net.minecraft.world.level.block.state.BlockBehaviour;
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import net.minecraft.world.level.material.MapColor;
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import net.neoforged.api.distmarker.Dist;
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import net.neoforged.bus.api.IEventBus;
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import net.neoforged.bus.api.SubscribeEvent;
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import net.neoforged.fml.ModContainer;
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import net.neoforged.fml.common.EventBusSubscriber;
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import net.neoforged.fml.common.Mod;
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import net.neoforged.fml.config.ModConfig;
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import net.neoforged.fml.event.lifecycle.FMLClientSetupEvent;
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import net.neoforged.fml.event.lifecycle.FMLCommonSetupEvent;
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import net.neoforged.neoforge.common.NeoForge;
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import net.neoforged.neoforge.event.BuildCreativeModeTabContentsEvent;
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import net.neoforged.neoforge.event.server.ServerStartingEvent;
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import net.neoforged.neoforge.registries.DeferredBlock;
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import net.neoforged.neoforge.registries.DeferredHolder;
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import net.neoforged.neoforge.registries.DeferredItem;
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import net.neoforged.neoforge.registries.DeferredRegister;
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// The value here should match an entry in the META-INF/neoforge.mods.toml file
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@Mod(ExampleMod.MODID)
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public class ExampleMod
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{
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// Define mod id in a common place for everything to reference
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public static final String MODID = "examplemod";
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// Directly reference a slf4j logger
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private static final Logger LOGGER = LogUtils.getLogger();
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// Create a Deferred Register to hold Blocks which will all be registered under the "examplemod" namespace
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public static final DeferredRegister.Blocks BLOCKS = DeferredRegister.createBlocks(MODID);
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// Create a Deferred Register to hold Items which will all be registered under the "examplemod" namespace
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public static final DeferredRegister.Items ITEMS = DeferredRegister.createItems(MODID);
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// Create a Deferred Register to hold CreativeModeTabs which will all be registered under the "examplemod" namespace
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public static final DeferredRegister<CreativeModeTab> CREATIVE_MODE_TABS = DeferredRegister.create(Registries.CREATIVE_MODE_TAB, MODID);
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// Creates a new Block with the id "examplemod:example_block", combining the namespace and path
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public static final DeferredBlock<Block> EXAMPLE_BLOCK = BLOCKS.registerSimpleBlock("example_block", BlockBehaviour.Properties.of().mapColor(MapColor.STONE));
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// Creates a new BlockItem with the id "examplemod:example_block", combining the namespace and path
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public static final DeferredItem<BlockItem> EXAMPLE_BLOCK_ITEM = ITEMS.registerSimpleBlockItem("example_block", EXAMPLE_BLOCK);
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// Creates a new food item with the id "examplemod:example_id", nutrition 1 and saturation 2
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public static final DeferredItem<Item> EXAMPLE_ITEM = ITEMS.registerSimpleItem("example_item", new Item.Properties().food(new FoodProperties.Builder()
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.alwaysEdible().nutrition(1).saturationModifier(2f).build()));
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// Creates a creative tab with the id "examplemod:example_tab" for the example item, that is placed after the combat tab
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public static final DeferredHolder<CreativeModeTab, CreativeModeTab> EXAMPLE_TAB = CREATIVE_MODE_TABS.register("example_tab", () -> CreativeModeTab.builder()
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.title(Component.translatable("itemGroup.examplemod")) //The language key for the title of your CreativeModeTab
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.withTabsBefore(CreativeModeTabs.COMBAT)
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.icon(() -> EXAMPLE_ITEM.get().getDefaultInstance())
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.displayItems((parameters, output) -> {
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output.accept(EXAMPLE_ITEM.get()); // Add the example item to the tab. For your own tabs, this method is preferred over the event
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}).build());
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// The constructor for the mod class is the first code that is run when your mod is loaded.
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// FML will recognize some parameter types like IEventBus or ModContainer and pass them in automatically.
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public ExampleMod(IEventBus modEventBus, ModContainer modContainer)
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{
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// Register the commonSetup method for modloading
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modEventBus.addListener(this::commonSetup);
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// Register the Deferred Register to the mod event bus so blocks get registered
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BLOCKS.register(modEventBus);
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// Register the Deferred Register to the mod event bus so items get registered
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ITEMS.register(modEventBus);
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// Register the Deferred Register to the mod event bus so tabs get registered
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CREATIVE_MODE_TABS.register(modEventBus);
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// Register ourselves for server and other game events we are interested in.
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// Note that this is necessary if and only if we want *this* class (ExampleMod) to respond directly to events.
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// Do not add this line if there are no @SubscribeEvent-annotated functions in this class, like onServerStarting() below.
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NeoForge.EVENT_BUS.register(this);
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// Register the item to a creative tab
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modEventBus.addListener(this::addCreative);
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// Register our mod's ModConfigSpec so that FML can create and load the config file for us
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modContainer.registerConfig(ModConfig.Type.COMMON, Config.SPEC);
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}
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private void commonSetup(final FMLCommonSetupEvent event)
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{
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// Some common setup code
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LOGGER.info("HELLO FROM COMMON SETUP");
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if (Config.logDirtBlock)
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LOGGER.info("DIRT BLOCK >> {}", BuiltInRegistries.BLOCK.getKey(Blocks.DIRT));
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LOGGER.info(Config.magicNumberIntroduction + Config.magicNumber);
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Config.items.forEach((item) -> LOGGER.info("ITEM >> {}", item.toString()));
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}
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// Add the example block item to the building blocks tab
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private void addCreative(BuildCreativeModeTabContentsEvent event)
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{
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if (event.getTabKey() == CreativeModeTabs.BUILDING_BLOCKS)
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event.accept(EXAMPLE_BLOCK_ITEM);
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}
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// You can use SubscribeEvent and let the Event Bus discover methods to call
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@SubscribeEvent
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public void onServerStarting(ServerStartingEvent event)
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{
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// Do something when the server starts
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LOGGER.info("HELLO from server starting");
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}
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// You can use EventBusSubscriber to automatically register all static methods in the class annotated with @SubscribeEvent
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@EventBusSubscriber(modid = MODID, bus = EventBusSubscriber.Bus.MOD, value = Dist.CLIENT)
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public static class ClientModEvents
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{
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@SubscribeEvent
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public static void onClientSetup(FMLClientSetupEvent event)
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{
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// Some client setup code
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LOGGER.info("HELLO FROM CLIENT SETUP");
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LOGGER.info("MINECRAFT NAME >> {}", Minecraft.getInstance().getUser().getName());
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}
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}
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}
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8
src/main/java/ru/dbotthepony/mc/prng/BetterRandom.java
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src/main/java/ru/dbotthepony/mc/prng/BetterRandom.java
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package ru.dbotthepony.mc.prng;
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import net.neoforged.fml.common.Mod;
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@Mod(BetterRandom.MOD_ID)
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public final class BetterRandom {
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public static final String MOD_ID = "better_random";
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}
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{
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"itemGroup.examplemod": "Example Mod Tab",
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"block.examplemod.example_block": "Example Block",
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"item.examplemod.example_item": "Example Item"
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}
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