Add missing extra operators
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@ -4,7 +4,7 @@ kotlin.code.style=official
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specifyKotlinAsDependency=false
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projectGroup=ru.dbotthepony.kommons
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projectVersion=1.5.0
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projectVersion=1.6.0
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guavaDepVersion=33.0.0
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gsonDepVersion=2.8.9
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@ -0,0 +1,58 @@
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package ru.dbotthepony.kommons.vector
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operator fun Int.times(value: Vector2i) = value.times(this)
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operator fun Int.div(value: Vector2i) = Vector2i(this / value.x, this / value.y)
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operator fun Int.times(value: Vector2d) = value.times(this)
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operator fun Int.div(value: Vector2d) = Vector2d(this / value.x, this / value.y)
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operator fun Int.times(value: Vector2f) = value.times(this)
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operator fun Int.div(value: Vector2f) = Vector2f(this / value.x, this / value.y)
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operator fun Int.times(value: Vector3i) = value.times(this)
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operator fun Int.div(value: Vector3i) = Vector3i(this / value.x, this / value.y, this / value.z)
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operator fun Int.times(value: Vector3d) = value.times(this)
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operator fun Int.div(value: Vector3d) = Vector3d(this / value.x, this / value.y, this / value.z)
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operator fun Int.times(value: Vector3f) = value.times(this)
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operator fun Int.div(value: Vector3f) = Vector3f(this / value.x, this / value.y, this / value.z)
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operator fun Int.times(value: Vector4i) = value.times(this)
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operator fun Int.div(value: Vector4i) = Vector4i(this / value.x, this / value.y, this / value.z)
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operator fun Int.times(value: Vector4d) = value.times(this)
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operator fun Int.div(value: Vector4d) = Vector4d(this / value.x, this / value.y, this / value.z)
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operator fun Int.times(value: Vector4f) = value.times(this)
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operator fun Int.div(value: Vector4f) = Vector4f(this / value.x, this / value.y, this / value.z)
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operator fun Float.times(value: Vector2i) = value.times(this)
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operator fun Float.div(value: Vector2i) = Vector2f(this / value.x, this / value.y)
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operator fun Float.times(value: Vector2d) = value.times(this)
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operator fun Float.div(value: Vector2d) = Vector2d(this / value.x, this / value.y)
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operator fun Float.times(value: Vector2f) = value.times(this)
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operator fun Float.div(value: Vector2f) = Vector2f(this / value.x, this / value.y)
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operator fun Float.times(value: Vector3i) = value.times(this)
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operator fun Float.div(value: Vector3i) = Vector3f(this / value.x, this / value.y, this / value.z)
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operator fun Float.times(value: Vector3d) = value.times(this)
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operator fun Float.div(value: Vector3d) = Vector3d(this / value.x, this / value.y, this / value.z)
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operator fun Float.times(value: Vector3f) = value.times(this)
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operator fun Float.div(value: Vector3f) = Vector3f(this / value.x, this / value.y, this / value.z)
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operator fun Float.times(value: Vector4i) = value.times(this)
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operator fun Float.div(value: Vector4i) = Vector4f(this / value.x, this / value.y, this / value.z)
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operator fun Float.times(value: Vector4d) = value.times(this)
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operator fun Float.div(value: Vector4d) = Vector4d(this / value.x, this / value.y, this / value.z)
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operator fun Float.times(value: Vector4f) = value.times(this)
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operator fun Float.div(value: Vector4f) = Vector4f(this / value.x, this / value.y, this / value.z)
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operator fun Double.times(value: Vector2i) = value.times(this)
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operator fun Double.div(value: Vector2i) = Vector2d(this / value.x, this / value.y)
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operator fun Double.times(value: Vector2d) = value.times(this)
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operator fun Double.div(value: Vector2d) = Vector2d(this / value.x, this / value.y)
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operator fun Double.times(value: Vector2f) = value.times(this)
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operator fun Double.div(value: Vector2f) = Vector2d(this / value.x, this / value.y)
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operator fun Double.times(value: Vector3i) = value.times(this)
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operator fun Double.div(value: Vector3i) = Vector3d(this / value.x, this / value.y, this / value.z)
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operator fun Double.times(value: Vector3d) = value.times(this)
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operator fun Double.div(value: Vector3d) = Vector3d(this / value.x, this / value.y, this / value.z)
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operator fun Double.times(value: Vector3f) = value.times(this)
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operator fun Double.div(value: Vector3f) = Vector3d(this / value.x, this / value.y, this / value.z)
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operator fun Double.times(value: Vector4i) = value.times(this)
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operator fun Double.div(value: Vector4i) = Vector4d(this / value.x, this / value.y, this / value.z)
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operator fun Double.times(value: Vector4d) = value.times(this)
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operator fun Double.div(value: Vector4d) = Vector4d(this / value.x, this / value.y, this / value.z)
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operator fun Double.times(value: Vector4f) = value.times(this)
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operator fun Double.div(value: Vector4f) = Vector4d(this / value.x, this / value.y, this / value.z)
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