Fix essence storage screen bar visually displaying wrong xp required
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@ -60,7 +60,7 @@ class EssenceStorageScreen(menu: EssenceStorageMenu, inventory: Inventory, title
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override fun innerRender(graphics: MGUIGraphics, mouseX: Float, mouseY: Float, partialTick: Float) {
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BAR_BACKGROUND.render(graphics, canvasWidth = width, canvasHeight = height)
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val level = getLevelFromXp(menu.experienceStored)
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val progress = (menu.experienceStored - getTotalXpRequiredForLevel(level)).toDouble() / getXpRequiredForLevelUp(level).toDouble()
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val progress = (menu.experienceStored - getTotalXpRequiredForLevel(level - 1)).toDouble() / getXpRequiredForLevelUp(level).toDouble()
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BAR_FOREGROUND.renderPartial(graphics, width = width * progress.toFloat(), height = height)
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}
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}
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