Add chance condition to rogue ai core drop
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@ -22,6 +22,7 @@ fun addEntityLoot(loot: LootTables) {
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}
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lootPool {
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item(MItems.ROGUE_AI_CORE) {
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chanceCondition(0.5)
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setCount(1, 1)
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}
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}
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@ -30,6 +31,7 @@ fun addEntityLoot(loot: LootTables) {
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loot.builder(LootContextParamSets.ENTITY, modLootTable("entities/android_melee")) {
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lootPool {
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item(MItems.ROGUE_AI_CORE) {
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chanceCondition(0.3)
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setCount(1, 1)
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}
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}
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