diff --git a/src/main/kotlin/ru/dbotthepony/mc/otm/client/render/SkinElement.kt b/src/main/kotlin/ru/dbotthepony/mc/otm/client/render/SkinElement.kt index 338ed6aa7..3eb4cc711 100644 --- a/src/main/kotlin/ru/dbotthepony/mc/otm/client/render/SkinElement.kt +++ b/src/main/kotlin/ru/dbotthepony/mc/otm/client/render/SkinElement.kt @@ -163,7 +163,7 @@ class SkinElement @JvmOverloads constructor( ) = renderPartial(stack, x.toFloat(), y.toFloat(), width.toFloat(), height.toFloat(), winding) @JvmOverloads - fun renderW( + fun renderWidth( stack: PoseStack, x: Float = 0f, y: Float = 0f, @@ -174,16 +174,16 @@ class SkinElement @JvmOverloads constructor( } @JvmOverloads - fun renderW( + fun renderWidth( stack: PoseStack, x: Double, y: Double = 0.0, width: Double = this.width.toDouble(), winding: UVWindingOrder = UVWindingOrder.U0_V0_U1_V1, - ) = renderW(stack, x.toFloat(), y.toFloat(), width.toFloat(), winding) + ) = renderWidth(stack, x.toFloat(), y.toFloat(), width.toFloat(), winding) @JvmOverloads - fun renderH( + fun renderHieght( stack: PoseStack, x: Float = 0f, y: Float = 0f, @@ -194,13 +194,13 @@ class SkinElement @JvmOverloads constructor( } @JvmOverloads - fun renderH( + fun renderHieght( stack: PoseStack, x: Double, y: Double = 0.0, height: Double = this.height.toDouble(), winding: UVWindingOrder = UVWindingOrder.U0_V0_U1_V1, - ) = renderH(stack, x.toFloat(), y.toFloat(), height.toFloat(), winding) + ) = renderHieght(stack, x.toFloat(), y.toFloat(), height.toFloat(), winding) private val u0 = this.x / imageWidth private val v0 = this.y / imageHeight diff --git a/src/main/kotlin/ru/dbotthepony/mc/otm/client/screen/panels/FramePanel.kt b/src/main/kotlin/ru/dbotthepony/mc/otm/client/screen/panels/FramePanel.kt index 0d6f7cc8d..7388a352b 100644 --- a/src/main/kotlin/ru/dbotthepony/mc/otm/client/screen/panels/FramePanel.kt +++ b/src/main/kotlin/ru/dbotthepony/mc/otm/client/screen/panels/FramePanel.kt @@ -63,10 +63,10 @@ open class FramePanel( TAB_BACKGROUND.render(stack, 2f, 2f, width - 4, height - 2) } - RECTANGLE.top.renderW(stack, 3f, 0f, width - 6) - RECTANGLE.left.renderH(stack, 0f, 3f, (height - if (isActive) if (initial) 2 else 4 else 3)) + RECTANGLE.top.renderWidth(stack, 3f, 0f, width - 6) + RECTANGLE.left.renderHieght(stack, 0f, 3f, (height - if (isActive) if (initial) 2 else 4 else 3)) - RECTANGLE.right.renderH(stack, width - RECTANGLE.right.width, 3f, (height - if (isActive) 4 else 3)) + RECTANGLE.right.renderHieght(stack, width - RECTANGLE.right.width, 3f, (height - if (isActive) 4 else 3)) RECTANGLE.topLeft.render(stack, 0f, 0f) RECTANGLE.topRight.render(stack, width - RECTANGLE.topRight.width, 0f)