Make onClick public, so code can simulate button press
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@ -34,7 +34,7 @@ abstract class AbstractButtonPanel<out S : Screen>(
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return value == InputConstants.MOUSE_BUTTON_LEFT
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}
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protected abstract fun onClick(mouseButton: Int)
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abstract fun onClick(mouseButton: Int)
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override fun mouseClickedInner(x: Double, y: Double, button: Int): Boolean {
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if (isDisabled || isPressed || !test(button)) {
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