Serverside blackhole "weaker" affection now work correctly
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@ -426,7 +426,7 @@ class BlockEntityBlackHole(p_155229_: BlockPos, p_155230_: BlockState) : BlockEn
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val distance = living.position().distanceTo(center)
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if (living !is Player || !living.abilities.mayfly) {
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setDeltaMovement(living, center, distance, false)
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setDeltaMovement(living, center, distance, living !is Player)
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}
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if (distance < gravitationStrength + 1) {
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