Merge remote-tracking branch 'origin/master'
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0d1f5d866a
@ -18,14 +18,17 @@ import ru.dbotthepony.mc.otm.triggers.NanobotsArmorTrigger
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import kotlin.math.roundToInt
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class NanobotsArmorFeature(android: MatteryPlayerCapability) : AndroidFeature(AndroidFeatures.NANOBOTS_ARMOR, android) {
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var strength: Int = 0
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set(value) { field = value.coerceIn(0 .. 3) }
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var strength by synchronizer.int(
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setter = setter@{
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value, access, _ -> access.write(value.coerceIn(0 .. 3))
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}
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)
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var speed: Int = 0
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set(value) { field = value.coerceIn(0 .. 3) }
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private var ticksPassed = 0
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private var layers = 0
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var layers by synchronizer.int()
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override fun tickServer() {
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if (layers < strength + 1 && android.androidEnergy.extractEnergyExact(ENERGY_PER_LAYER, true)) {
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@ -7,16 +7,13 @@ import net.minecraft.world.inventory.AbstractContainerMenu
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import net.minecraft.world.item.ItemStack
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import net.minecraft.world.level.block.state.BlockState
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import net.minecraftforge.common.capabilities.ForgeCapabilities
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import net.minecraftforge.energy.IEnergyStorage
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import ru.dbotthepony.mc.otm.block.entity.MatteryDeviceBlockEntity
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import ru.dbotthepony.mc.otm.capability.FlowDirection
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import ru.dbotthepony.mc.otm.capability.energy
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import ru.dbotthepony.mc.otm.capability.energy.IMatteryEnergyStorage
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import ru.dbotthepony.mc.otm.capability.energyStoredMattery
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import ru.dbotthepony.mc.otm.capability.extractEnergy
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import ru.dbotthepony.mc.otm.capability.matteryEnergy
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import ru.dbotthepony.mc.otm.capability.maxEnergyStoredMattery
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import ru.dbotthepony.mc.otm.capability.receiveEnergy
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import ru.dbotthepony.mc.otm.capability.transcieveEnergy
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import ru.dbotthepony.mc.otm.container.HandlerFilter
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import ru.dbotthepony.mc.otm.container.MatteryContainer
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@ -53,35 +50,30 @@ class BatteryBankBlockEntity(p_155229_: BlockPos, p_155230_: BlockState) : Matte
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bottomDefault = ItemHandlerMode.INPUT_OUTPUT,
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)
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private var currentChangeSlot = 0
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private var currentDischangeSlot = 0
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init {
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savetable(::container, INVENTORY_KEY)
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savetables.int(::currentChangeSlot)
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savetables.int(::currentDischangeSlot)
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}
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private fun distributeEnergy(isReceiving: Boolean, howMuch: Decimal, simulate: Boolean): Decimal {
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if (!howMuch.isPositive)
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return Decimal.ZERO
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val energies = ArrayList<IEnergyStorage>()
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var summ = Decimal.ZERO
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var remaining = howMuch
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var currentSlot = if (isReceiving) currentChangeSlot else currentDischangeSlot
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for (i in 0 until container.containerSize - 1) {
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val item = container[currentSlot]
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for (item in container) {
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if (!item.isEmpty) {
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val energy = item.matteryEnergy ?: item.energy
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if (energy != null) {
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energies.add(energy)
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}
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}
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}
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if (energies.isEmpty())
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return Decimal.ZERO
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if (howMuch.toInt() < energies.size || !energies.any { it is IMatteryEnergyStorage && it.transcieveEnergy(Decimal.ONE, isReceiving, true) == Decimal.ONE }) {
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// sequential
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var summ = Decimal.ZERO
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var remaining = howMuch
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for (energy in energies) {
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val diff = energy.transcieveEnergy(remaining, isReceiving, simulate)
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summ += diff
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remaining -= diff
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@ -90,48 +82,9 @@ class BatteryBankBlockEntity(p_155229_: BlockPos, p_155230_: BlockState) : Matte
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break
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}
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}
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if (!simulate && !summ.isZero) {
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setChangedLight()
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gaugeLevel = (batteryLevel / maxBatteryLevel).toFloat()
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}
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return summ
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} else {
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val distribution = Array(energies.size) { Decimal.ZERO }
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var summ2 = Decimal.ZERO
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for ((i, energy) in energies.withIndex()) {
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val diff = energy.transcieveEnergy(howMuch, isReceiving, simulate)
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distribution[i] = diff
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summ2 += distribution[i]
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}
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if (summ2.isPositive) {
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for (i in distribution.indices) {
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distribution[i] = distribution[i] / summ2
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}
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} else {
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return Decimal.ZERO
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}
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var summ = Decimal.ZERO
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var remaining = howMuch
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for ((i, energy) in energies.withIndex()) {
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val diff = energy.transcieveEnergy((howMuch * distribution[i]).coerceAtMost(remaining), isReceiving, simulate)
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summ += diff
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remaining -= diff
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if (!remaining.isPositive) {
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break
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}
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}
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if (remaining.isPositive) {
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val diff = energies.first { it is IMatteryEnergyStorage }.transcieveEnergy(remaining, isReceiving, simulate)
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summ += diff
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remaining -= diff
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currentSlot = (currentSlot + 1) % container.containerSize
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}
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if (!simulate && !summ.isZero) {
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@ -139,8 +92,14 @@ class BatteryBankBlockEntity(p_155229_: BlockPos, p_155230_: BlockState) : Matte
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gaugeLevel = (batteryLevel / maxBatteryLevel).toFloat()
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}
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return summ
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if (!simulate) {
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if (isReceiving)
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this.currentChangeSlot = currentSlot
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else
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this.currentDischangeSlot = currentSlot
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}
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return summ
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}
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override fun extractEnergy(howMuch: Decimal, simulate: Boolean): Decimal {
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@ -151,6 +110,12 @@ class BatteryBankBlockEntity(p_155229_: BlockPos, p_155230_: BlockState) : Matte
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return distributeEnergy(isReceiving = true, howMuch, simulate)
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}
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override fun tick() {
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super.tick()
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currentChangeSlot = (currentChangeSlot + 1) % container.containerSize
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currentDischangeSlot = (currentDischangeSlot + 1) % container.containerSize
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}
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override val canSetBatteryLevel: Boolean
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get() = false
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@ -16,6 +16,7 @@ import net.minecraftforge.client.event.ScreenEvent
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import net.minecraftforge.client.gui.overlay.ForgeGui
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import net.minecraftforge.client.gui.overlay.GuiOverlayManager
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import ru.dbotthepony.mc.otm.OverdriveThatMatters
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import ru.dbotthepony.mc.otm.android.feature.NanobotsArmorFeature
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import ru.dbotthepony.mc.otm.core.TranslatableComponent
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import ru.dbotthepony.mc.otm.capability.MatteryCapability
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import ru.dbotthepony.mc.otm.capability.MatteryPlayerCapability
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@ -25,6 +26,7 @@ import ru.dbotthepony.mc.otm.config.ClientConfig
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import ru.dbotthepony.mc.otm.core.math.RGBAColor
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import ru.dbotthepony.mc.otm.core.util.formatPower
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import ru.dbotthepony.mc.otm.core.ifPresentK
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import ru.dbotthepony.mc.otm.registry.AndroidFeatures
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import java.util.*
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import kotlin.math.ceil
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@ -36,15 +38,16 @@ object MatteryGUI {
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val CHARGE_HUNGER = BARS.sprite(y = 18f, height = 9f)
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val CHARGE_HUNGER_BG = BARS.sprite(y = 27f, height = 9f)
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private val BARS_HP = MatteryAtlas(ResourceLocation(OverdriveThatMatters.MOD_ID, "textures/gui/player_bars_health.png"), 81f, 54f)
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private val BARS_HP = MatteryAtlas(ResourceLocation(OverdriveThatMatters.MOD_ID, "textures/gui/player_bars_health.png"), 81f, 63f)
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val HEALTH = BARS_HP.sprite(height = 9f)
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val HEALTH_BG = BARS_HP.sprite(y = 9f, height = 9f)
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val HEALTH_BG_NANOBOTS = BARS_HP.sprite(y = 18f, height = 9f)
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val HEALTH_POISON = BARS_HP.sprite(y = 18f, height = 9f)
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val HEALTH_WITHER = BARS_HP.sprite(y = 27f, height = 9f)
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val HEALTH_ABSORB = BARS_HP.sprite(y = 36f, height = 9f)
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val HEALTH_FROZEN = BARS_HP.sprite(y = 45f, height = 9f)
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val HEALTH_POISON = BARS_HP.sprite(y = 27f, height = 9f)
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val HEALTH_WITHER = BARS_HP.sprite(y = 36f, height = 9f)
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val HEALTH_ABSORB = BARS_HP.sprite(y = 45f, height = 9f)
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val HEALTH_FROZEN = BARS_HP.sprite(y = 54f, height = 9f)
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private var originalBedButtonX = -1
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private var originalBedButtonY = -1
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@ -308,8 +311,8 @@ object MatteryGUI {
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if (!gui.shouldDrawSurvivalElements()) return
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val level: Float = (ply.health / ply.maxHealth).coerceIn(0.0f, 1.0f)
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val levelAbsorb: Float = (ply.absorptionAmount / ply.maxHealth).coerceIn(0.0f, 1.0f)
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val level: Float = (ply.health / ply.maxHealth).coerceIn(0.0f .. 1.0f)
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val levelAbsorb: Float = (ply.absorptionAmount / ply.maxHealth).coerceIn(0.0f .. 1.0f)
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gui.setupOverlayRenderState(true, false)
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RenderSystem.setShaderColor(1.0f, 1.0f, 1.0f, 1.0f)
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@ -321,6 +324,14 @@ object MatteryGUI {
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gui.leftHeight += 10
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HEALTH_BG.render(event.poseStack, left.toFloat(), top.toFloat())
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if (mattery.hasFeature(AndroidFeatures.NANOBOTS_ARMOR)) {
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val featArmor = mattery.getFeature(AndroidFeatures.NANOBOTS_ARMOR) as NanobotsArmorFeature
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val levelArmor: Float = (featArmor.layers.toFloat() / (featArmor.strength + 1).toFloat()).coerceIn(0.0f .. 1.0f)
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HEALTH_BG_NANOBOTS.renderPartial(event.poseStack, left.toFloat(), top.toFloat(), width = ceil(levelArmor * 81f))
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}
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getSpriteForPlayer(ply).renderPartial(event.poseStack, left.toFloat(), top.toFloat(), width = ceil(level * 80f - 0.5f))
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if (levelAbsorb > 0) {
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HEALTH_ABSORB.renderPartial(event.poseStack, left.toFloat(), top.toFloat(), width = ceil(levelAbsorb * 80f - 0.5f))
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