DBotThePony — Сегодня, в 17:11
ах да ты просил визуалку брони наноботов так тыж сделал полоску хп, можно туда и наноботов влепить :Pogomega:
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@ -18,14 +18,17 @@ import ru.dbotthepony.mc.otm.triggers.NanobotsArmorTrigger
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import kotlin.math.roundToInt
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class NanobotsArmorFeature(android: MatteryPlayerCapability) : AndroidFeature(AndroidFeatures.NANOBOTS_ARMOR, android) {
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var strength: Int = 0
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set(value) { field = value.coerceIn(0 .. 3) }
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var strength by synchronizer.int(
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setter = setter@{
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value, access, _ -> access.write(value.coerceIn(0 .. 3))
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}
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)
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var speed: Int = 0
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set(value) { field = value.coerceIn(0 .. 3) }
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private var ticksPassed = 0
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private var layers = 0
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var layers by synchronizer.int()
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override fun tickServer() {
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if (layers < strength + 1 && android.androidEnergy.extractEnergyInnerExact(ENERGY_PER_LAYER, true).isPositive) {
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@ -19,6 +19,7 @@ import net.minecraftforge.client.gui.overlay.ForgeGui
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import net.minecraftforge.client.gui.overlay.GuiOverlayManager
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import ru.dbotthepony.mc.otm.ClientConfig
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import ru.dbotthepony.mc.otm.OverdriveThatMatters
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import ru.dbotthepony.mc.otm.android.feature.NanobotsArmorFeature
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import ru.dbotthepony.mc.otm.core.TranslatableComponent
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import ru.dbotthepony.mc.otm.capability.MatteryCapability
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import ru.dbotthepony.mc.otm.capability.MatteryPlayerCapability
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@ -27,6 +28,7 @@ import ru.dbotthepony.mc.otm.client.render.*
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import ru.dbotthepony.mc.otm.core.RGBAColor
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import ru.dbotthepony.mc.otm.core.formatPower
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import ru.dbotthepony.mc.otm.core.ifPresentK
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import ru.dbotthepony.mc.otm.registry.AndroidFeatures
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import java.util.*
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import kotlin.math.ceil
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@ -38,15 +40,16 @@ object MatteryGUI {
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val CHARGE_HUNGER = BARS.subElement(y = 18f, height = 9f)
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val CHARGE_HUNGER_BG = BARS.subElement(y = 27f, height = 9f)
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private val BARS_HP = AtlasSkinElement(ResourceLocation(OverdriveThatMatters.MOD_ID, "player_bars_health"), 81f, 54f)
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private val BARS_HP = AtlasSkinElement(ResourceLocation(OverdriveThatMatters.MOD_ID, "textures/gui/player_bars_health.png"), 81f, 63f)
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val HEALTH = BARS_HP.subElement(height = 9f)
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val HEALTH_BG = BARS_HP.subElement(y = 9f, height = 9f)
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val HEALTH_BG_NANOBOTS = BARS_HP.subElement(y = 18f, height = 9f)
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val HEALTH_POISON = BARS_HP.subElement(y = 18f, height = 9f)
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val HEALTH_WITHER = BARS_HP.subElement(y = 27f, height = 9f)
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val HEALTH_ABSORB = BARS_HP.subElement(y = 36f, height = 9f)
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val HEALTH_FROZEN = BARS_HP.subElement(y = 45f, height = 9f)
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val HEALTH_POISON = BARS_HP.subElement(y = 27f, height = 9f)
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val HEALTH_WITHER = BARS_HP.subElement(y = 36f, height = 9f)
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val HEALTH_ABSORB = BARS_HP.subElement(y = 45f, height = 9f)
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val HEALTH_FROZEN = BARS_HP.subElement(y = 54f, height = 9f)
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private var originalBedButtonX = -1
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private var originalBedButtonY = -1
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@ -310,8 +313,8 @@ object MatteryGUI {
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if (!gui.shouldDrawSurvivalElements()) return
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val level: Float = (ply.health / ply.maxHealth).coerceIn(0.0f, 1.0f)
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val levelAbsorb: Float = (ply.absorptionAmount / ply.maxHealth).coerceIn(0.0f, 1.0f)
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val level: Float = (ply.health / ply.maxHealth).coerceIn(0.0f .. 1.0f)
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val levelAbsorb: Float = (ply.absorptionAmount / ply.maxHealth).coerceIn(0.0f .. 1.0f)
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gui.setupOverlayRenderState(true, false)
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RenderSystem.setShaderColor(1.0f, 1.0f, 1.0f, 1.0f)
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@ -323,6 +326,14 @@ object MatteryGUI {
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gui.leftHeight += 10
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HEALTH_BG.render(event.poseStack, left.toFloat(), top.toFloat())
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if (mattery.hasFeature(AndroidFeatures.NANOBOTS_ARMOR)) {
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val featArmor = mattery.getFeature(AndroidFeatures.NANOBOTS_ARMOR) as NanobotsArmorFeature
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val levelArmor: Float = (featArmor.layers.toFloat() / (featArmor.strength + 1).toFloat()).coerceIn(0.0f .. 1.0f)
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HEALTH_BG_NANOBOTS.renderPartial(event.poseStack, left.toFloat(), top.toFloat(), width = ceil(levelArmor * 81f))
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}
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getSpriteForPlayer(ply).renderPartial(event.poseStack, left.toFloat(), top.toFloat(), width = ceil(level * 80f - 0.5f))
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if (levelAbsorb > 0) {
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HEALTH_ABSORB.renderPartial(event.poseStack, left.toFloat(), top.toFloat(), width = ceil(levelAbsorb * 80f - 0.5f))
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