Update cleanness of code

This commit is contained in:
DBotThePony 2021-12-31 13:47:02 +07:00
parent 513f8afbe0
commit 11def73d10
Signed by: DBot
GPG Key ID: DCC23B5715498507
3 changed files with 63 additions and 67 deletions

View File

@ -32,7 +32,7 @@ import ru.dbotthepony.mc.otm.block.entity.worker.WorkerState
import ru.dbotthepony.mc.otm.capability.receiveEnergy
import java.lang.ref.WeakReference
class BlockEntityChemicalGenerator(pos: BlockPos, state: BlockState) : BlockEntityMattery(Registry.BlockEntities.CHEMICAL_GENERATOR, pos, state) {
class BlockEntityChemicalGenerator(pos: BlockPos, state: BlockState) : BlockEntityMattery(Registry.BlockEntities.CHEMICAL_GENERATOR, pos, state), IMatteryEnergyStorage {
override fun getDefaultDisplayName(): Component {
return NAME
}
@ -42,7 +42,7 @@ class BlockEntityChemicalGenerator(pos: BlockPos, state: BlockState) : BlockEnti
}
private var valid = true
private var resolver = LazyOptional.of {energy}
private var resolver = LazyOptional.of {this}
override fun <T> getCapability(cap: Capability<T>, side: Direction?): LazyOptional<T> {
if (valid && (cap == MatteryCapability.ENERGY || cap == CapabilityEnergy.ENERGY) && side != blockState.getValue(BlockMatteryRotatable.FACING))
@ -65,7 +65,7 @@ class BlockEntityChemicalGenerator(pos: BlockPos, state: BlockState) : BlockEnti
super.reviveCaps()
itemHandler.revive()
valid = true
resolver = LazyOptional.of {energy}
resolver = LazyOptional.of {this}
}
override fun setLevel(level: Level) {
@ -89,8 +89,8 @@ class BlockEntityChemicalGenerator(pos: BlockPos, state: BlockState) : BlockEnti
nbt["energy"] = power.serializeNBT()
nbt["slots"] = container.serializeNBT()
nbt["working_ticks"] = working_ticks
nbt["working_ticks_total"] = working_ticks_total
nbt["working_ticks"] = workingTicks
nbt["working_ticks_total"] = workingTicksTotal
}
override fun load(nbt: CompoundTag) {
@ -106,12 +106,12 @@ class BlockEntityChemicalGenerator(pos: BlockPos, state: BlockState) : BlockEnti
nbt.ifHas("working_ticks") {
if (it is IntTag)
working_ticks = it.asInt
workingTicks = it.asInt
}
nbt.ifHas("working_ticks_total") {
if (it is IntTag)
working_ticks_total = it.asInt
workingTicksTotal = it.asInt
}
}
@ -156,7 +156,7 @@ class BlockEntityChemicalGenerator(pos: BlockPos, state: BlockState) : BlockEnti
return ForgeHooks.getBurnTime(stack, null) > 0
return stack.getCapability(CapabilityEnergy.ENERGY).isPresent
}, fun (slot, amount, stack): Boolean {
}, fun (slot, _, stack): Boolean {
return slot == 1 &&
(!stack.getCapability(CapabilityEnergy.ENERGY).isPresent || stack.getCapability(CapabilityEnergy.ENERGY).resolve().get().receiveEnergy(Int.MAX_VALUE, true) <= 0)
})
@ -171,48 +171,46 @@ class BlockEntityChemicalGenerator(pos: BlockPos, state: BlockState) : BlockEnti
private var power = Fraction.ZERO
val energy = object : IMatteryEnergyStorage {
override fun extractEnergyOuter(howMuch: Fraction, simulate: Boolean): Fraction {
return extractEnergyInner(howMuch, simulate)
}
override fun extractEnergyInner(howMuch: Fraction, simulate: Boolean): Fraction {
val extracted = howMuch.min(THROUGHPUT, power)
if (!simulate && !extracted.isZero()) {
power -= extracted
check = true
setChangedLight()
}
return extracted
}
override fun receiveEnergyOuter(howMuch: Fraction, simulate: Boolean): Fraction {
return Fraction.ZERO
}
override fun receiveEnergyInner(howMuch: Fraction, simulate: Boolean): Fraction {
val new = (howMuch + power).min(MAX_ENERGY)
val diff = new - power
if (!simulate) {
power = new
setChangedLight()
}
return diff
}
override fun getBatteryLevel(): Fraction = power
override fun getMaxBatteryLevel(): Fraction = MAX_ENERGY
override fun canExtract(): Boolean = true
override fun extractEnergyOuter(howMuch: Fraction, simulate: Boolean): Fraction {
return extractEnergyInner(howMuch, simulate)
}
var working_ticks = 0
override fun extractEnergyInner(howMuch: Fraction, simulate: Boolean): Fraction {
val extracted = howMuch.min(THROUGHPUT, power)
if (!simulate && !extracted.isZero()) {
power -= extracted
check = true
setChangedLight()
}
return extracted
}
override fun receiveEnergyOuter(howMuch: Fraction, simulate: Boolean): Fraction {
return Fraction.ZERO
}
override fun receiveEnergyInner(howMuch: Fraction, simulate: Boolean): Fraction {
val new = (howMuch + power).min(MAX_ENERGY)
val diff = new - power
if (!simulate) {
power = new
setChangedLight()
}
return diff
}
override fun getBatteryLevel(): Fraction = power
override fun getMaxBatteryLevel(): Fraction = MAX_ENERGY
override fun canExtract(): Boolean = true
var workingTicks = 0
private set
var working_ticks_total = 0
var workingTicksTotal = 0
private set
private var check = false
@ -220,30 +218,30 @@ class BlockEntityChemicalGenerator(pos: BlockPos, state: BlockState) : BlockEnti
private fun workWithPower(it: IEnergyStorage) {
if (it is IMatteryEnergyStorage) {
val demand = it.missingPower
val extracted = energy.extractEnergyInner(demand, true)
val extracted = extractEnergyInner(demand, true)
val received = it.receiveEnergyOuter(extracted, false)
if (!received.isZero()) {
energy.extractEnergyInner(received, false)
extractEnergyInner(received, false)
}
} else {
val demand = it.receiveEnergy(THROUGHPUT_INT, true)
val extracted = energy.extractEnergyInner(demand, true)
val extracted = extractEnergyInner(demand, true)
val received = it.receiveEnergy(extracted, false)
if (received != 0) {
energy.extractEnergyInner(received, false)
extractEnergyInner(received, false)
}
}
}
fun tick() {
if (working_ticks > 0 && !isBlockedByRedstone) {
working_ticks--
energy.receiveEnergyInner(GENERATION_SPEED, false)
if (workingTicks > 0 && !isBlockedByRedstone) {
workingTicks--
receiveEnergyInner(GENERATION_SPEED, false)
if (working_ticks == 0) {
working_ticks_total = 0
if (workingTicks == 0) {
workingTicksTotal = 0
check = true
}
@ -254,13 +252,13 @@ class BlockEntityChemicalGenerator(pos: BlockPos, state: BlockState) : BlockEnti
level?.setBlock(blockPos, blockState.setValue(WorkerState.WORKER_STATE, WorkerState.IDLE), Block.UPDATE_CLIENTS)
}
if (working_ticks == 0 && !isBlockedByRedstone && check) {
if (workingTicks == 0 && !isBlockedByRedstone && check) {
if (!container.getItem(0).isEmpty) {
val ticks = ForgeHooks.getBurnTime(container.getItem(0), null)
if (ticks >= 4 && (energy.batteryLevel < Fraction.ONE || GENERATION_SPEED * (ticks / 4) + energy.batteryLevel <= energy.maxBatteryLevel)) {
working_ticks_total = ticks / 4
working_ticks = ticks / 4
if (ticks >= 4 && (batteryLevel < Fraction.ONE || GENERATION_SPEED * (ticks / 4) + batteryLevel <= maxBatteryLevel)) {
workingTicksTotal = ticks / 4
workingTicks = ticks / 4
container.getItem(0).shrink(1)
}
}

View File

@ -1,8 +1,6 @@
package ru.dbotthepony.mc.otm.client.screen
import com.mojang.blaze3d.vertex.PoseStack
import net.minecraft.network.chat.Component
import net.minecraft.network.chat.TextComponent
import net.minecraft.network.chat.TranslatableComponent
import net.minecraft.world.entity.player.Inventory
import ru.dbotthepony.mc.otm.client.screen.panels.*
@ -22,7 +20,7 @@ class ChemicalGeneratorScreen(menu: ChemicalGeneratorMenu, inventory: Inventory,
override fun makeTooltip(): MutableList<Component> {
val list = super.makeTooltip()
list.add(TranslatableComponent("otm.gui.power.burn_time", menu.burn_time.value))
list.add(TranslatableComponent("otm.gui.power.burn_time", menu.burnTime.value))
return list
}

View File

@ -29,21 +29,21 @@ class ChemicalGeneratorMenu @JvmOverloads constructor(id: Int, inv: Inventory, t
}
}
val progress = ProgressGaugeWidget(this) { 1f - tile!!.working_ticks.toFloat() / tile.working_ticks_total }
val energy = LevelGaugeWidget(this, tile?.energy)
val burn_time = IntDataContainer()
val progress = ProgressGaugeWidget(this) { 1f - tile!!.workingTicks.toFloat() / tile.workingTicksTotal }
val energy = LevelGaugeWidget(this, tile)
val burnTime = IntDataContainer()
init {
addSlot(fuelSlot)
addSlot(batterySlot)
addDataSlots(burn_time)
addDataSlots(burnTime)
addInventorySlots()
}
override fun broadcastChanges() {
super.broadcastChanges()
progress.updateServer()
burn_time.value = (tile as BlockEntityChemicalGenerator).working_ticks
burnTime.value = (tile as BlockEntityChemicalGenerator).workingTicks
}
override fun getWorkingSlotStart(): Int {