diff --git a/src/main/kotlin/ru/dbotthepony/mc/otm/matter/MatterManager.kt b/src/main/kotlin/ru/dbotthepony/mc/otm/matter/MatterManager.kt index 8bea45cf9..083cf8fda 100644 --- a/src/main/kotlin/ru/dbotthepony/mc/otm/matter/MatterManager.kt +++ b/src/main/kotlin/ru/dbotthepony/mc/otm/matter/MatterManager.kt @@ -1775,7 +1775,7 @@ object MatterManager { /** * Delay sending by one server tick; * this way client is guaranteed to be in "PLAY" state, with local player present. - * This hack is required because we manually compressing and splitting packet between multiple payloads, + * This hack is required because we manually compress and split packet between multiple payloads (to avoid max packet size limit), * hence it is impossible to "read" parsed data from network directly, using provided RegistryFriendlyByteBuf. */ onceServer {