Mark chunk dirty when grill fuel ticks
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@ -201,6 +201,8 @@ class GrillBlockEntity(blockPos: BlockPos, blockState: BlockState) : MatteryBloc
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level!!.setBlock(blockPos, blockState.set(GrillBlock.STATE_PROPERTY, GrillBlock.State.FUELED), Block.UPDATE_ALL)
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}
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}
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markDirtyFast()
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} else {
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fuelTotalTicks = 0
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