Spin direction variable name
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5aeef8d6ce
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@ -3,10 +3,6 @@ package ru.dbotthepony.mc.otm.block.entity.blackhole
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import net.minecraft.client.Minecraft
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import net.minecraft.core.BlockPos
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import net.minecraft.nbt.CompoundTag
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import net.minecraft.nbt.IntTag
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import net.minecraft.network.Connection
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import net.minecraft.network.protocol.PacketFlow
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import net.minecraft.network.protocol.game.ClientboundBlockEntityDataPacket
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import net.minecraft.server.level.ServerLevel
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import net.minecraft.world.entity.Entity
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import net.minecraft.world.entity.EquipmentSlot
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@ -17,7 +13,6 @@ import net.minecraft.world.level.Explosion
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import net.minecraft.world.level.Level
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import net.minecraft.world.level.block.Block
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import net.minecraft.world.level.block.Blocks
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import net.minecraft.world.level.block.entity.BlockEntity
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import net.minecraft.world.level.block.state.BlockState
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import net.minecraft.world.level.levelgen.structure.BoundingBox
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import net.minecraft.world.phys.AABB
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@ -89,7 +84,7 @@ class BlackHoleBlockEntity(p_155229_: BlockPos, p_155230_: BlockState) : Synchro
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private set
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private var suppressUpdates = true
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var spin_direction = false
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var spinDirection = false
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private var sleepTicks = 4
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@ -157,7 +152,7 @@ class BlackHoleBlockEntity(p_155229_: BlockPos, p_155230_: BlockState) : Synchro
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public override fun saveAdditional(nbt: CompoundTag) {
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super.saveAdditional(nbt)
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nbt["mass"] = mass.serializeNBT()
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nbt["spin_direction"] = spin_direction
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nbt["spin_direction"] = spinDirection
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}
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override val synchronizationRadius: Double = 256.0
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@ -165,7 +160,7 @@ class BlackHoleBlockEntity(p_155229_: BlockPos, p_155230_: BlockState) : Synchro
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override fun load(tag: CompoundTag) {
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super.load(tag)
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mass = tag.mapIf("mass", ImpreciseFraction::deserializeNBT) ?: BASELINE_MASS
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spin_direction = tag.getBoolean("spin_direction")
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spinDirection = tag.getBoolean("spin_direction")
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}
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var affectedBounds = BoundingBox(0, 0, 0, 1, 1, 1)
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@ -185,7 +180,7 @@ class BlackHoleBlockEntity(p_155229_: BlockPos, p_155230_: BlockState) : Synchro
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living.deltaMovement = living.deltaMovement.add(delta.multiply(mult, mult, mult))
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} else {
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// Закручивание
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val rotate = if (spin_direction) delta.yRot((Math.PI / 2).toFloat()) else delta.yRot((-Math.PI / 2).toFloat())
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val rotate = if (spinDirection) delta.yRot((Math.PI / 2).toFloat()) else delta.yRot((-Math.PI / 2).toFloat())
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if (weaker)
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living.deltaMovement = living.deltaMovement
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