No need in companion object
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891a8a6dd8
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@ -78,6 +78,8 @@ private fun quadZ(y: Double): Array<Vector> {
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)
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}
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private val BEACON_BEAM = ResourceLocation("minecraft", "textures/entity/beacon_beam.png")
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class BlackHoleRenderer(private val context: BlockEntityRendererProvider.Context) : BlockEntityRenderer<BlockEntityBlackHole> {
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override fun render(
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blockEntityBlackHole: BlockEntityBlackHole,
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@ -108,7 +110,7 @@ class BlackHoleRenderer(private val context: BlockEntityRendererProvider.Context
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if (ply != null && ply.mainHandItem.item == Registry.Items.GRAVITATION_STABILIZER) {
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RenderSystem.setShader(GameRenderer::getPositionTexShader)
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RenderSystem.setShaderTexture(0, ResourceLocation("minecraft", "textures/entity/beacon_beam.png"))
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RenderSystem.setShaderTexture(0, BEACON_BEAM)
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RenderSystem.disableCull()
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val builder = Tesselator.getInstance().builder
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@ -148,8 +150,4 @@ class BlackHoleRenderer(private val context: BlockEntityRendererProvider.Context
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override fun getViewDistance(): Int {
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return 512
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}
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companion object {
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private val BEACON_BEAM = ResourceLocation("minecraft", "textures/entity/beacon_beam")
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}
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}
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