Use lootTable property for datagen
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@ -45,7 +45,7 @@ class MatteryLootTableProvider(generator: DataGenerator) : LootTableProvider(gen
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fun simpleBlock(block: Block) {
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block {
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it.accept(block.registryName!!, singleLootPool {
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it.accept(block.lootTable, singleLootPool {
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it.add(LootItem.lootTableItem(block))
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})
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}
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@ -57,7 +57,7 @@ class MatteryLootTableProvider(generator: DataGenerator) : LootTableProvider(gen
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fun tile(block: Block, f: (CopyNbtFunction.Builder) -> Unit = {}) {
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block {
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it.accept(block.registryName!!, singleLootPool {
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it.accept(block.lootTable, singleLootPool {
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it.add(LootItem.lootTableItem(block).also {
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it.apply(CopyNbtFunction.copyData(ContextNbtProvider.BLOCK_ENTITY).also {
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it.copy("Name", "BlockEntityTag.Name")
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