Fix gracefulBlockBreak not dropping correct blockentity drops
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@ -231,10 +231,12 @@ fun BlockState.getExplosionResistance(level: BlockGetter, pos: BlockPos): Float
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}
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fun Level.gracefulBlockBreak(blockPos: BlockPos, block: BlockState = getBlockState(blockPos)) {
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block.onRemove(this, blockPos, Blocks.AIR.defaultBlockState(), false)
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Block.dropResources(block, this, blockPos, getBlockEntity(blockPos))
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val tile = getBlockEntity(blockPos)
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val state = block.fluidState.createLegacyBlock()
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block.onRemove(this, blockPos, state, false)
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Block.dropResources(block, this, blockPos, tile)
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block.block.destroy(this, blockPos, block)
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setBlock(blockPos, block.fluidState.createLegacyBlock(), Block.UPDATE_ALL)
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setBlock(blockPos, state, Block.UPDATE_ALL)
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}
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fun <E> MutableCollection<E>.addAll(elements: Iterator<E>) {
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