Shuffle entities in vicinity of android charger, so all players around it will get charged more or less equally
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@ -17,6 +17,8 @@ import ru.dbotthepony.mc.otm.capability.energy.WorkerEnergyStorage
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import ru.dbotthepony.mc.otm.capability.matteryPlayer
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import ru.dbotthepony.mc.otm.config.MachinesConfig
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import ru.dbotthepony.mc.otm.core.getEntitiesInEllipsoid
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import ru.dbotthepony.mc.otm.core.otmRandom
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import ru.dbotthepony.mc.otm.core.shuffle
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import ru.dbotthepony.mc.otm.menu.tech.AndroidChargerMenu
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import ru.dbotthepony.mc.otm.registry.game.MBlockEntities
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@ -42,7 +44,7 @@ class AndroidChargerBlockEntity(blockPos: BlockPos, blockState: BlockState) : Ma
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val ents = level.getEntitiesInEllipsoid(blockPos.center, Vec3(MachinesConfig.AndroidCharger.RADIUS_WIDTH, MachinesConfig.AndroidCharger.RADIUS_HEIGHT, MachinesConfig.AndroidCharger.RADIUS_WIDTH)) { it is Player }
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ents.sort()
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ents.shuffle(level.otmRandom)
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for ((ent) in ents) {
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val ply = (ent as Player).matteryPlayer
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