окно в европу
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@ -649,4 +649,12 @@ public class BlockShapes {
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new SimpleCuboid(0.36875d, 0.65625d, 0.5875d, 0.44375d, 0.78125d, 0.9d),
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new SimpleCuboid(0.4375d, 0.5d, 0.1875d, 0.5625d, 0.625d, 0.3125d)
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);
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public static final BlockShape FLUID_TANK = new BlockShape(
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new SimpleCuboid(0d, 0d, 0d, 1d, 0.125d, 1d),
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new SimpleCuboid(0d, 0.875d, 0d, 1d, 1d, 1d),
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new SimpleCuboid(0.03125d, 0.125d, 0.03125d, 0.96875d, 0.1875d, 0.96875d),
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new SimpleCuboid(0.03125d, 0.8125d, 0.03125d, 0.96875d, 0.875d, 0.96875d),
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new SimpleCuboid(0d, 0.1875d, 0d, 1d, 0.8125d, 1d)
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);
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}
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@ -4,6 +4,7 @@ import net.minecraft.core.BlockPos
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import net.minecraft.world.InteractionHand
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import net.minecraft.world.InteractionResult
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import net.minecraft.world.entity.player.Player
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import net.minecraft.world.level.BlockGetter
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import net.minecraft.world.level.Level
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import net.minecraft.world.level.block.EntityBlock
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import net.minecraft.world.level.block.entity.BlockEntity
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@ -11,9 +12,14 @@ import net.minecraft.world.level.block.entity.BlockEntityTicker
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import net.minecraft.world.level.block.entity.BlockEntityType
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import net.minecraft.world.level.block.state.BlockState
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import net.minecraft.world.phys.BlockHitResult
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import net.minecraft.world.phys.shapes.CollisionContext
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import net.minecraft.world.phys.shapes.VoxelShape
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import net.minecraftforge.fluids.FluidUtil
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import ru.dbotthepony.mc.otm.block.RotatableMatteryBlock
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import ru.dbotthepony.mc.otm.block.entity.decorative.FluidTankBlockEntity
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import ru.dbotthepony.mc.otm.block.getShapeForEachState
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import ru.dbotthepony.mc.otm.core.get
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import ru.dbotthepony.mc.otm.shapes.BlockShapes
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class FluidTankBlock : RotatableMatteryBlock(), EntityBlock {
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override fun newBlockEntity(pPos: BlockPos, pState: BlockState): BlockEntity {
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@ -35,4 +41,16 @@ class FluidTankBlock : RotatableMatteryBlock(), EntityBlock {
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return super.use(blockState, level, blockPos, ply, hand, blockHitResult)
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}
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private val shapes = getShapeForEachState(rotationProperty) { BlockShapes.FLUID_TANK.rotateFromNorth(it[rotationProperty]).computeShape() }
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@Suppress("override_deprecation")
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override fun getShape(
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state: BlockState,
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blockGetter: BlockGetter,
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pos: BlockPos,
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context: CollisionContext
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): VoxelShape {
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return shapes[state]!!
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}
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}
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