Fix health bar rendering when it shouldn't
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04c295a359
commit
38e4c078fe
@ -193,18 +193,10 @@ object MatteryGUI {
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showIteration(event)
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}
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private fun renderFoodAndAir(event: RenderGuiOverlayEvent.Pre) {
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if (event.overlay != FOOD_LEVEL_ELEMENT && event.overlay != AIR_LEVEL_ELEMENT) {
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return
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}
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private fun renderFoodAndAir(event: RenderGuiOverlayEvent.Pre, gui: ForgeGui) {
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val ply: LocalPlayer = minecraft.player ?: return
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if (ply.vehicle is LivingEntity ||
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minecraft.options.hideGui ||
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minecraft.gameMode?.canHurtPlayer() == false ||
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minecraft.getCameraEntity() !is Player
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) {
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if (ply.vehicle is LivingEntity) {
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return
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}
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@ -214,8 +206,6 @@ object MatteryGUI {
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mattery = lastState
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}
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val gui = minecraft.gui as? ForgeGui ?: return
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if (mattery != null && mattery.isAndroid) {
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event.isCanceled = true
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lastState = mattery
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@ -273,7 +263,7 @@ object MatteryGUI {
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return HEALTH_POISON
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} else if (player.hasEffect(MobEffects.WITHER)) {
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return HEALTH_WITHER
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} else if (player.isFullyFrozen()) {
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} else if (player.isFullyFrozen) {
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return HEALTH_FROZEN
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}
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@ -285,26 +275,23 @@ object MatteryGUI {
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return RGBAColor.DARK_GREEN.toInt()
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} else if (player.hasEffect(MobEffects.WITHER)) {
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return RGBAColor.WHITE.toInt()
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} else if (player.isFullyFrozen()) {
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} else if (player.isFullyFrozen) {
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return RGBAColor.AQUA.toInt()
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}
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return RGBAColor.RED.toInt()
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} // можно вынести в конфиг, но для этого нужен селектор цвета
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private fun renderPlayerHealth(event: RenderGuiOverlayEvent.Pre) {
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private fun renderPlayerHealth(event: RenderGuiOverlayEvent.Pre, gui: ForgeGui) {
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if (!ClientConfig.ANDROID_HEALTH_HUD) return
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val ply: LocalPlayer = minecraft.player ?: return
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var mattery = ply.matteryPlayer
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if (!ply.isAlive && mattery == null) {
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mattery = lastState
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}
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val gui = minecraft.gui as? ForgeGui ?: return
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if (mattery != null && mattery.isAndroid) {
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event.isCanceled = true
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lastState = mattery
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@ -352,10 +339,13 @@ object MatteryGUI {
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}
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fun onLayerRenderEvent(event: RenderGuiOverlayEvent.Pre) {
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val gui = minecraft.gui as? ForgeGui ?: return
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if (minecraft.options.hideGui || !gui.shouldDrawSurvivalElements()) return
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if (event.overlay == FOOD_LEVEL_ELEMENT || event.overlay == AIR_LEVEL_ELEMENT) {
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renderFoodAndAir(event)
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renderFoodAndAir(event, gui)
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} else if (event.overlay == PLAYER_HEALTH_ELEMENT) {
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renderPlayerHealth(event)
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renderPlayerHealth(event, gui)
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}
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}
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}
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